Snakes of Avalon is a new indie point-and-click adventure game in the classic Sierra/LucasArts style. You may have noticed the word “indie” in the previous sentence. This means that the game was produced as a labor of love by a small team for no money.
As is typical for this type of production, its artistic ambitions are much loftier than most commercially produced fare. It takes place in a nuanced world with a rich atmosphere, and it’s about something larger than its plot. As is not typical of this type of production, the technical aspects are very slick.
I usually write a one paragraph review of any movie I watch or video game I play.
In the interest of making this obsessive compulsive behavior productive, I’m starting a feature called Lightning Round Reviews. It will be bursts of short but deadly pixel critiques.
I’m the type of gamer who mostly plays old Sierra and LucasArts adventure games. Some people might not even consider me a gamer at all, in fact. I didn’t have a console until very recently. My circa 2002 computer may be running like a champ, but it had some lagging problems running Psychonauts… in 2005. So, modern computer gaming is also out. I was lucky enough to be visited by the Wing Damage Fairy a while back, who blessed me with a DS.
I was excited about rumblings of the DS being the promised land of adventure gaming; I’d read on many a message board and blog that since the console’s point-and-click stylus interface was ideal for the genre I would have a bevy of adventure games to choose from once I had a look around. I was bummed to find out, however, that there is not, in fact, a whole lot of quality adventure games on the DS. At least not the kind I’m looking for.
Read after the jump to see my findings.
Hey WingerDamagees. (Is there a good phrase for the readers of this site yet?) This is MrColinP, taking a quick reprieve from my temporary Wing Damage exile to let you know about a series of LucasArts themed illustrations that I just completed for the great LucasArts and post-LucasArts centered news site MixnMojo.com. It’s been a dang eventful and joyous few months for MixnMojo and the fans of what they cover, what with the new Monkey Islands, the imminent arrival of Brutal Legend, the comparatively quiet release of A Vampyre Story and the just previewed DeathSpank.
MixnMojo is running a series of retrospectives on each of the classic LucasArts adventure games and were nice enough to let me do illustrations for three of them. Three of the best ones, actually. Links below the break.
Roger Wilco helps me move my couch, Apollo Justice helps me figure out who I lent my Columbo DVDs to
I’ve been playing adventure games since I was pretty young, and I believe they’ve wired my brain to deal with obstacles in my everyday life in a unique and efficient way. Traditionally, this “adventure game logic” has helped me to solve simple tasks, but recently I’ve been confronted with a new adventure game that is making me wonder what other parts of my life this type of problem solving can be applied to.
In the spirit of DC comics’ Crisis on Infinite Earths and Marvel Comics’ Civil War, comic creator Erik Northfell and I have crossed our characters over in the most epic way possible… Wii Bowling to the death! Okay, no one dies. But we did make a cool poster out of it. Click through to see the complete poster in all of it’s glory.
Technology is evolving at an exponentially faster and faster rate, but because it happens over time, it’s easy to be aloof to the ways it changes our day-to-day tasks. Those of us who are of an age that we can remember when things were “different” don’t often take the time to step back and try to remember what was in fact different about our experiences a few scant years ago. Those younger than us, infuriatingly, seem to completely take for granted the things that have developed in our lifetimes, and have no appreciation for how different things are. Other than communication, the aspect that technology has had the greatest effect on is probably entertainment. And just like any other form of entertainment, the lowest common denominator is a big seller. I’m talking, of course, about the genre of games hated by those who take video games seriously, “casual games”. Here’s a rundown of the casual games that I’ve been playing recently, when and where I play them, and what it all means.
And what am I doing writing for this blog?
Well, the short answer is that I was asked. The long answer… is longer. I thought I would spend my inaugural post for Wing Damage exploring my relationship with video games, to explain my perspective to the readers, and to introduce my n00by self to my fellow contributors. A lot of the points that I bring up in this entry will be expanded on later, so I guess you could say that this entry is going to be my Wing Damage thesis statement.