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The Leftovers: Russ’s Picks

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The Leftovers Russ's Picks GOTY 2010

Not every game we love makes it into the WingDamage top 10. Some of them just don’t have enough unanimous support. These are what we like to call “The Leftovers.”

So here ends my first year writing for WingDamage. It has been a lot of fun. I haven’t written as much here as I really wanted too, but I’ve made it a resolution of mine to write down more about the great games coming out over the next year on this fair blog.

But first things first. I’m going to lay down the games from my top ten list that didn’t make the cut for ZOLO’S GAME OF THE YEAR. I can’t say I’ve played every game this year, and there were some games I missed this year that sounded pre-made for my GOTY list, but time is ever marching forward. Without further adieu, here are my leftovers.

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Review: Monday Night Combat (XBLA)

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Review: Monday Night Combat (Xbox 360)

When I first heard of Monday Night Combat, I awaited its release cautiously. I’m not saying that the game looked bad when it first came to my attention, but I wasn’t sure I could trust the folks at Uber Entertainment to deliver on such a bizarre concept.

As some one who has a difficult time playing a Call of Duty match type any more complicated then “SHOOT ALL THE DUDES”, I approached the supposed “Tower Defense Shooter” with cautious optimism.

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FOG Review: Soul Blazer (SNES)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Soul Blazer is a member of the prestigious Quintet Quintet, five cult games created by Japanese studio Quintet and published by Pre-Squared Enix. Around the era of Final Fantasy VI, Secret of Mana, and WingDamage’s beloved Chrono Trigger, Quintet was slaving away at creating some of the most creative games of the SNES era.

In a time where Publishers were the face of gaming, Quintet stood out as one of the few developers who had complete control over their body of work.

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Review: Crackdown 2 (Xbox 360)

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Review: Crackdown 2 (Xbox 360)

Crackdown 2 is one of the most brutal punishments one can inflict on a critic. There is nothing to say about Crackdown 2. At best, you can spin a handful of disappointments into a competent, but bland review. Once the review is over, that same critic will then place Crackdown 2 on a shelf, where it will sit for months. Later, he will realize it’s utter worthlessness, and eventually trade it in to some form of used game service. Its worth will be approximately seven dollars, and that man will look at himself and wonder, “Did this game really deserve this kind of time and effort?”

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FOG Review: Dracula X: Rondo of Blood (TurboGrafx-16)

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castlevania-x-rhondo-of-blood

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

When Dracula X: Rondo of Blood first made it on the US Virtual Console, I remained casually interested. The early Castlevania franchise has simply never enthused. Yes, the music is always excellent, and the series art has always had the fun Gothic aesthetic, but I just found the whole classic Castlevania era fairly archaic.

Simon Belmont always felt stilted in his movement, almost gawky. Don’t even get me started on how gimped the throwing weapons were. I naturally presumed Rondo of Blood would simply be more of the three NES games I couldn’t get into.

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Review: Cave Story (WiiWare)

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cave-story1

We here at WingDamage consider ourselves pretty serious gamers. We play and discuss games on a regular basis; in reviews, opinion pieces, and the occasional anecdote. Everyone here has their own tastes, opinions, and feelings on what makes a quality game.

I believe everyone has a game that they have a special connection with. A game that you can point to, and confidently call it your favorite.

For me, that game is Cave Story. When Cave Story was first released, indie games were essentially quirky mini games you found on the internet. Cave Story’s independent status had no right to be as fun, thoughtful, and intelligent as it’s commercial cousins, Super Metroid and Castlevania: Symphony of The Night.

Yet, Cave Story got it all right: great pacing coupled with tactile shooting and tight platforming. It seemed to come from a completely different universe as other independent games of the time. It is a game blessed with a unique hindsight that its contemporaries don’t seem to share, mixing and matching small elements of various classics games like Gunstar Heroes and the afore mentioned Metroid series.

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