Archive for the ‘Reviews’ Category
Review: Rush‘N Attack Ex-Patriot (XBLA, PSN)
From the tactical espionage action of Solid Snake in Metal Gear to the vampire-slaying exploits of Simon Belmont in Castlevania to the gung-ho guerrilla combat of Bill Rizer and Lance Bean in Contra, Konami made a name for themselves by developing and publishing quality games which could perhaps be best described as “manly.” It was simply something they were good at, and you could even see it in their name (if spelled backwards): “I man, ok?”
Simple, perhaps even subliminal, but effective.
But while those titles have managed to endure, even thrive into the present day, there was another title which was not quite so fortunate: Rush’N Attack.
Review: Scribblenauts Remix (iPhone)
I remember the first time I saw Scribblenauts for the Nintendo DS. I had heard it was interesting on a few podcasts, so when I found out it was going to be at PAX, I made a point to check it out. Apparently it had a “write whatever object you want and it will appear” mechanic that was blowing everyone’s minds. At the con, there was always a huge swarm around the WB Games booth, and I only got to play around with it for a few minutes.
Sadly, reviews of the retail release indicated that things didn’t come together in the way gamers were anticipating. Or maybe they were just anticipating something that the developers weren’t attempting to create. That is a debate for another day.
Both the original and its sequel Super Scribblenauts got lost in the avalanche of games that we call a modern release cycle, and I never got around to trying out the final retail builds of either. When Wesley informed me that there was now a version for the iPhone that I could grab for a mere $4.99, I figured it was finally time to dip my feet into the Scribblenauts pond.
Review: Aliens Infestation (DS)
To make something fresh, you don’t always have to start from scratch. Sometimes you can take something that’s very well established and simply put it in an entirely different context. Suddenly, what is old becomes new again.
This is something Aliens Infestation does in more ways than one. In it, you’ll find a combination of many things. While the most pronounced is its Metroid “Lite” structure, it also borrows elements from cover based shooters and even has a tinge of survival horror. Everything comes together to form a game with its own strong identity, never feeling like a clone of any of the games it takes inspiration from.
Review: Rock of Ages (Xbox 360, PC)
Sometimes a game comes along that seems like it’s hitting all the right marks. You like the concept, the aesthetics and the music. All the still images and preview videos get you really amped up for the game’s release. But alas, once you’ve played it, it just doesn’t click with you.
I am sad to say that was my experience with Rock of Ages. A game that, on the surface, had enough elements that seemed interesting and unique to me that I thought for sure I would like the game. I was wrong.
Review: Gundemonium Collection (PC)
Gundemonium Collection may be over a year old, but it just released on Steam with a few new features. This package of doujin shmups contains Gundemonium Recollection, its sequel GundeadliGne, and their vastly different prequel Hitogata Happa.
The most obvious changes in the Steam version are the remixed soundtracks. They’re quite a step up from the originals thanks to the talent of DM Ashura and Woofle (Dance Dance Revolution, Beatmania IIDX). You’ll also find a new online co-op mode for GundeadliGne allowing you to play with your Steam friends.
But I’m sure many out there haven’t had a chance to check out these games in the first place since they are a niche within a niche.
Both Gundemonium Recollection and Gundeadline are horizontal shooters with unusually large sprites. This allows for a lot of personality to be put into each character and enemy design. They often approach Cute ‘em Up territory with their goofy pumpkin enemies, Parodius-like women in bunny suits, and other equally wacky things. Of course, it’s all fun and games until somebody gets cut in half. (more…)
Review: Jetpack Joyride (iPhone)
It takes a certain special something to get me to play most iPhone games for more than a few minutes. I’m not saying that to be antagonistic, I just don’t find enough meat on most of them to hold my interest.
But sometimes in even the simplest of games, all the elements come together in a magical way that initially captures your attention, then progresses into a soul eating hell-beast of gaming addiction that just won’t let go no matter how hard you struggle. This was the case with Jetpack Joyride.
Review: Star Fox 64 3D (3DS)
With a site named “WingDamage” and a podcast called “Barrel Roll!” it shouldn’t come as any surprise that many here on the site grew up adoring the first couple of Star Fox games. As I’ve written about in the past, the series really hasn’t been able to find a clear direction that works after Star Fox 64. Each game after that point has been a mess of ideas that fail to satisfy the way the core, rail shooting gameplay of the originals did.
Perhaps it’s because of this lack of confidence in the future of Star Fox that I was so eager to revisit the glory days of its past. Star Fox 64 3D may be a remake of a fourteen year old game, but it’s also a remake of the best the series has to offer by a large margin, and one of the greatest gems you’ll find in a genre that barely exists anymore.
Review: SkyDrift (PSN, XBLA)
You know that moment in gaming where you’re no longer making conscious decisions and instead find yourself relying on pure, razor fast instinct? This is how I felt for almost the entirety of the time I spent with SkyDrift. Much like the fantastic Split/Second, SkyDrift‘s brand of racing puts you on the verge of death constantly, and everytime you manage to narrowly escape certain doom at the hands of the track’s terrain or your opponent’s weapons it feels like a miracle.
It’s amazing how much the concept of flight changes how a racing game plays. The added verticality of racing in an airplane instead of a car allows for a sense of freedom that really makes every race play out differently. This is also helped by some really superb track design. There aren’t a ton of tracks, but the ones that are there are filled to the brim with branching pathways, a ton of variety, and plenty of extra dangerous obstacles that reward players willing to take risks.
Review: Pirates of Black Cove (PC)
It seems I have reviewed quite a few pirate themed games during my time here on WingDamage, from ones that fought zombies to ones on monkey related islands. They are a recurring gaming mascot that lends itself well to interesting and colorful character designs.
In Paradox Interactive and Nitro Games’ Pirates of Black Cove, there is certainly not a shortage of wackiness or crazy characters. There is a level of cartoonishness in the writing that lets you know right out of the gate that they were there to have a good time with this RTS/RPG/Navel Combat hybrid (or as the game’s site calls it, “Light Strategy Adventure”).
Hardware Review: OnLive MicroConsole TV Adapter
As an overall experience, the OnLive MicroConsole asks quite a bit out of me as a user. Not the service itself, I have no beefs with the service. The OnLive MicroConsole is a box roughly the size of a DSi. It is designed to bring PC gaming to your television or monitor without the need of a computer with reasonable specs, or a computer at all for that matter. There is a lot the OnLive MicroConsole has to offer the world in terms of a cheap and affordable PC gaming experience brought straight to your living room. It’s hard to imagine a world where they could even live up to a fraction of such lofty goals and promises
All it asks is that you have a TV or monitor with an HDMI port, an Ethernet port to plug into nearby, and at least 2 MBPS out of your ISP to experience their service. This is where I ran into some issues. I’ve got power sockets and death squids all over the place, so that’s no problem. My TV is HDMI ready, so no need to drop 30 bucks on a component adapter, and I can handle the MBPS needed. But I’m clearly not the person they had in mind for the MicroConsole. The service allows for computers to connect via WiFi, however the console does not. The console requires you to connect either with an Ethernet cable or through various bridge techniques.
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