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	<title>Comments for WingDamage.com</title>
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	<link>http://www.wingdamage.com</link>
	<description>Gaming News, Reviews, &#38; Editorials</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:01:50 +0000</lastBuildDate>
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		<title>Comment on I Am Error #2 &#8211; &#8220;The Blue Bomber&#8217;s Bombs&#8221; by Sound in Action #3 – Modern Retro - WingDamage.com</title>
		<link>http://www.wingdamage.com/i-am-error-2-the-blue-bombers-bombs/comment-page-1/#comment-223898</link>
		<dc:creator>Sound in Action #3 – Modern Retro - WingDamage.com</dc:creator>
		<pubDate>Wed, 08 Feb 2012 13:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13697#comment-223898</guid>
		<description>[...] Staff           &#171; I Am Error #2 &#8211; &#8220;The Blue Bomber&#8217;s Bombs&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Staff           &laquo; I Am Error #2 &#8211; &#8220;The Blue Bomber&#8217;s Bombs&#8221; [...]</p>
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		<title>Comment on Kingdoms of Amalur: Reckoning Soundtrack Coming February 7th by David Sydiongco</title>
		<link>http://www.wingdamage.com/kingdoms-of-amalur-reckoning-soundtrack-coming-february-7th/comment-page-1/#comment-223737</link>
		<dc:creator>David Sydiongco</dc:creator>
		<pubDate>Tue, 07 Feb 2012 08:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13665#comment-223737</guid>
		<description>To be honest, I’m a little underwhelmed by what I’ve heard so far from the Kingdoms of Amalur: Reckoning’s soundtrack.
Similar to the game’s art style, it comes off as generic high-fantasy material that’s been recycled through the game scene for years now. In the video, composer Grant Kirkhope, at one point, displays the large orchestra he utilized for the game’s score. Yet, this doesn’t really show us anything different or unique about the soundtrack. Almost every fantasy game released these days, whether it be a blockbuster backed by a major publisher or a bargain bin throwaway, features this same set of elements it its music: rising horns, epic strings, and distant chants. So far, Reckoning’s soundtrack sounds almost indistinguishable from any other generic fantasy video game.
Now the obvious, and arguably unavoidable, comparison to make here is Skyrim’s soundtrack. What I believe sets Skyrim’s score apartment from the rest of generic videogame fantasy music is the Viking/Nordic theme that persists throughout. The main theme, for example, is thick and heavy with the chants of a charging horde of burly men. In reality, they composed the piece using a large choir of singers chanting, and then digitally multiplied their numbers to enhance the effect. It also helps that Bethseda created its own language that is featured in the song.
Still, I’ll reserved judgment on Kingdoms of Amalur: Reckoning, and its soundtrack, until its final release.
And yeah, that last 20 seconds easily made that video worth it.</description>
		<content:encoded><![CDATA[<p>To be honest, I’m a little underwhelmed by what I’ve heard so far from the Kingdoms of Amalur: Reckoning’s soundtrack.<br />
Similar to the game’s art style, it comes off as generic high-fantasy material that’s been recycled through the game scene for years now. In the video, composer Grant Kirkhope, at one point, displays the large orchestra he utilized for the game’s score. Yet, this doesn’t really show us anything different or unique about the soundtrack. Almost every fantasy game released these days, whether it be a blockbuster backed by a major publisher or a bargain bin throwaway, features this same set of elements it its music: rising horns, epic strings, and distant chants. So far, Reckoning’s soundtrack sounds almost indistinguishable from any other generic fantasy video game.<br />
Now the obvious, and arguably unavoidable, comparison to make here is Skyrim’s soundtrack. What I believe sets Skyrim’s score apartment from the rest of generic videogame fantasy music is the Viking/Nordic theme that persists throughout. The main theme, for example, is thick and heavy with the chants of a charging horde of burly men. In reality, they composed the piece using a large choir of singers chanting, and then digitally multiplied their numbers to enhance the effect. It also helps that Bethseda created its own language that is featured in the song.<br />
Still, I’ll reserved judgment on Kingdoms of Amalur: Reckoning, and its soundtrack, until its final release.<br />
And yeah, that last 20 seconds easily made that video worth it.</p>
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		<title>Comment on I Am Error #2 &#8211; &#8220;The Blue Bomber&#8217;s Bombs&#8221; by The Mega Man Network &#187; I Am Error Podcast Talks Quirky Mega Man Spinoffs</title>
		<link>http://www.wingdamage.com/i-am-error-2-the-blue-bombers-bombs/comment-page-1/#comment-223723</link>
		<dc:creator>The Mega Man Network &#187; I Am Error Podcast Talks Quirky Mega Man Spinoffs</dc:creator>
		<pubDate>Tue, 07 Feb 2012 06:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13697#comment-223723</guid>
		<description>[...] spinoff games? No? Well, I can&#8217;t say I blame you. The podcast was delayed repeatedly. But it&#8217;s here, [...]</description>
		<content:encoded><![CDATA[<p>[...] spinoff games? No? Well, I can&#8217;t say I blame you. The podcast was delayed repeatedly. But it&#8217;s here, [...]</p>
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		<title>Comment on Barrel Roll #150 &#8211; &#8220;I Can&#8217;t Stop Playing James Brown&#8221; by Kingdoms of Amalur: Reckoning Soundtrack Coming February 7th - WingDamage.com</title>
		<link>http://www.wingdamage.com/barrel-roll-150-i-cant-stop-playing-james-brown/comment-page-1/#comment-223132</link>
		<dc:creator>Kingdoms of Amalur: Reckoning Soundtrack Coming February 7th - WingDamage.com</dc:creator>
		<pubDate>Thu, 02 Feb 2012 09:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13653#comment-223132</guid>
		<description>[...] Staff           &#171; Barrel Roll #150 &#8211; &#8220;I Can&#8217;t Stop Playing James Brown&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Staff           &laquo; Barrel Roll #150 &#8211; &#8220;I Can&#8217;t Stop Playing James Brown&#8221; [...]</p>
]]></content:encoded>
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		<title>Comment on Review: Snakes of Avalon (PC) by Snakes of Avalon &#124; Hot Wax Mealworms</title>
		<link>http://www.wingdamage.com/review-snakes-of-avalon/comment-page-1/#comment-222400</link>
		<dc:creator>Snakes of Avalon &#124; Hot Wax Mealworms</dc:creator>
		<pubDate>Sat, 28 Jan 2012 19:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=8676#comment-222400</guid>
		<description>[...] my review of Snakes of Avalon for WingDamage.com here   This entry was posted in Adventure, Video Games by Colin. Bookmark the [...]</description>
		<content:encoded><![CDATA[<p>[...] my review of Snakes of Avalon for WingDamage.com here   This entry was posted in Adventure, Video Games by Colin. Bookmark the [...]</p>
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		<title>Comment on Go on a Chiptune Adventure With VVVVVV Composer, Souleye by Jonah Gregory</title>
		<link>http://www.wingdamage.com/go-on-a-chiptune-adventure-with-vvvvvv-composer-souleye/comment-page-1/#comment-222107</link>
		<dc:creator>Jonah Gregory</dc:creator>
		<pubDate>Tue, 24 Jan 2012 18:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13619#comment-222107</guid>
		<description>Nice. I loved the VVVVVV soundtrack. I will have to check this out.</description>
		<content:encoded><![CDATA[<p>Nice. I loved the VVVVVV soundtrack. I will have to check this out.</p>
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		<title>Comment on Sound in Action #2 – The Modern JRPG by Father of Pages</title>
		<link>http://www.wingdamage.com/sound-in-action-2-the-modern-jrpg/comment-page-1/#comment-222070</link>
		<dc:creator>Father of Pages</dc:creator>
		<pubDate>Mon, 23 Jan 2012 20:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13607#comment-222070</guid>
		<description>I especially like the Valkyria Guitar, nice to hear that style used creatively for a game, and &quot;To the Decisive Battle&quot; introduced me to a composer I like but I never knew his name. Thanks!

Really enjoyed this last one, can&#039;t wait to hear the next sound in action!</description>
		<content:encoded><![CDATA[<p>I especially like the Valkyria Guitar, nice to hear that style used creatively for a game, and &#8220;To the Decisive Battle&#8221; introduced me to a composer I like but I never knew his name. Thanks!</p>
<p>Really enjoyed this last one, can&#8217;t wait to hear the next sound in action!</p>
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		<title>Comment on Why I Hate: Hot Topic by desmond</title>
		<link>http://www.wingdamage.com/why-i-hate-hot-topic/comment-page-1/#comment-221990</link>
		<dc:creator>desmond</dc:creator>
		<pubDate>Sat, 21 Jan 2012 17:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=992#comment-221990</guid>
		<description>i hate hot topic because they have creppy clothes all they have is eo and vamp and those sstyles suck and theres a few in the US and no where els even my brother finds punk clothes and that kind of stuff in a bad store but they have what he wants hot topic really sucks</description>
		<content:encoded><![CDATA[<p>i hate hot topic because they have creppy clothes all they have is eo and vamp and those sstyles suck and theres a few in the US and no where els even my brother finds punk clothes and that kind of stuff in a bad store but they have what he wants hot topic really sucks</p>
]]></content:encoded>
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		<title>Comment on I Am Error: The Blue Bomber&#8217;s Bombs by Barrel Roll #149 &#8211; &#8220;Re-launched&#8221; - WingDamage.com</title>
		<link>http://www.wingdamage.com/i-am-error-the-blue-bombers-bombs/comment-page-1/#comment-221954</link>
		<dc:creator>Barrel Roll #149 &#8211; &#8220;Re-launched&#8221; - WingDamage.com</dc:creator>
		<pubDate>Sat, 21 Jan 2012 05:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13026#comment-221954</guid>
		<description>[...] still be getting a new podcast every week. We are also working on the next episode of &#8220;I Am Error&#8220;, so we got that going on [...]</description>
		<content:encoded><![CDATA[<p>[...] still be getting a new podcast every week. We are also working on the next episode of &#8220;I Am Error&#8220;, so we got that going on [...]</p>
]]></content:encoded>
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		<title>Comment on Sound in Action #1 &#8211; 2011 in Review by Stephen Kelly</title>
		<link>http://www.wingdamage.com/sound-in-action-1-2011-in-review/comment-page-1/#comment-221887</link>
		<dc:creator>Stephen Kelly</dc:creator>
		<pubDate>Wed, 18 Jan 2012 03:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=13423#comment-221887</guid>
		<description>The vast majority of music I listen to comes from video games, so I&#039;m delighted-- positively delighted-- to hear a podcast about that very subject.

I think this is a strong, simple start to Sound in Action. I&#039;d kind of like to hear episodes about specific themes in the future, such as a look at modern day chiptunes or perhaps the progression of orchestral music. That might be neat.

Either way, I&#039;ll keep listening if you keep recording! Geat job so far.</description>
		<content:encoded><![CDATA[<p>The vast majority of music I listen to comes from video games, so I&#8217;m delighted&#8211; positively delighted&#8211; to hear a podcast about that very subject.</p>
<p>I think this is a strong, simple start to Sound in Action. I&#8217;d kind of like to hear episodes about specific themes in the future, such as a look at modern day chiptunes or perhaps the progression of orchestral music. That might be neat.</p>
<p>Either way, I&#8217;ll keep listening if you keep recording! Geat job so far.</p>
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