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	<title>Comments on: Fighting Game Boss Fights</title>
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		<title>By: casey</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-20437</link>
		<dc:creator>casey</dc:creator>
		<pubDate>Mon, 09 Aug 2010 21:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=6852#comment-20437</guid>
		<description>I actually thought that Jinpachi from Tekken 5 was a very good final boss in that he was nearly impossible... Unless you cleverly took the time out to strategize and learn all of his moves and how to counter them as whatever character you chose to confront him with. Jinpachi was over powered and extremely difficult to defeat using standard methods of combat and to over come him (more easily) you had to completely rethink your fighting style. 
 I think the &quot;overpowered final boss&quot; has its place in modern fighting games, when done well.</description>
		<content:encoded><![CDATA[<p>I actually thought that Jinpachi from Tekken 5 was a very good final boss in that he was nearly impossible&#8230; Unless you cleverly took the time out to strategize and learn all of his moves and how to counter them as whatever character you chose to confront him with. Jinpachi was over powered and extremely difficult to defeat using standard methods of combat and to over come him (more easily) you had to completely rethink your fighting style.<br />
 I think the &#8220;overpowered final boss&#8221; has its place in modern fighting games, when done well.</p>
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		<title>By: Grant Walker</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-12728</link>
		<dc:creator>Grant Walker</dc:creator>
		<pubDate>Tue, 11 May 2010 16:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=6852#comment-12728</guid>
		<description>The boss of Arcana heart is the only fighting game boss I&#039;ve never beaten</description>
		<content:encoded><![CDATA[<p>The boss of Arcana heart is the only fighting game boss I&#8217;ve never beaten</p>
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		<title>By: Jesse "Main Finger" Gregory</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-12167</link>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
		<pubDate>Fri, 30 Apr 2010 08:56:07 +0000</pubDate>
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		<description>for the record, I hate Seth too and think he should&#039;ve been scaled differently in the console release, I just wanted to add to the SNK boss hate</description>
		<content:encoded><![CDATA[<p>for the record, I hate Seth too and think he should&#8217;ve been scaled differently in the console release, I just wanted to add to the SNK boss hate</p>
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		<title>By: Dave &#34;shaolinjesus&#34; Corvin</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-12150</link>
		<dc:creator>Dave &#34;shaolinjesus&#34; Corvin</dc:creator>
		<pubDate>Fri, 30 Apr 2010 02:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=6852#comment-12150</guid>
		<description>Seth was just one of dozens of examples. Alpha 152 from DOA4 also springs to mind. As you are punching her she teleports away and kicks you in the back of the head. 

I am just tired of cheap bosses that ignore the rules of their own game. 

If you were watching Die Hard and all the sudden Hans Gruber was immune to bullets and one liners you would get upset.</description>
		<content:encoded><![CDATA[<p>Seth was just one of dozens of examples. Alpha 152 from DOA4 also springs to mind. As you are punching her she teleports away and kicks you in the back of the head. </p>
<p>I am just tired of cheap bosses that ignore the rules of their own game. </p>
<p>If you were watching Die Hard and all the sudden Hans Gruber was immune to bullets and one liners you would get upset.</p>
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		<title>By: Jesse "Main Finger" Gregory</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-12144</link>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
		<pubDate>Thu, 29 Apr 2010 23:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=6852#comment-12144</guid>
		<description>@Hunter and Dave

From my KOFXII review:

&quot;At the end, there is no boss. Honestly, this is probably for the best as I’ve found that the average SNK boss tends to be such a cheap bastard that he/she makes Street Fighter IV’s “Seth” seem like a newborn kitten.&quot;</description>
		<content:encoded><![CDATA[<p>@Hunter and Dave</p>
<p>From my KOFXII review:</p>
<p>&#8220;At the end, there is no boss. Honestly, this is probably for the best as I’ve found that the average SNK boss tends to be such a cheap bastard that he/she makes Street Fighter IV’s “Seth” seem like a newborn kitten.&#8221;</p>
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		<title>By: Hunter</title>
		<link>http://www.wingdamage.com/fighting-game-boss-fights/comment-page-1/#comment-12140</link>
		<dc:creator>Hunter</dc:creator>
		<pubDate>Thu, 29 Apr 2010 22:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=6852#comment-12140</guid>
		<description>There&#039;s actually a well known phenomenon called SNK Boss Syndrome. I think you have an idea of who to blame for this. SNK is notorious for this in their fighting games. In the KOF games, the bosses have attacks that can string together to kill you in 5 moves. Some have unblockable super attack, or infinite super bar (No joke). And honestly, if you think Seth is hard, you should see Street Fighter 3. Think you beat Gil? If he had a full super bar when you beat him, he comes back to life.

I think you know as well as I do why this exists. Quarters. Fighting games originated in the arcades, and like every other game that came from those wretched dens, they exist to eat quarters. Often times the games that have especially easy final bosses are the ones designed for home consoles.</description>
		<content:encoded><![CDATA[<p>There&#8217;s actually a well known phenomenon called SNK Boss Syndrome. I think you have an idea of who to blame for this. SNK is notorious for this in their fighting games. In the KOF games, the bosses have attacks that can string together to kill you in 5 moves. Some have unblockable super attack, or infinite super bar (No joke). And honestly, if you think Seth is hard, you should see Street Fighter 3. Think you beat Gil? If he had a full super bar when you beat him, he comes back to life.</p>
<p>I think you know as well as I do why this exists. Quarters. Fighting games originated in the arcades, and like every other game that came from those wretched dens, they exist to eat quarters. Often times the games that have especially easy final bosses are the ones designed for home consoles.</p>
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