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	<title>Comments on: Old School vs. New School Difficulty</title>
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		<title>By: Jeffrey L. Wilson</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-5196</link>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-5196</guid>
		<description>This is going to sound pretty insane, but I -miss- the slowdown that old games had. As a longtime shooter fan, the slowdown  saved my ass on many an occasion; it was the bullet time of my youth. I think aI would&#039;ve chewed through Mars Matrix with some slowdown.</description>
		<content:encoded><![CDATA[<p>This is going to sound pretty insane, but I -miss- the slowdown that old games had. As a longtime shooter fan, the slowdown  saved my ass on many an occasion; it was the bullet time of my youth. I think aI would&#8217;ve chewed through Mars Matrix with some slowdown.</p>
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		<title>By: Jesse "Main Finger" Gregory</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4354</link>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
		<pubDate>Wed, 28 Oct 2009 18:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4354</guid>
		<description>I always play games on Normal the very first time, but there have been a few games that I really wished I had bumped it up to hard.</description>
		<content:encoded><![CDATA[<p>I always play games on Normal the very first time, but there have been a few games that I really wished I had bumped it up to hard.</p>
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		<title>By: Anigmal</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4343</link>
		<dc:creator>Anigmal</dc:creator>
		<pubDate>Wed, 28 Oct 2009 16:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4343</guid>
		<description>I know this feeling all to well. Games today are just getting easier and easier. As time ticks by the next big game is going to be Push the Button, Win the Game! It will involve a giant red button that says push me in a big open room. Sure, you can walk around and enjoy the nice texture mapping on the walls and the delicious character designs, but in the the end all you must do is walk up, press the button, and then a sign will pop up and say &quot;Congratulations! A winner is you! Now please go back and try again on the super hard level where we have placed rounded speed bumps for an even harder challenge!&quot;

On a side note: This is why I tend to play games, as soon as I get them (for the most part), on the hardest difficulty it will allow me to. I have very little time and patience to play through a game twice or more to enjoy all the different difficulties. I would rather the game be a challenge to me as I play through it then a tiptoe through the tulips. The enjoyment and proud feeling I get from playing through a game on its hardest difficulty is only comparable to that of beating something on one of the old school consoles. And I find it fun and nostalgic to have my face slapped by a depth charge by a game. That&#039;s what I grew up on and that&#039;s how I like it.</description>
		<content:encoded><![CDATA[<p>I know this feeling all to well. Games today are just getting easier and easier. As time ticks by the next big game is going to be Push the Button, Win the Game! It will involve a giant red button that says push me in a big open room. Sure, you can walk around and enjoy the nice texture mapping on the walls and the delicious character designs, but in the the end all you must do is walk up, press the button, and then a sign will pop up and say &#8220;Congratulations! A winner is you! Now please go back and try again on the super hard level where we have placed rounded speed bumps for an even harder challenge!&#8221;</p>
<p>On a side note: This is why I tend to play games, as soon as I get them (for the most part), on the hardest difficulty it will allow me to. I have very little time and patience to play through a game twice or more to enjoy all the different difficulties. I would rather the game be a challenge to me as I play through it then a tiptoe through the tulips. The enjoyment and proud feeling I get from playing through a game on its hardest difficulty is only comparable to that of beating something on one of the old school consoles. And I find it fun and nostalgic to have my face slapped by a depth charge by a game. That&#8217;s what I grew up on and that&#8217;s how I like it.</p>
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		<title>By: Rhythmroo</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4289</link>
		<dc:creator>Rhythmroo</dc:creator>
		<pubDate>Tue, 27 Oct 2009 03:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4289</guid>
		<description>It&#039;s funny when I look back at my pre-teen years compared to my early twenties.

When I was younger, I used to play games no matter how many times I die and do it until I won. I would be patient and deal with it.

Today, If I can&#039;t beat something that maybe should have taken be 15 minutes within half an hour, I just dump the game.

It&#039;s not that I&#039;m more critical with the games of today and dislike them or get bored, no not all. It was my lack of time I had to play a game. I don&#039;t want to play a game that&#039;s going to hand my butt back to me on a rusty platter and ask me to try again. I don&#039;t have the time to take another whack at something, I&#039;m either busy with school...or school! Music is a pretty demanding field with time, so I have to submit to it.

If a[n RPG] game requires level grinding, or is a rouge type, screw it! I wish I could play them, but I don&#039;t have the time.

Call me a wuss, but I&#039;ll play a game on easy so I can get through it. I play games more than 50% of the time for the music anyways, other half is story and/or gameplay.

In other words: Time is always against you/me.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny when I look back at my pre-teen years compared to my early twenties.</p>
<p>When I was younger, I used to play games no matter how many times I die and do it until I won. I would be patient and deal with it.</p>
<p>Today, If I can&#8217;t beat something that maybe should have taken be 15 minutes within half an hour, I just dump the game.</p>
<p>It&#8217;s not that I&#8217;m more critical with the games of today and dislike them or get bored, no not all. It was my lack of time I had to play a game. I don&#8217;t want to play a game that&#8217;s going to hand my butt back to me on a rusty platter and ask me to try again. I don&#8217;t have the time to take another whack at something, I&#8217;m either busy with school&#8230;or school! Music is a pretty demanding field with time, so I have to submit to it.</p>
<p>If a[n RPG] game requires level grinding, or is a rouge type, screw it! I wish I could play them, but I don&#8217;t have the time.</p>
<p>Call me a wuss, but I&#8217;ll play a game on easy so I can get through it. I play games more than 50% of the time for the music anyways, other half is story and/or gameplay.</p>
<p>In other words: Time is always against you/me.</p>
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		<title>By: Michelle</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4279</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Mon, 26 Oct 2009 19:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4279</guid>
		<description>I think the main difference between older hard games, and newer ones is that my budge for games when I was young was small so christ if I bought the hardest game in the world god it was mine and I was going to master it.

I just plain don&#039;t have the time for that anymore. I&#039;ll buckle at the first sign of difficulty these days if its not a genre I enjoy - or I&#039;ll plain turn off and play something else, life&#039;s too short to play a game that punishes me!

Most recent case in point - Monster Hunter Freedom Unite, I was loving that game until I reached Tigrex, now I am stuck there, and I my desire to play died along with my patience on my 100th-something death.

12 year old me, would still be out there trying...</description>
		<content:encoded><![CDATA[<p>I think the main difference between older hard games, and newer ones is that my budge for games when I was young was small so christ if I bought the hardest game in the world god it was mine and I was going to master it.</p>
<p>I just plain don&#8217;t have the time for that anymore. I&#8217;ll buckle at the first sign of difficulty these days if its not a genre I enjoy &#8211; or I&#8217;ll plain turn off and play something else, life&#8217;s too short to play a game that punishes me!</p>
<p>Most recent case in point &#8211; Monster Hunter Freedom Unite, I was loving that game until I reached Tigrex, now I am stuck there, and I my desire to play died along with my patience on my 100th-something death.</p>
<p>12 year old me, would still be out there trying&#8230;</p>
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		<title>By: Jonah &#34;spambot&#34; Gregory</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4278</link>
		<dc:creator>Jonah &#34;spambot&#34; Gregory</dc:creator>
		<pubDate>Mon, 26 Oct 2009 18:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4278</guid>
		<description>As much as I like a lot of old school games, I do like how most modern games give you a choice in the matter. 

If I&#039;ve rented something, or am just playing for the story, I don&#039;t want to have to replay a level a billion times, or run out of lives/continues and have to start the whole game over.

Like you mentioned in the article, this is often the old arcade game mindset that doesn&#039;t really translate to the home experience.</description>
		<content:encoded><![CDATA[<p>As much as I like a lot of old school games, I do like how most modern games give you a choice in the matter. </p>
<p>If I&#8217;ve rented something, or am just playing for the story, I don&#8217;t want to have to replay a level a billion times, or run out of lives/continues and have to start the whole game over.</p>
<p>Like you mentioned in the article, this is often the old arcade game mindset that doesn&#8217;t really translate to the home experience.</p>
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		<title>By: Jesse "Main Finger" Gregory</title>
		<link>http://www.wingdamage.com/old-school-vs-new-school-difficulty/comment-page-1/#comment-4275</link>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.wingdamage.com/?p=2699#comment-4275</guid>
		<description>interestingly we just happen to get on a slight Super Ghouls n Ghosts tangent on episode 37 of barrel roll (will be posted tomorrow)</description>
		<content:encoded><![CDATA[<p>interestingly we just happen to get on a slight Super Ghouls n Ghosts tangent on episode 37 of barrel roll (will be posted tomorrow)</p>
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