Review: Brutal Legend (Xbox 360, PS3)
As much as I dislike using the word “metal” as an adjective, I simply cannot think of a better way to describe Brutal Legend. How else do you describe a game set in a fantasy world inspired by classic heavy metal album art? With it’s impressive 107-song soundtrack, cameos from heavy metal icons such as Ozzy Osbourne and Lemmy Kilmister, it’s impossible to describe Brutal Legend as anything but metal.
Being a Tim Schafer game, it’s pretty much a given that the writing is top notch. The metal references and inside jokes are good for a laugh here and there. All of the dialogue is very well written, and expertly preformed. Jack Black is Eddie Riggs. He fits the part perfectly, and his enthusiastic performance is really what makes the character so lovable.
The variety of metal cameos are just great. Lemmy Kilmister plays a badass bass player with a sweet hat (so, he pretty much plays himself), and the dialogue between him and Eddie is some of the funniest in the game. Ozzy Osbourne also does a great job as the “guardian of metal, ” but I would have liked to see a bit more of him.
From the moment you step into the shoes of Eddie Riggs, you are immersed in all things metal. Trapped in an alternate fantasy universe where demons control the earth and most of the human population toils their lives away in slavery, Eddie is tasked with leading Ironheade, the human resistance (the extra “e” so you know they mean business). He recruits the head-bangers, builds the stages, directs the battles, protects the tour bus, and kicks plenty of demon ass. In short, he’s the road crew for the resistance.
The gameplay is a pretty mixed bag. Split between open world exploration, 3rd person action and, most notably real-time strategy, Brutal Legend tries to be a lot of different things all at once which hurts the overall experience. It’s not that any of the specific gameplay styles are bad, but none of them are great, either. It feels like Tim Schafer was trying just a bit too hard to keep Brutal from being pigeonholed.
The main focus of Brutal Legend’s many gameplay styles are the explosive stage battles, the backdrop of which are huge rock concerts. The stage is your base and where all of your units spawn. If your stage is destroyed, it’s game over. Your resources come in the form of fan geysers spread throughout the map. Playing a “fan tribute” solo near one of these creates a “merch booth” on the geyser and directs the fans (resources) to your stage. The more merch booths you have, the faster your fanbase grows.
Ironheade’s metal themed units range from the basic head-bangin’ infantry to the mighty fire breathing Metal Beast. What’s unique about Brutal Legend’s stage battles is the interaction with each individual unit. Each unit has a unique attack that they can preform with Eddie. For example, when Eddie teams up with the Head Bangers, they form a mosh pit around him, knocking enemies out of the way. These “double team” attacks are what make the stage battles really fun.
One of the best things about Brutal Legend is it’s setting. Every area of the game looks like it was ripped from a classic metal album cover. Fire rains from the sky, jagged mountains reach up toward space, and monuments to the great titans of metal are scattered across the land. Everything is on a very over-the-top, epic scale.
While the combat is pretty basic, it still manages to be fun. The “A” button attacks with the battle axe, “B” blocks and “X” attacks with the guitar. The variety comes in the form of the guitar attacks, which electrify or burn enemies from afar. There are a few guitar/battle axe combo moves, which help keep the combat interesting. Sadly, you can only decapitate so many emo kids before things start to feel repetitive.
As I played through, I never really felt like I was doing anything new or original. After a while it feels like the same old hack and slash gameplay that’s been done a thousand times before, but with a heavy metal paint job. Sure, the RTS elements are fun, but with only a handful of stage battles, by the time I really fell into a groove and started to kick some ass, the game was over. It doesn’t make the game any less fun, just a little disappointing.
This brings me to my biggest complaint with Brutal Legend. Even though I completed about a third of the side missions, unlocked most of the hidden songs and searched the land for various other collectibles, I reached the end credits within roughly 5 hours. I imagine a 100% play through would take maybe only an hour or two more. Even if there is some after game content, this is simply too short for a single player campaign.
The high point of the game is the music itself. The soundtrack boasts an epic 107 tracks from every sub-genre of metal, (and believe me, there are a lot of sub-genres of metal) everything from Def Leopard to Dethklok. If you’re a metal head, your favorite band is probably represented in Brutal’s epic soundtrack (unless you’re an Iron Maiden fan, that is.) At the start of the game, about 35% of the songs are unlocked. While most of the tracks are unlocked as you play through the story, there are 23 songs hidden in relics throughout the world known as buried metal.
The best way to experience Brutal’s epic soundtrack is through the “Mouth of Metal,” a playlist-like upgrade for the Deuce that lets you select a specific song, create a custom playlist, and sort the music in a variety of ways, such as genre and alignment. What I really love about the song selection isn’t necessarily the tracks themselves, but how many of the songs tie directly into the theme of the current mission.
As you drive the deuce through a burning arena and meteors fall all around you, “Through the Fire and the Flames” by Dragonforce blasts from Eddie’s speakers. It really ties the whole experience together. A game about metal, with a great metal soundtrack, and songs that suit the action during every mission.
Brutal Legend is an enjoyable game, if not an entirely unique experience. The writing is wickedly funny, and the inside jokes and metal references make it a must play for any metal head. But at only 5 hours or so, It’s not exactly worth the $60 price tag.
Tags: 3rd Person, Brutal Legend, Hack and Slash, Jack Black, Metal, RTS, Tim Schafer
This entry was posted on Wednesday, October 28th, 2009 at 9:36 am and is filed under Reviews. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.





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October 28th, 2009 at 9:42 am
Jonah "spambot" Gregory says:While I’m not as stoked about it as I once was, I would still like to play it for the writing. When can I borrow your copy, Luke?
October 28th, 2009 at 9:54 am
Ben Garney says:Nice review. I do have to disagree about the playtime being a downside. I spent around 8-10 hours playing through the story and doing some side missions. I took it at a relaxed pace so I could enjoy the music and the great world design, and enjoyed every minute of it. I think that as a reviewer and a heavy game player it is easy to get sucked into “must complete this game” mode and never stop to smell the roses.
Personally, I’d rather pay $60 for a great 10 hour experience than the same for a mediocre 40 hours. Or, more realistically, if I wasn’t a big Tim Schafer fan and wanted to watch my budget, I would pay $30 in 6 months to pick it up used.
October 28th, 2009 at 12:55 pm
Jonah "spambot" Gregory says:I will agree with you there, Ben. I prefer a shorter, very tight experience to a super long, boring game that I will likely never bother finishing.
October 28th, 2009 at 1:11 pm
Jesse "Main Finger" Gregory says:As i get older I’m finding that I embrace shorter games more since it allows me time to play more games.
October 28th, 2009 at 1:35 pm
Dave "shaolinjesus" Corvin says:@Mainfinger this from Mr 900 hours in Dragonquest 8?
October 28th, 2009 at 1:57 pm
Jesse "Main Finger" Gregory says:lol, i’m not saying i don’t enjoy games that are long. I’m just saying when a game is short it means I can move on to the next game quicker.
Funny when I finished DQVIII though. It’s like… I couldn’t believe that it was over. By that point it just didn’t seem like I would ever not be playing that game. And even after that many hours I’d say its among my favorite JRPGs.