Posts Tagged ‘action rpg’
For the Love of Loot
In any given RPG, the wooden sword and cardboard shield you start with aren’t going to be the ones you keep forever. Usually you get rid of them by the time you hit your first town. But when you buy that new set of gear and equip it, only to find your character has only changed in numbers and not in appearance, it is a bit of a letdown.
If you are talking about old school sprite based games, I will concede that it was more trouble than it was probably worth to put visible loot into a game. Re-drawing that many sprites would be time consuming and prohibitively costly. Where 3D character models are involved, there aren’t a lot of excuses left when you are dealing with stat driven games and RPG mechanics.
There is nothing quite as addictive to me as a progressive, well thought out loot system that is reflected on your character.
Review: Kingdom Hearts 358/2 Days (DS)

"A hard game to ask for by name."
Kingdom Hearts is a series that is starting to have more “side stories” than numbered games. The latest entry, Kingdom Hearts 358/2 Days, takes place after an event that happened most of the way through the first game and spans all the way up until Kingdom Hearts 2 begins (with Chain of memories taking place in parallel). But enough about time-lines.
Review: Muramasa: The Demon Blade (Wii)

"Despite popular belief, this is a screenshot and not something framed on my wall."
I have come to the conclusion that the staff at Vanillaware is made up of a bunch of wizards who use very powerful magic to make the graphics for their games. The above screenshot alone is enough to cause a “double take“. And yet, that is nothing compared to seeing “Muramasa: The Demon Blade” in motion. The game somehow managers to look like a moving painting, and I don’t say that lightly.
But Muramasa’s graphics are already becoming increasingly well known. The story that really must be told is that of its gameplay. After all, the prettiest game in the world (which this just might be) is nothing without fun and engaging gameplay to back it up.
Review: Final Fantasy: Crystal Chronicles: Echoes of Time (DS, Wii)

“Final Fantasy: Crystal Chronicles: Echoes of Time” is the follow up to last year’s “Final Fantasy: Crystal Chronicles: Ring of Fates“. I’m not sure what the deal is with all these ridiculously long game titles, lately. Regardless, Echoes of Time makes a lot of improvements from the last entry in the series, establishing itself as a stronger multiplayer title, though the game is far from flawless.
Game Idea: The Musical ARPG

"Not a representation of the idea"
I played a decent amount of Action RPGs in 2008. Among these were games such as “The World Ends With You”, “Final Fantasy VII: Crisis Core”, and “Final Fantasy: Crystal Chronicles: Ring of Fates” (subtitle within a subtitle? Yeah… they went there!) to name a few. At some point during the year, playing these games got my creative juices flowing. My brain gave birth to an idea and I felt compelled to write it down. There it sat, alone inside a notebook. But today, faithful readers, I will share with you my dream.



2009: A Space Year in Review
The WingDamage Staff Picks Their Favorite Games of 2009
Anticipated Games of Q1 2010



