Posts Tagged ‘adventure’
E3 2011: Dragon’s Dogma Hands-On
I’ve been a bit irresponsible when it comes to Dragon’s Dogma. I had my first taste of the game a couple months back while at Captivate 2011. In lieu of there being any Mega Man titles, Dragon’s Dogma was easily my favorite of Capcom’s offerings (and this was still the case at E3). I fully intended to report my impressions on the game back then, but I sort of just… let it fall by the wayside. It would be a travesty to make the same mistake twice, so I’ll now, finally, regale you my impressions along with data I picked up from Captivate.
E3 2011: Luigi’s Mansion 2 Hands-On
Luigi’s Mansion 2 was the one real surprise announcement from Nintendo concerning their 3DS hardware. I had some requests from friends to check the game out, but there was one problem: I had never played nor did I know anything about Luigi’s Mansion. Fortunately, the pal I was staying with owned the game, and I gave myself a brief tutorial in it the night before to have a basis for comparison. What new horrors await the timid, second Mario Bro?
Review: Ghost Trick: Phantom Detective (DS)

In Ghost Trick: Phantom Detective, Lynne dies. Oops, did I spoil it for you? In truth, I spoiled nothing. Lynne has to die. If she didn’t, there would be no way to progress the storyline. That’s really how Ghost Trick rolls: death is only the first piece of the puzzle.
This latest adventure title from Capcom’s Shu Takumi is the first to come completely separate from the well known Ace Attorney series, and not only features a new world with unique characters and story, but an entirely different gameplay system as well. Nevertheless, logic and problem solving are still key in this quest to avert fate.
Review: Assassin’s Creed Brotherhood (Singleplayer) (Xbox 360, PS3)
What’s this? Crotchety old schooler Adam is reviewing a modern, immersive, narrative-driven game!? After all that stuff he’s said about old games being so much better!? What’s the world coming to!?
Yes, ladies and gentlemen, I know this is quite a shock to you all. I am outed. Much in the same way a Halo and God of War loving self-proclamated hardcore would be sheepish to admit he likes Pokémon, I must confess that Assassin’s Creed is one of my guilty pleasures.
Okay, so it’s not like I’m actually embarrassed about it or anything. And as much as I’d love to review something like Donkey Kong Country Returns, truth be told I was looking forward to Assassin’s Creed Brotherhood for some time (or AssCreBro as we’ve come to call it around the WingDamage HQ).
So how does it stack up?
Review: Machinarium (PC)
Games can grip you for many reasons; good stories and characters, interesting gameplay, or a fun setting to name just a few. With their independent title, Machinarium, Amanita Design has combined a point and click adventure game with traditional puzzles and an entertaining story of lost love and robots.
FOG Review: Flashback: The Quest For Identity (SNES)
“Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.
Cross-platform games are nothing new, but looking back at Flashback: The Quest For Identity is a little ridiculous. While originally for the Amiga, Flashback has appeared on everything from DOS to the Sega CD. I played the version for the Super Nintendo, as it was my main gaming console of the era, so that is the version I played for review.
Flashback was developed by Delphine Software International, the same people behind the similar (though graphically simpler) title, Another World.
MixnMojo.com Secret History Illustrations

Hey WingerDamagees. (Is there a good phrase for the readers of this site yet?) This is MrColinP, taking a quick reprieve from my temporary Wing Damage exile to let you know about a series of LucasArts themed illustrations that I just completed for the great LucasArts and post-LucasArts centered news site MixnMojo.com. It’s been a dang eventful and joyous few months for MixnMojo and the fans of what they cover, what with the new Monkey Islands, the imminent arrival of Brutal Legend, the comparatively quiet release of A Vampyre Story and the just previewed DeathSpank.
MixnMojo is running a series of retrospectives on each of the classic LucasArts adventure games and were nice enough to let me do illustrations for three of them. Three of the best ones, actually. Links below the break.
Review: Tales of Monkey Island: The Siege of Spinner Cay (PC)

“Can I have that bucket?”
“Why?”
“Because it’s there.”
“Tales of Monkey Island: The Siege of Spinner Cay”, the second episode in Telltales new Monkey Island episodic series, picks up immediately where the first game left off. While most Telltale episodic games can be played out of order without leaving the player completely lost, this is not the case with Tales. These episodes are written along the lines of old movie serials.
Review: Tales of Monkey Island: Launch of the Screaming Narwhal (PC)

"Here There Be Monkeys"
Can I first start by saying, seeing the Lucasarts logo at the front of an adventure game again really gave me a warm fuzzy feeling? Because it did.
Now it is time to come clean. While I love Lucasarts’ classic adventure games, pirates, and comedies, I have never actually played a Monkey Island game. This gave me a unique perspective going in to the new “Tales of Monkey Island: Launch of the Screaming Narwhal”, the first in a new episodic series from Telltale games.
In a way I’m glad, as the game did not have to live up to some high bar it’s predecessors have set for many gamers. I have played several of the Telltale adventure games already, so there is the second bar, another high one, that I’m sure many will be judging this game by.
Fashionably Late Review: Tomb Raider Anniversary (PSP)

We all have those games that we miss the first time around. With the busy release schedule of modern gaming, no one has time to play everything. That is why we at WingDamage present to you “Fashionably Late Reviews“. This is our series on games from the current generation of consoles that we may have missed on their initial release, but have gone back to experience now.
For me, playing Tomb Raider: Anniversary on the PSP was a lot like coming home. Unfortunately, it was a lot like coming home to find out that your bedroom has been converted into your parents gymnasium.
When I was 12 or so, my uncle gave me a Playstation and three games: Tomb Raider, Tomb Raider 2 and Test Drive: Offroad. I think to date, I’ve finished the first two Tomb Raider games at least six times. So when I picked up Anniversary on sale for the PSP, all I could imagine was pure win. And truth be told, there are a lot of really amazing things about this game. The graphics are beautiful, the sound is clear and I never cease to be amazed at how clean everything looks, even on a hand-held.












