Posts Tagged ‘Editorials’
The Weight of Death in Games
The music intensifies as all other sound becomes a damp whisper. A single gunshot is fired and a beloved character slowly falls to the ground while their comrades yell out in shock. What an emotional scene! Or at least, it would be if it weren’t for the fact that the character in question already received about a thousand bullet wounds earlier in a gameplay segment.
This is a problem that plagues many gaming narratives. Story is often governed by a very different set of rules than gameplay, resulting in some very awkward and even comical moments in what should be distressing scenes. Because of the interactive nature of games, it’s difficult to avoid these pitfalls. Yet, some games manage to handle it a cut above the rest.
The Increasing Disposability of Gaming
We are in that time of year which traditionally gives gamers a break. A break from the seemingly endless stream of high-profile, triple-A titles from the industry’s biggest publishers. Many use this time to catch up on their backlogs, like our friends over at SideQuesting. Others, whom I can only guess are younger gamers with a lot of free time on their hands, don’t really know what to play during this slow period. Maybe they use this time to get even better at [insert popular FPS here]?
It has given me a chance to take a step back and reflect on my habits as a gamer and how they relate to the industry as a whole. Video games have become increasingly disposable as entertainment. As soon as you finish one title (or more often than not, before you even get a chance to really dig into the game you just purchased), there are ten more waiting on the shelves vying for your hard earned cash.
Media coverage is all around us as citizens of the internet. The big gaming blogs generally can’t linger on any one title because they work in a medium that is only rewarded when things are kept fresh on their home page. That isn’t a dig at what they do, it is just the nature of the beast. Core gamers are more than happy to jump from game to game every week. I find this odd considering the cost of new games has been in the $35 to $60 range this entire console generation, and those price points are driven even higher with special editions.
What’s the Deal with Genre Labels?
Back in my younger days, I swore by genre definitions. I had a very clear idea in mind of what I thought classified a game into each genre. Any deviation from those rules outlined in my head required a subgenre. But as time marched on, I’ve come to realize how incredibly ridiculous all this is.
While genres are a nice way to quickly identify what to expect from a game, I’ve run into quite a few issues with the concept. For one, different people classify genres differently. There’s also the issue of the increasing trend of blending genres. And what about the literal names themselves? Some of them just don’t make sense any more.
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Keeping It Simple
The big budget triple A games can be fantastic. They have huge teams backing them, allowing for the use of the latest and greatest tech. Graphics are slick and always pushing to look better than everyone else. Plus, you know everybody who’s anybody is going to be talking about them in your circle of gaming friends/podcasts/blogs/forums.
Often when I sit down to play one, I will end up spending several hours in front of my TV or computer working my way through it. Sometimes, this can lead to a strange mental block right before I get started. Since I know I will inevitably spend a lot of time playing one of these games once I start, it can be a little intimidating.
The Thrill of the Hunt: Thoughts on being a Monster Hunter
Much like Dragon Quest, the Monster Hunter series is one of the biggest names in gaming in Japan and almost unheard of in North America. Most people over here just don’t “get it”, and many of them don’t want to put forth the effort required in order to really understand what the game is all about. After all, even with more accessible entries in the series such as Monster Hunter Tri, there is still a very steep learning curve to overcome.
Originally I wanted to write a review of Monster Hunter Tri in order to spread the word. However, after over 100 hours of playing the game, I still haven’t experienced all it has to offer. I’ve come to realize, it’s not a traditional review that’s going to spark interest. My hopes are that by sharing the reasons that the series is so engaging (many of which are not immediately obvious to the new player), it will help more people realize the joys that can be found from becoming a Monster Hunter.
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In the Glow of the Screen: The Perception of Gamers
The moment I first picked up a controller, I knew games were for me, firstly because of the way that solid black and red joystick fit snugly into my hands, and then the way the console pumped out those crunchy Atari melodies. My first experience with a video game was a sensory one. Enjoying this new experience, I basked in the frame of my TV for hours, transfixed in equal parts of awe and wonder. I was four years old and over 20 years later very little has changed.
Will We Still be Able to Play our Games in 20 Years?
I really enjoy playing old games. This will come as no surprise to readers that keep up with our Friday Old Games series. But when I do get in the retro mood, I almost always do it on the real console. ROMs, collections, and downloadable releases just don’t feel the same as hooking up an NES (or whatever other system) and playing the game with the setup it was intended for, controller and all.
Lately, this has got me thinking. 20 years from now, will we still be able to experience this current generation of games? And if so, to what capacity?
Remembering Gamecrazy

As the economy continues to dip as low as Hermes doing the limbo, once thriving businesses are forced to declare bankruptcy and even close up shop for good. And so it went for Gamecrazy and its parent company, Hollywood Video/Movie Gallery.
I am no economist. All the economic theory I know I picked up on the streets listening to the Wu Tang Clan, so I can’t tell you if the the Hollywood Video/Movie Gallery business model was destined to fail as we transition into the age of Netflix and digital downloads. However, I am a gamer and I can tell you the loss of Gamecrazy hurts us all.
Kicks to the Groin: Thoughts on Fairness

In a real life fight, some people will scratch, claw, bite, and pull hair in order to win. They will use whatever tools will give them an advantage, regardless of how unfair it might be. These are the type of people whose first move in combat will always be the kick to the groin. These are the type of people that always have an over-shield in Halo or an RCP 90 in Goldeneye.
To some, they are cheap bastards, to others they are simply taking advantage of what the game provides.
Our Gaming Tastes

My game playing habits are based on one key principle; a very good understanding of my gaming tastes and what they involve. Put simply I know the style or type of games that I’m likely to enjoy in the future based on the knowledge of the games I’ve loved before.
Varied game tastes help to sustain the thriving gaming community that we’re all a part of. Ultimately our differences and shared passions are what bring us together or fire up discussion, to me – and many others – those agreements and disagreements help to offer new and changing perspectives on games I wouldn’t have looked twice at before.














