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	<title>WingDamage.com &#187; Kart Racers</title>
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		<title>Review: Mario Kart 7 (3DS)</title>
		<link>http://www.wingdamage.com/review-mario-kart-7-3ds/</link>
		<comments>http://www.wingdamage.com/review-mario-kart-7-3ds/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 13:00:13 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Kart Racers]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[Mario Kart 7]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[Retro Studios]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=13194</guid>
		<description><![CDATA[A new Nintendo system means a new Mario Kart game. That&#8217;s just how things work. So here we are with the seventh entry in the chaotic kart racing series (not including the Namco co-developed arcade games). Aside from it being one of the very few first party games currently available on the 3DS, why should [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wingdamage.com/wp-content/uploads/2011/12/mario-kart-7-review.jpg"><img class="alignnone size-full wp-image-13195" title="Mario Kart 7 Review" src="http://www.wingdamage.com/wp-content/uploads/2011/12/mario-kart-7-review.jpg" alt="Mario Kart 7 Review" width="500" height="290" /></a></p>
<p>A new Nintendo system means a new <em>Mario Kart</em> game. That&#8217;s just how things work. So here we are with the seventh entry in the chaotic kart racing series (not including the Namco co-developed arcade games). Aside from it being one of the very few first party games currently available on the 3DS, why should you care about yet another <em>Mario Kart</em> game?</p>
<p>The answer is simple: <a href="http://www.wingdamage.com/tag/mario-kart-7/"><em>Mario Kart 7</em></a> is easily one of the best games in the series.</p>
<p><span id="more-13194"></span>Of course, the core formula of the series is largely unchanged. You&#8217;ll still power slide around corners, boost off jumps, and lose a victory or two thanks to an unfortunately timed projectile. But the infamous blue shells seemingly appear less often, and frankly, I didn&#8217;t find nearly as much of the trademark frustration found in some of the previous entries.</p>
<p>Part of this is thanks to the multi-layered nature of the tracks. Each kart is now equipped with a hang glider and underwater propeller for air and sea navigation. A lot of sections that would normally have you plummeting to your death and waiting for a Lakitu to slowly pull you up have been replaced by sections of track submerged into water. Sometimes these sections have their own rewards like items and coins, but are often slower than staying on the higher path.</p>
<p>Underwater driving itself doesn&#8217;t feel all that different, other than an altered sense of speed and gravity. The hang glider, however, is surprisingly exhilarating. When going off blue jumps, the hang glider deploys and you get an incredible rush of speed. Collecting items, avoiding sections of track, and landing in front of people feels great every time. Normal jumps (or even bumps in the road) allow you to perform an extra boost by hopping at the right moment, similar to the tricks introduced in <em>Mario Kart Wii</em>.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/N36jPMZWyAA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Coins make a welcome return from their long hiatus adding an extra layer to each race. With each coin you collect, your top speed increases (up to a maximum of 10 coins) <em>and</em> you&#8217;ll get a tiny speed boost the moment you pick each one up. Get hit or fall off a cliff and you&#8217;ll lose some of your coins making combat not just about stopping somebody, but temporarily lowering their top speed as well. They also contribute to how fast you unlock kart parts, further incentivising you to snatch them all up.</p>
<p>Track design is consistently interesting with lots of paths and secret jumps. Themes range from a charming recreation of the original <a href="http://www.wingdamage.com/fog-review-super-mario-bros-nes/"><em>Super Mario Bros.</em></a> style in &#8220;Piranha Plant Slide&#8221; and the desert town of <a href="http://www.wingdamage.com/fog-review-super-mario-bros-2-nes/"><em>Super Mario Bros. 2</em></a> in &#8220;Shy Guy Bazaar&#8221; to more puzzling choices like &#8220;Rosalina&#8217;s Ice World&#8221; and &#8220;Music Park&#8221;. But even when the themes stop making sense, the tracks are still a blast to play and full of great design.</p>
<p>Three tracks in particular scrap the lap structure for extra long point A to point B races. The new rainbow road is one of these and is one of my favorite new tracks. Aside from the standard rainbow crazyness, you&#8217;ll find yourself driving on Saturn&#8217;s rings and eventually speeding along the surface of the moon using craters as jumps. Even the retro circuits have been spiced up quite a bit to incorporate hang gliding sections, coins, and other elements into classic tracks.</p>
<p>Kart customization adds an interesting wrinkle to each race. After selecting a racer, you can mix and match kart bodies, wheels, and gliders to suit your needs. This not only affects your speed, but also how well you handle off-road. It&#8217;s a nice addition that helps you adapt your kart to your play style.</p>
<p>I don&#8217;t know who was in charge of choosing the playable characters, but this has to be one of the weirdest <em>Mario Kart</em> rosters yet. The staples are all there, of course. But the bee from <a href="http://www.wingdamage.com/tag/mario-galaxy/"><em>Super Mario Galaxy</em></a>? Wiggler? Metal Mario (who I and just about everybody else mistook for a powerup in early screens)? Who fishes out the Lakitu racer? Himself?</p>
<p><a href="http://www.wingdamage.com/wp-content/uploads/2011/12/mario-kart-7-review-3ds.jpg"><img class="alignnone size-full wp-image-13210" title="Mario Kart 7 (3DS)" src="http://www.wingdamage.com/wp-content/uploads/2011/12/mario-kart-7-review-3ds.jpg" alt="Mario Kart 7 (3DS)" width="500" height="290" /></a></p>
<p>The single player will provide little challenge. Multiplayer is what <em>Mario Kart 7</em> is really about; both traditional and asynchronous. Online multiplayer works great. Getting into matches is easy, I&#8217;ve experienced <em>zero</em> lag, and the ability to set up special racing communities with custom rule sets is quite neat. It doesn&#8217;t have the <em>Super Smash Bros.</em> level of customization when it comes to choosing which items to play with, but the ability to restrict matches to &#8220;bananas only&#8221; or &#8220;mushrooms only&#8221; is a welcome feature. If only there was an &#8220;every item except blue shell and lightning bolt&#8221; setting.</p>
<p>But the most interesting use of online is the ghost data transferred over spotpass. Every day, my 3DS is downloading more and more ghost racers from around the world to race against in Time Trials. When I select a track, I can see visual graphs showing how well players across the globe are doing on a particular track and where each downloaded ghost falls into it. I can then either choose a specific ghost I want to challenge or let the game choose seven ghosts for me to go up against at once.</p>
<p>And since Time Trials lack the chaotic weapons of traditional multiplayer, ghost racers provide a more competitive, skill focused alternative to the party-centric feel of the standard modes. For a company whose online presence is the butt of so many jokes, what <em>Mario Kart 7</em> manages to do in this regard is quite notable and keeps me coming back to the game.</p>
<p>Yes, <em>Mario Kart 7</em> is more <em>Mario Kart</em>. You already knew that before you started reading this. But what <em>Mario Kart 7</em> brings to the table feels genuinely worthwhile. The additional mechanics that add an extra layer of complexity to each race, the consistently enjoyable track design, and the clever online functionality of Time Trials really come together to make <em>Mario Kart 7</em> more than just &#8220;the 3DS version.&#8221;</p>
<p><em>This review is based on a copy of Mario Kart 7 purchased by the reviewer.</em></p>
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		<title>Review: Sonic &amp; SEGA All-Stars Racing (Xbox 360, Wii, PS3, PC, DS)</title>
		<link>http://www.wingdamage.com/review-sonic-sega-all-stars-racing-xbox-360-wii-ps3-pc-ds/</link>
		<comments>http://www.wingdamage.com/review-sonic-sega-all-stars-racing-xbox-360-wii-ps3-pc-ds/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 13:00:48 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Banjo & Kazooie]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[Kart Racers]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[Ryo Hazuki]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic & SEGA All-Stars Racing]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=6086</guid>
		<description><![CDATA[&#8220;Kart Racers&#8221; as a genre have a bad rap. Back when Nintendo had success with the original Mario Kart, everyone wanted a piece of that hot, mascot racing action. The sad thing is that nearly every one of these attempts have failed. From Star Wars: Super Bombad Racing to M&#38;M&#8217;s Kart Racing, most entries in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_6087" class="wp-caption alignnone" style="width: 510px"><a href="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-all-star-racing.jpg"><img class="size-full wp-image-6087" title="sonic-and-sega-all-stars-racing-ryo-hazuki" src="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-all-star-racing.jpg" alt="&quot;If I Win This Race, They'll Make Shenmue 3!&quot;" width="500" height="290" /></a><p class="wp-caption-text">&quot;If I win this race, they&#39;ll make Shenmue 3!&quot;</p></div>
<p>&#8220;Kart Racers&#8221; as a genre have a bad rap. Back when Nintendo had success with the original <em>Mario Kart</em>, everyone wanted a piece of that hot, mascot racing action. The sad thing is that nearly every one of these attempts have failed. From <em>Star Wars: Super Bombad Racing</em> to <em>M&amp;M&#8217;s Kart Racing</em>, most entries in the genre have been groan inducing.</p>
<p>Because of this, my hopes were pretty low for <em>Sonic &amp; SEGA All-Stars Racing</em>, but the addition of some very nostalgic <a title="WingDamage Articles About the Sega Dreamcast" href="http://www.wingdamage.com/tag/dreamcast/">Dreamcast</a> characters drew me in. The first time I saw a screen-shot of Ryo Hazuki on his motorcycle, I knew I&#8217;d be playing this game one way or the other.</p>
<p><span id="more-6086"></span>Character balance is a big factor in a Kart Racers. It&#8217;s not just about being able to pit Big the Cat against Alex Kidd, they have to bring variety to the table without making any one character over-powered. <em>All-Stars Racing</em> has a pretty decent balance of characters ranging from the low top speed but awesome handling to the high top speed with no handling.</p>
<p><a href="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-racing-3.jpg"><img class="alignnone size-full wp-image-6090" title="sonic-sega-racing-3" src="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-racing-3.jpg" alt="sonic-sega-racing-3" width="500" height="284" /></a></p>
<p>Another important factor is each character&#8217;s turbo attribute. Turbo is triggered after you let off the drift button when taking corners. If your character has a low turbo, it will charge quickly, but not give that much of a boost, while a high turbo takes longer to charge, but is a much more substantial boost. The drifting is one of the best I&#8217;ve seen in a Kart Racer, since they simplified it to holding down one button while you take a turn. This will lock you into turning sharply in that direction, but it still allows you a little bit of control over your kart.</p>
<p>Core to any racing experience is the track selection.<em> </em>While not every character has a level themed after them, and some of the themes repeat on a couple tracks, each one manages to feel unique and fun. I was very impressed with the variety they managed to put into each level. If they are able to keep up this level of quality, DLC tracks would be highly welcome.</p>
<p>As you race, you collect &#8220;Sega Miles&#8221; which can be spent at the in-game  store to unlock more characters, tracks for multiplayer and music. The music is a fun assortment of songs from the various games that the race tracks are themed after. Once you have unlocked more songs under a theme, you can select which one will play during the race.</p>
<div id="attachment_6092" class="wp-caption alignnone" style="width: 510px"><a href="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-racing-1.jpg"><img class="size-full wp-image-6092" title="sonic-sega-racing-1" src="http://www.wingdamage.com/wp-content/uploads/2010/03/sonic-sega-racing-1.jpg" alt="&quot;Holy Adam West Bat-Mobile, Sonic!&quot;" width="500" height="330" /></a><p class="wp-caption-text">&quot;Holy Adam West Bat-Mobile, Sonic!&quot;</p></div>
<p>Any racing game that includes weapons runs the risk of having the weapons diminish the fun of the actual races. While they can make it more frenzied and add to the fun-factor, it is easy for them to overshadow the rest of the game. When an &#8220;I Win&#8221; item is included, it ruins the game for everybody. Fortunately, <em>Sonic &amp; SEGA All-Stars Racing</em> did a good job of keeping the weapons subtle. They are there, and they add that element of needed danger from the other racers, but there is no magic &#8220;win&#8221; button included.</p>
<p>Multiplayer is very easy to pick up and play. When playing this for review, I had a few different groups of people over that were able to pick up a controller and instantly be having fun.</p>
<p><em>Sonic &amp; SEGA All-Stars Racing</em> does a lot of things right. They took a fun mix of characters, and while the aesthetics of each don&#8217;t always mix, it still brings a smile to my face to see characters like Ulala, B. D. Joe and Amigo back on my TV Screen.</p>
<p><em>This review is based on a copy of Sonic &amp; SEGA All-Stars Racing for the Xbox 360 provided to us by SEGA.</em></p>
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