Posts Tagged ‘King of Fighters’
Barrel Roll! #55 – “Boshi’s Sandwich”
*UPDATE* - Turns out the audio file had a glitch in it where the last twenty minutes were doubled and off time from each other making it a horrible mess. We at WingDamage would like to apologize to anyone who listened to this episode and promise that the next episode, which will release on Tuesday, is much, much better in both quality and content.
On a very special fifty-fifth episode of “Barrel Roll! A Video Game Podcast”, we have to match up all the different sandwiches if we want to stop the flow of incoming sandwiches. Boshi is there to help. Remember Boshi?
Our regular hosts are joined by Geoffio, as well as WingDamage’s newest writer, Anthony. In what we’ve been playing, Geoffio kicks us off with tales from the aerial combat sim, Wings of Prey. Jonah has just started on The Force Unleashed: Ultimate Sith Edition and Company of Heroes, an RTS he’s actually enjoying. Anthony gives us his thoughts on Resident Evil 5 and Jesse goes in-depth with the new Valkyria Chronicles DLC.
Review: The King of Fighters XII (PS3, Xbox 360)

"2D is back in business!"
We are seeing a glorious return of the 2D Fighter genre lately. Games like “BlazBlue”, “Street Fighter IV” (the graphics may be 3D, but it’s the gameplay that counts), the upcoming “Tatsunoko vs. Capcom”, the digital release of “Marvel vs. Capcom 2″, and “The King of Fighters XII” are breathing new life into what seemed like a diminishing genre.
The King of Fighters XI (ps2) was relatively well received when it released in 2007. It had a variety of modes, both single-player and multiplayer, and had a very large character roster. But, just as Marvel vs. Capcom 2 ripped a large portion of its assets from previous fighters (like 1995′s Marvel Super-Heroes), KOFXI was able to pack in so many characters by taking their assets from a combination of previous entries in the series and other SNK games.
This leads me to my first point of discussion: The King of Fighters XII, though it is the latest entry in the series, has less than half the number of characters that XI has. Why this is surprising to anyone is beyond me. Every character had to be painstakingly redrawn in High Definition from scratch, since ripping sprites from previous entries was no longer an option. Yes, there are a lot of characters not present in KOFXII that I miss, but the characters that made the cut feel as solid as ever, and there are already talks to add more via DLC.
Barrel Roll! Episode 11 – “Super Sandwich!”

On a very special eleventh episode of “Barrel Roll! – A Video Game Podcast”, Jesse and Jonah tells us the wonders of “Excite Bots: Trick Racing” for the Wii. It’s not just racing, it’s sandwich making. “Final Fantasy: Crystal Chronicles: Echoes of Time” turns out not to just have a ludicrously long title, but to be the FFCC game we’ve been waiting for. As it turns out “Rock Revolution” is not worth the $10 price point it has been discounted to. Orange Box and Steam are both awesome, but you already knew that, and it turns out we like the PSP… in theory.



2009: A Space Year in Review
The WingDamage Staff Picks Their Favorite Games of 2009
Anticipated Games of Q1 2010



