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	<title>WingDamage.com &#187; Marvel VS Capcom 2</title>
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		<title>Review: Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)</title>
		<link>http://www.wingdamage.com/review-tatsunoko-vs-capcom-ultimate-all-stars-wii/</link>
		<comments>http://www.wingdamage.com/review-tatsunoko-vs-capcom-ultimate-all-stars-wii/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:00:47 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2D Fighter]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[Marvel Vs Capcom]]></category>
		<category><![CDATA[Marvel VS Capcom 2]]></category>
		<category><![CDATA[Tatsunoko vs. Capcom: Ultimate All Stars]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=5648</guid>
		<description><![CDATA[It&#8217;s hard to believe it has been an entire decade since the last new entry in Capcom&#8217;s popular Vs. series. While Tatsunoko may be one of the biggest anime companies in Japan, very few people are familiar with the majority of their work here in the states. This, combined with the more complex licensing issues [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 510px"><img title="Review: Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/12/tatsunoko-vs-capcom-ultimate-all-stars-anticipated-wii-games-q1-2010.jpg" alt="Capcoms vs. series is finally back in action!" width="500" height="290" /><p class="wp-caption-text">&quot;Capcom&#39;s Vs. series is finally back in action!&quot;</p></div>
<p>It&#8217;s hard to believe it has been an entire decade since the last new entry in Capcom&#8217;s popular <a title="Capcom's Vs. Series" href="http://en.wikipedia.org/wiki/Marvel_vs._Capcom_%28series%29#Games" target="_blank"><em>Vs.</em> series</a>. While Tatsunoko may be one of the biggest anime companies in Japan, very few people are familiar with the majority of their work here in the states. This, combined with the more complex licensing issues of the Tatsunoko properties overseas has made <em>Tatsunoko vs. Capcom</em>&#8216;s localization a delightful surprise.</p>
<p>And, thanks to a smart move by Capcom, this localization is not of the original version we missed out on, but the next iteration with a larger character roster, balance tweaks, and a near-simultaneous, international release.</p>
<p><span id="more-5648"></span></p>
<p>People familiar with <em><a title="Marvel vs. Capcom" href="http://www.wingdamage.com/tag/marvel-vs-capcom/">Marvel vs. Capcom</a> </em>and other <em>Vs</em>. games will feel right at home with most of the gameplay found in <a title="Tatsunoko vs. Capcom: Ultimate All Stars" href="http://www.wingdamage.com/tag/tatsunoko-vs-capcom-ultimate-all-stars/"><em>Tatsunoko vs. Capcom: Ultimate All-Stars</em></a>. You&#8217;ll start by choosing a two-person tag-team from the game&#8217;s twenty-six character roster. You&#8217;ll then engage in classic 2D combat, but this time with all new 3D graphics.</p>
<p>One of the game&#8217;s most controversial changes is its simplified control scheme. The game only uses four buttons: light, medium, heavy, and partner. While stripping punches and kicks of their exclusive button sets might seem shocking at first, let&#8217;s not forget that <em><a title="Marvel vs Capcom 2" href="http://www.wingdamage.com/tag/marvel-vs-capcom-2/">Marvel vs. Capcom 2</a> </em>did a similar simplification in removing the medium attack.</p>
<div id="attachment_5661" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-5661" title="Tatsunoko vs. Capcom: Ultimate All-Stars Review (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2010/01/tatsunoko-vs-capcom-ultimate-all-stars-review-wii.jpg" alt="&quot;Lot's characters new to the Vs. series, many of which you've probably never heard of.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Lot&#39;s of characters new to the Vs. series, many of which you&#39;ve probably never heard of.&quot;</p></div>
<p>I found that the four button setup made learning a large number of characters far easier without sacrificing their unique feel. <a title="Ryu" href="http://en.wikipedia.org/wiki/Ryu_%28Street_Fighter%29" target="_blank">Ryu</a>, for example, can still perform his Hadōken and Tatsumaki-Senpū Kyaku (read: that spinning kick), but now the only difference between pulling them off is directional input since there are no longer different buttons to determine whether your attack is a punch or a kick. There are still three different strengths of both moves (which is actually one MORE than <em>MvC2</em>) depending on whether you use the light, medium, or heavy button, but when using unfamiliar characters it becomes much easier to guess the input for special attacks.</p>
<p>There&#8217;s plenty of depth to the fighting. Besides switching to your second character to regenerate small portions of health, you can also call them in for an attack. You can send enemies flying into the sky to perform an &#8220;air combo&#8221; and even spend a bar from your Hyper Combo Gauge (HCG) and have your partner come in for a &#8220;cross-over air raid&#8221;. You can push enemies back a bit when your cornered with the &#8220;advancing guard&#8221; technique, have your partner interrupt them with a &#8220;cross-over counter&#8221; or, if you don&#8217;t mind sacrificing a bit of health and HCG, you can knock them far away with a &#8220;mega crash&#8221;.</p>
<p>By sacrificing the red part of your health bar (the portion that can regenerate), you can perform the &#8220;baroque combo&#8221;. This will cancel the current attack allowing you to create extended combos. All characters have a variety of special moves, two regular Hyper Combos, and one extra powerful Hyper Combo that consumes three HCG bars instead of one. Besides performing them individually, there are actually two different ways you can get your partner in to help. The &#8220;cross-over combination&#8221; allows two characters to perform their Hyper Combos simultaneously and the &#8220;team hyper combo&#8221; let&#8217;s you interrupt your current Hyper Combo with your partner&#8217;s, swapping characters when it finishes.</p>
<div id="attachment_5663" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-5663" title="Review: Tatsunoko vs. Capcom: Ultimate All Stars (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2010/01/tatsunoko-vs-capcom-ultimate-all-stars-review-wii-4.jpg" alt="&quot;3D graphics allow for different camera angles making the Hyper Combos extra flashy.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;3D graphics allow for different camera angles, making the Hyper Combos extra flashy.&quot;</p></div>
<p>For as complex as some of this sounds, the controls are very responsive and I managed to get all of the various actions working in battle without too much trouble. All of these extra techniques combined with the four button control scheme strike the perfect balance between &#8220;easy to learn&#8221; and &#8220;tough to master&#8221;.</p>
<p>One of my favorite aspects of <em>Tatsunoko vs. Capcom: Ultimate All Stars </em>is that out of all 26 characters, there is not a single clone to be found. Where <em>MvC2 </em>would fill its roster with sets like Ryu/Ken/Akuma and Iron Man/War Machine, <em>TvC </em>manages to completely avoid this. There were several character pairs such as Yatterman-1/Yatterman-2, Ken the Eagle/Joe the Condor, and Tekkaman/Tekkaman Blade that I thought for sure would end up being clones. To my surprise, each one had a completely unique move set and play style.</p>
<p>Even characters that you think will be copied from earlier games are sometimes different. Mega Man Volnutt (the <a title="Mega Man Legends" href="http://www.wingdamage.com/tag/mega-man-legends/">Mega Man Legends</a> version of the character) plays almost nothing like Classic Mega Man from <em>MvC</em>. <a title="Roll" href="http://www.themmnetwork.com/wiki/index.php?title=Roll" target="_blank">Roll</a>, who used to be a Classic Mega Man clone, sports her own unique (and adorable) move set utilizing her cleaning supplies. Chun Li, while mostly familiar, has her Spinning Bird Kick back (which was disappointingly absent from <em>MvC</em>) making what is quite possibly my favorite Chun Li version to date.</p>
<div id="attachment_5665" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-5665" title="Tatsunoko vs. Capcom: Ultimate All-Stars Review (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2010/01/tatsunoko-vs-capcom-ultimate-all-stars-review-wii-2.jpg" alt="&quot;If Mega Man Volnutt wins do we finally get that long awaited sequel?&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;If Mega Man Volnutt wins, do we finally get that long awaited sequel?&quot;</p></div>
<p>While I&#8217;m not familiar with 90% of the Tatsunoko characters, using them is a delight. Each one feels fresh and there&#8217;s a lot of variety between them. Those of you who imported the original game (myself included) will be happy to know that the new characters are some of my favorites and I don&#8217;t miss the cut character. <a title="Zero" href="http://www.themmnetwork.com/wiki/index.php?title=Zero" target="_blank">Zero&#8217;s</a> moves not only feel great to use, but consists of pure fan service. Tekkaman Blade has a lot of awesome teleportation-based attacks.</p>
<p>While it&#8217;s difficult to give an accurate representation of a game&#8217;s online mode before it hits shelves, I did manage to get into a match. I played several times with no noticeable lag. You can play free or ranked matches with local or worldwide players. Winning will award you Battle Points similar to <em><a title="Street Fighter IV" href="http://www.wingdamage.com/tag/street-fighter-iv/">Street Fighter IV</a></em> and as you play you will unlock new avatars. You and your opponents will also be marked with a fire, ice, or lightning badge depending on whether you&#8217;re an aggressive, defensive, or evasive player.</p>
<p>Besides all the fighting game mode staples such as Arcade, Survival, and Time Attack, you can also unlock an Extra Game entitled <em>Ultimate All-Shooters</em>. It&#8217;s a four-player top down shooter similar to <em>Ikari Warriors</em>. While it&#8217;s pretty short and simple, it&#8217;s a nice little diversion and is actually more fleshed out than I expected it to be.</p>
<div id="attachment_5667" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-5667" title="Review: Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2010/01/tatsunoko-vs-capcom-ultimate-all-stars-review-wii-3.jpg" alt="&quot;Where would anime be without giant robots?&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Where would anime be without giant robots?&quot;</p></div>
<p>While the new ending artwork provided by Udon is cool to look at, I am a bit disappointed to see the removal of the animated endings featured in the original game. Also, character themes during play have been replaced in favor of stage themes. However, these are small gripes about what is, in fact, a game that is superior to the original.</p>
<p>While the game supports a variety of setups, I would recommend either grabbing a Classic Controller or, if your budget allows, an arcade stick to play the game &#8220;properly&#8221;. With more balanced gameplay (no <a title="Cable" href="http://en.wikipedia.org/wiki/Cable_%28comics%29" target="_blank">Cable</a>), stages that actually make sense again (no <a title="Marvel vs Capcom 2" href="http://www.youtube.com/watch?v=h9fDzI0R-IE" target="_blank">creepy clown faces</a>), and the complete absence of cloned move sets, <em>Tatsunoko vs. Capcom: Ultimate All-Stars </em>is the best <em>Vs.</em> series game to date, and is an easy recommendation to fans of the fighting genre.</p>
<p><em>This review is based on a copy of Tatsunoko vs. Capcom: Ultimate All Stars provided to us by Capcom.</em></p>
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		<title>Speculation: Capcom&#8217;s 2 E3 Mystery Games</title>
		<link>http://www.wingdamage.com/speculation-capcoms-2-e3-mystery-games/</link>
		<comments>http://www.wingdamage.com/speculation-capcoms-2-e3-mystery-games/#comments</comments>
		<pubDate>Mon, 11 May 2009 12:00:45 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[bionic commando]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Ghosts 'n Goblins]]></category>
		<category><![CDATA[Marvel VS Capcom 2]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[speculation]]></category>
		<category><![CDATA[strider]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=1624</guid>
		<description><![CDATA[It&#8217;s no secret that I love Capcom. I have even started following their official Twitter. But as of late, these &#8220;tweets&#8221; are doing nothing but taunting me. Capcom has mentioned that they are announcing 2 new games at this year&#8217;s E3. One of them will be playable while the other will just be announced. Tweets [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1625" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-1625" title="Speculation: Capcom's 2 E3 Mystery Games" src="http://www.wingdamage.com/wp-content/uploads/2009/05/capcom-e3-mystery-games.jpg" alt="Speculation: Capcom's 2 E3 Mystery Games" width="500" height="290" /><p class="wp-caption-text">&quot;The back cover of Mega Man X8&quot;</p></div>
<p>It&#8217;s no secret that I love Capcom. I have even started following their official <a title="Capcom's Official Twitter" href="http://twitter.com/Capcom_Unity" target="_blank">Twitter</a>. But as of late, these &#8220;tweets&#8221; are doing nothing but taunting me. Capcom has mentioned that they are <a title="Capcom announcing 2 new games at e3" href="http://www.capcom-unity.com/kramez/blog/2009/05/06/capcom_and_you_at_e3_2009" target="_blank">announcing 2 new games at this year&#8217;s E3</a>. One of them will be playable while the other will just be announced.</p>
<p>Tweets like &#8220;<span class="status-body"><span class="entry-content">Reactions to Capcom  E3 mystery game #1 yesterday: surprise, delight, enjoyment, more surprise,&#8221; and</span></span> &#8220;<span class="status-body"><span class="entry-content">Making exclusive, cool t-shirts for E3 for Capcom Mystery Game #1,&#8221; drive me crazy with curiosity. I cannot help myself. I feel an intense need to speculate these mystery games as I am convinced that at <em>least </em>one of them is an installment in an existing franchise.</span></span></p>
<p><span class="status-body"><span class="entry-content"><span id="more-1624"></span>The game I would like them to make more than anything in the world is, of course, Mega Man Legends 3. I have made this very clear in a <a title="Why Mega Man Legends 3 Needs To Be Made (and why it should be for Wii)" href="http://www.wingdamage.com/why-mega-man-legends-3-needs-to-be-made-and-why-it-should-be-for-wii/">previous article</a>. I&#8217;m not getting my hopes up. However, my hopes were increased a bit when I read that a recent reader poll in Famitsu placed the series in the number seven slot (out of fifty) in a list of the <a title="What Sequels Does Japan Want?" href="http://kotaku.com/5238574/what-sequels-does-japan-want" target="_blank">most wanted sequels</a>.</span></span></p>
<p><span class="status-body"><span class="entry-content">What I think is most likely to be shown is a new Strider game. About 6 months ago, there was a rumor that <a title="Quartermann: New Strider in the works, Kojima may be working on FPS" href="http://www.joystiq.com/2008/10/03/quartermann-new-strider-in-the-works-kojima-may-be-working-on/" target="_blank">a new Strider game could be Capcom&#8217;s next series revival</a>, taking the series into 3D with gameplay similar to Devil May Cry. This is something I could really get behind. Strider 2 (Arcade) was a great game. I would love to see the freedom that the wall/ceiling climbing allowed, translated into 3D. Even if it was another side-scrolling platformer, I would still be all for it, but I think that is less likely.</span></span></p>
<p><span class="status-body"><span class="entry-content">Another thing I would like to see is a fighter in the vein of the &#8220;Vs Series&#8221; that only used Capcom IPs. Games like Marvel vs Capcom 2 and Tatsunoko vs Capcom are great, but I usually end up using the Capcom side a lot more than the &#8220;fill in the blank&#8221; side. Capcom has a giant library of memorable franchises to pull from. They could make a very large roster of characters without having to use a second company&#8217;s IPs. Not only do they have several lesser known fighters to pull from (ie. Rival Schools, Plasma Sword, etc), they also have a lot of classic characters that we have not gotten a chance to pit against Ryu and Chun Li yet such as Arthur from Ghosts &#8216;n Goblins or </span></span>Nathan &#8220;Rad&#8221; Spencer from Bionic Commando.</p>
<p>Those are my top choices of what I&#8217;d like to see. Now it&#8217;s time to hear from YOU! What existing Capcom franchise would <em>you </em>like to see another entry in? Tell us by commenting below!</p>
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		<title>Barrel Roll! Episode 12 &#8211; &#8220;Wolverine VS The Lava Monster&#8221;</title>
		<link>http://www.wingdamage.com/barrel-roll-episode-12-wolverine-vs-the-lava-monster/</link>
		<comments>http://www.wingdamage.com/barrel-roll-episode-12-wolverine-vs-the-lava-monster/#comments</comments>
		<pubDate>Tue, 05 May 2009 12:00:13 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Barrel Roll!]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Civilization Revolution]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[Excite Bots Trick Racing]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Marvel VS Capcom 2]]></category>
		<category><![CDATA[Mr. T]]></category>
		<category><![CDATA[Super Robot Taisen OG Saga Endless Frontier]]></category>
		<category><![CDATA[Valkyria Chronicles]]></category>
		<category><![CDATA[Wesley]]></category>
		<category><![CDATA[X-Men Origins Wolverine]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=1542</guid>
		<description><![CDATA[On a very special twelfth episode of our video gaming podcast, known to some as codename Barrel Roll, we are all about the X-Men: Origins: Wolverine: The Movie: The Video Game: The Review, thanks to our pal Wesley &#8220;Wolverine&#8221; Johnson from InsulinFunk.net. Jesse really brings his X-Game when he makes a &#8220;Deadpool&#8221; out of the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1543" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-1543" title="X-Men Wolverine Origins Movie Xbox 360 Barrel Roll Podcast" src="http://www.wingdamage.com/wp-content/uploads/2009/05/wolverine-origins.jpg" alt="&quot;The Greatest Story Never Told&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;The Greatest Story Never Told&quot;</p></div>
<p>On a very special twelfth episode of our video gaming podcast, known to some as codename Barrel Roll, we are all about the X-Men: Origins: Wolverine: The Movie: The Video Game: The Review, thanks to our pal Wesley &#8220;Wolverine&#8221; Johnson from <a href="http://insulinfunk.net">InsulinFunk.net</a>.</p>
<p>Jesse really brings his X-Game when he makes a &#8220;Deadpool&#8221; out of the Valkyria Chronicles DLC, while Luke takes a &#8220;Gambit&#8221; on Far Cry 2. It isn&#8217;t long before Jonah needs reflexes like that of a &#8220;Sabertooth&#8221; in Left 4 Dead.  In World of Warcraft and Civ Rev, Brittany has really&#8230; &#8220;Kayla Silverfox&#8221;&#8230; something&#8230; OK&#8230; I&#8217;ll stop now.</p>
<p><span id="more-1542"></span>In the news, we cover the soon to be released Marvel VS Capcom 2 on XBLA and PSN, Dead Rising 2 multiplayer, Soul Calibur IV and Tekken 6 for the PSP, the Turtles in Time remake and a new Katamari on the PS3 amongst other things. Most notable of which is that fact that Zootfly is making a Mr. T game in which you team up with Will Wright to fight Nazis.</p>
<p>In the break we hear a cool song about Mr. T by <a href="http://sweetafton23.com/">SweetAfton23</a> called &#8220;I Pity the Fool&#8221; (also called &#8220;I Pity the Song Fu&#8221; on Quickstop Entertainments&#8217; Song Fu Challenge.</p>
<p>Then it comes full circle in movie time, where we give our thoughts on X-Men: Origins: Wolverine: The Movie.</p>
<p>And let&#8217;s not forget, we pick our contest winner!</p>
<p><a href="http://recordings.talkshoe.com/TC-39776/TS-220722.mp3">Download</a></p>
<p><a href="http://recordings.talkshoe.com/rss39776.xml">RSS</a></p>
<p><a href="itpc://recordings.talkshoe.com/rss39776.xml">iTunes</a></p>
<p>Show Links:<br />
<a href="http://www.quickstopentertainment.com/songfu/03song1/molly_lewis-i_pity_the_song_fu.mp3">&#8220;I Pity The Fool&#8221;</a> by <a href="http://sweetafton23.com/">SweetAfton23</a><br />
<a href="http://frontmission.info/">FrontMission.info</a><br />
<a href="http://www.facebook.com/home.php#/group.php?gid=8702785815&amp;ref=ts">The JPAG</a></p>
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