WingDamage - An Editorial Gaming Blog

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Posts Tagged ‘motion controls’


Review: The Sky Crawlers: Innocent Aces (Wii)

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"A licensed game from the developers of the Ace Combat series."

"A licensed game from the developers of the Ace Combat series."

It’s very odd that I would seek out a licensed game based on a license I (at the time) had never heard of, but The Sky Crawlers: Innocent Aces had several things going for it. First off, the team behind the Wii exclusive flight game is Project Aces; developer of the highly regarded Ace Combat series.

Secondly, it boasted a unique and ambitious use of motion controls, which is something I’d like to support. And finally, the game retailed at the budget price of $30 on the day of release, though admittedly that could be taken as a strike against its predicted quality.

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Effective Use of Motion Controls

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Effective Use of Motion Controls

Three years after the launch of the Nintendo Wii, I think most of us are able to admit that motion controls are not a fad that will disappear overnight. Nintendo has had incredible success with their system and now Microsoft and Sony both have motion-based peripherals on the horizon for 2010.

But motion-based gameplay is tricky business. Much like the strange features of the DS (two screens, microphone, touch screen, etc.), it has taken time for developers to learn how to develop different kinds of games that make use of these strange and exciting new input devices.

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Fashionably Late Review: Heavenly Sword (PS3)

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heavenly-sword-ps3 review wingdamage.com

We all have those games that we miss the first time around. With the busy release schedule of modern gaming, no one has time to play everything. That is why we at WingDamage present to you “Fashionably Late Reviews“. This is our series on games from the current generation of consoles that we may have missed on their initial release, but have gone back to experience now.

“Heavenly Sword” has just about everything wanted in a launch title. Though the reviews from the big names only pegged it as “Decent”. From my admittedly average gamer’s point of view, this game was surprisingly awesome.

Even on a standard definition television, the graphics are gorgeous. I am especially impressed by character expressions. Little nuances that make dialogue and character development more believable, lifelike and compelling. I’m sure we’ve all played games where the camera zooms in on a character’s intense expression in order to indicate “It’s on now” and we’re left sitting, waiting for some kind of change, that is never quite as fulfilling as we want.

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