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	<title>WingDamage.com &#187; Muramasa</title>
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	<link>http://www.wingdamage.com</link>
	<description>Gaming News, Reviews, &#38; Editorials</description>
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		<title>Barrel Roll! #53 &#8211; &#8220;Ukulele Party&#8221;</title>
		<link>http://www.wingdamage.com/barrel-roll-53-ukulele-party/</link>
		<comments>http://www.wingdamage.com/barrel-roll-53-ukulele-party/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:00:40 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Barrel Roll!]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[BlaZeon: The Bio-Cyborg Challenge]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[flOw]]></category>
		<category><![CDATA[Might & Magic: Clash of Heroes]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[No More Heroes 2: Desperate Struggle]]></category>
		<category><![CDATA[river city ransom]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Zombie Rock]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=5941</guid>
		<description><![CDATA[On a very special fifty-third episode of &#8220;Barrel Roll! A Video Game Podcast&#8221;, we gather around the campfire while being serenaded by our own Wesley &#8220;Ukulele Master&#8221; Johnson. This week, there are a lot of things discussed when talking about what we&#8217;ve been playing. Of note is Jesse&#8217;s completion of No More Heroes 2: Desperate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wingdamage.com/wp-content/uploads/2010/02/ukulele-party.jpg"><img class="alignnone size-full wp-image-5947" title="ukulele-party" src="http://www.wingdamage.com/wp-content/uploads/2010/02/ukulele-party.jpg" alt="ukulele-party" width="500" height="290" /></a></p>
<p>On a very special fifty-third episode of &#8220;Barrel Roll! A Video Game Podcast&#8221;, we gather around the campfire while being serenaded by our own <a href="http://insulinfunk.net">Wesley &#8220;Ukulele Master&#8221; Johnson</a>.</p>
<p>This week, there are a lot of things discussed when talking about what we&#8217;ve been playing. Of note is <a title="Posts by Jesse" href="http://www.wingdamage.com/author/mainfinger/">Jesse&#8217;s</a> completion of <a href="http://www.wingdamage.com/review-no-more-heroes-2-desperate-struggle-wii/"><em>No More Heroes 2: Desperate Struggle</em></a> on the Wii, Wes&#8217;s acquisition of a Wii and his playing of various <em>Zelda</em> related titles as well as <a href="http://www.wingdamage.com/review-muramasa-the-demon-blade-wii/"><em>Muramasa</em></a>, and <a title="Posts by Jonah" href="http://www.wingdamage.com/author/spambot/">Jonah&#8217;s</a> noticeable lack of Wii playing.</p>
<p><span id="more-5941"></span>No, he was off playing <a title="Might &amp; Magic: Clash of Heroes" href="http://www.wingdamage.com/tag/might-magic-clash-of-heroes/"><em>Might &amp; Magic: Clash of Heroes</em></a> on his DS and <a title="flOw" href="http://www.wingdamage.com/tag/flow/"><em>flOw</em></a> on the Playstation 3 like a sucker. There is also some talk of <a title="Borderlands" href="http://www.wingdamage.com/tag/borderlands/"><em>Borderlands</em></a>, <a title="Star Trek Online" href="http://www.wingdamage.com/tag/star-trek-online/"><em>Star Trek Online</em></a>, and more. We also see the return of <a href="http://www.wingdamage.com/tag/friday-old-games/">Friday Old Games</a> discussion with Jesse giving us the rundown of <em><a href="http://www.wingdamage.com/fog-review-blazeon-the-bio-cyborg-challenge-snes/">BlaZeon: The Bio-Cyborg Challenge</a></em>, a game none of us had ever heard of.</p>
<p>In the news, we discuss how people are <a href="http://www.wingdamage.com/game-ideas-zombie-rock/">stealing Dave&#8217;s ideas</a> in the form of <a href="http://www.joystiq.com/2010/02/11/wii-to-fret-over-rock-of-the-dead/"><em>Rock of the Dead</em></a>. There is also much discussion of the multiple ports of <em>Final Fantasy</em> (the original) and lots of Nippon Ichi talk, including discussion of <em>Prinny 2</em> and their recent legal woes with Warner Brothers.</p>
<p>We also bring back the &#8220;movie time&#8221; segment for a discussion of <a title="The Sky Crawlers" href="http://www.wingdamage.com/tag/the-sky-crawlers-innocent-aces/"><em>The Sky Crawlers</em></a>, the anime based on the novels that the game Jesse has been playing is a spin-off of.</p>
<p>All this and much more on the latest &#8220;Barrel Roll&#8221;.</p>
<p><a href="http://recordings.talkshoe.com/TC-39776/TS-324111.mp3">Download</a></p>
<p><a href="http://recordings.talkshoe.com/rss39776.xml">RSS</a></p>
<p><a href="itpc://recordings.talkshoe.com/rss39776.xml">iTunes</a></p>
<p>Show Links:</p>
<p>Middle Song &#8211; &#8220;N.M.H. &#8211; The Outer Rim Remix&#8221; by <a title="The Outer Rim" href="http://www.play-asia.com/paOS-13-71-8l-49-en-15-the+outer+rim-70-2rhj.html" target="_blank">The Outer Rim</a></p>
<p>Outro Music – “Fortuna (Star Fox)” by <a href="http://theoneups.com/">The OneUps</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Barrel Roll! Episode #32 &#8211; &#8220;Men Without Hats&#8221;</title>
		<link>http://www.wingdamage.com/barrel-roll-episode-32-men-without-hats/</link>
		<comments>http://www.wingdamage.com/barrel-roll-episode-32-men-without-hats/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 12:00:15 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Barrel Roll!]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Beetle Adventure Racing]]></category>
		<category><![CDATA[Giveaway]]></category>
		<category><![CDATA[Kid Icarus]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX Giveaway]]></category>
		<category><![CDATA[Raiden IV]]></category>
		<category><![CDATA[The Beatles: Rock Band]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=3637</guid>
		<description><![CDATA[*Update* &#8211; The original file was corrupted and about a half hour of the episode was silence. Please re-download the episode, and don&#8217;t forget to enter the drawing for our PAX Pack Giveaway #2 by answering the question presented at the end of the show, &#8220;Which one counts as mine?&#8221; On a very special thirty-second [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3639" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3639" title="men without hats safety dance futurama barrel roll podcast wingdamage.com" src="http://www.wingdamage.com/wp-content/uploads/2009/09/safetydance.jpg" alt="&quot;Y'know that dance wasn't as safe as they said it was&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Y&#39;know that dance wasn&#39;t as safe as they said it was&quot;</p></div>
<p><strong>*Update* &#8211; </strong>The original file was corrupted and about a half hour of the episode was silence. <a href="http://recordings.talkshoe.com/TC-39776/TS-271097.mp3">Please re-download the episode</a>, and don&#8217;t forget to enter the drawing for our PAX Pack Giveaway #2 by answering the question presented at the end of the show, &#8220;Which one counts as mine?&#8221;</p>
<p><strong></strong>On a very special thirty-second episode of Barrel Roll! A Video Game Podcast, the WingDamage crew of Men Without Hats gather to discuss the Uncharted 2 multiplayer Beta, the sword swinging 2D extravaganza that is &#8220;Muramasa&#8221;, and more iPhone game love from our own regular guest host Wesley Johnson.</p>
<p><span id="more-3637"></span></p>
<p>While most of us have been playing co-op on &#8220;The Beatles: Rock Band&#8221;, Nate has been busy with the forgotten N64 gem &#8220;Beetle Adventure Racing&#8221;. Jesse and Jonah also multiplayered their way through the Xbox 360 release of &#8220;Raiden IV&#8221; for the return of our Let&#8217;s Play Together segment (two weeks in a row!).</p>
<p>In the news, Reggie hints at a new Kid Icarus game, giving Jonah a chance to do a dramatic reading of his quote. Not to be outdone, Jesse sets the stage for our review of Spyborgs by giving you a taste of the kind of PR letter that comes with review copies of games. Not that we&#8217;re complaining, we all got a kick out of it and I think that was their goal.</p>
<p>We also talk about the release of the Jedi Knight games on Steam and Jesse gives us the Mega Man News Roundup. All this and more on the latest Barrel Roll. Now, you can dance. Ya know&#8230; <a href="http://www.youtube.com/watch?v=HcOZ6xFxJqg">if you want to</a>.</p>
<p>Don&#8217;t forget, this is also the home of our PAX Pack Giveaway #2! Listen to the episode for your clue on what to respond in the comments to enter!</p>
<p><a href="http://recordings.talkshoe.com/TC-39776/TS-271097.mp3">Download</a></p>
<p><a href="http://recordings.talkshoe.com/rss39776.xml">RSS</a></p>
<p><a href="itpc://recordings.talkshoe.com/rss39776.xml">iTunes</a></p>
<p>Show Links:<br />
Outro Music – “Fortuna (Star Fox)” by <a href="http://theoneups.com/">The OneUps</a><br />
<a href="http://nintendodpad.com/Welcome/News/Entries/2009/9/17_Reggie_says_Kid_Icarus_is_what_Nintendo_does.html">Reggie Quote</a><br />
<a href="http://www.inti.co.jp/cd/chiptune/index.htm">Chip Tuned Rockman</a><br />
<a href="http://store.steampowered.com/sub/2103/">Jedi Knight Collection</a><br />
<a href="http://www.youtube.com/watch?v=ToBdzV7w5Pc">Ikaruga Double Play</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Review: Muramasa: The Demon Blade (Wii)</title>
		<link>http://www.wingdamage.com/review-muramasa-the-demon-blade-wii/</link>
		<comments>http://www.wingdamage.com/review-muramasa-the-demon-blade-wii/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 15:00:43 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2-D]]></category>
		<category><![CDATA[action rpg]]></category>
		<category><![CDATA[Ignition Entertainment]]></category>
		<category><![CDATA[Marvelous Entertainment]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[Muramasa: The Demon Blade]]></category>
		<category><![CDATA[Vanillaware]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=3582</guid>
		<description><![CDATA[I have come to the conclusion that the staff at Vanillaware is made up of a bunch of wizards who use very powerful magic to make the graphics for their games. The above screenshot alone is enough to cause a &#8220;double take&#8220;. And yet, that is nothing compared to seeing &#8220;Muramasa: The Demon Blade&#8221;  in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3583" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3583" title="Muramasa: The Demon Blade Review (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/09/muramasa-the-demon-blade-review-wii.jpg" alt="&quot;Despite popular belief, this is a screenshot and not something framed on my wall.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Despite popular belief, this is a screenshot and not something framed on my wall.&quot;</p></div>
<p>I have come to the conclusion that the staff at <a title="Vanillaware" href="http://vanillaware.co.jp/" target="_blank">Vanillaware</a> is made up of a bunch of wizards who use very powerful magic to make the graphics for their games. The above screenshot alone is enough to cause a &#8220;<a title="Double Take" href="http://dictionary.reference.com/browse/double+take" target="_blank">double take</a>&#8220;. And yet, that is nothing compared to seeing &#8220;Muramasa: The Demon Blade&#8221;  <a title="Muramasa: The Demon Blade - Octopus Fight" href="http://www.youtube.com/watch?v=ETtH9izE87M" target="_blank">in motion</a>. The game somehow managers to look like a moving painting, and I don&#8217;t say that lightly.</p>
<p>But Muramasa&#8217;s graphics are already becoming increasingly well known. The story that really must be told is that of its gameplay. After all, the prettiest game in the world (which this just might be) is nothing without fun and engaging gameplay to back it up.</p>
<p><span id="more-3582"></span>Fortunately, Muramasa has this in spades. Though it&#8217;s often labeled an &#8220;Action RPG&#8221;, the game&#8217;s primary focus is on the action, with RPG elements backing it up more subtly. While traversing the luscious 2D environments, you will have random encounters, but they will not take you to a separate battle screen. Instead, enemies will appear by popping out of the ground or dropping from the ceiling as you ready your blade.</p>
<p>I was shocked at how many different attacks you can perform in battle right off the bat. All of your standard attacks are performed with a combination of directional stick input (or pad if you prefer) and a single attack button. Using this method, you can perform standard slashing combos, uppercuts, stabs, jumping somersaults, zig-zagging air dashes, dodge rolls, blocks, and more.</p>
<p>What&#8217;s even more amazing than the sheer number of actions that can be performed is how fluidly they can be linked together. Chaining each move allows you to take on ridiculous numbers of enemies at once, while racking up huge combos. The combat feels very reminiscent of the 3D Ninja Gaiden games, but on a 2D plane (not to be confused with the combat in the 2D Ninja Gaiden games).</p>
<p>To make things even more interesting, Muramasa has you equip three swords at once. You will only attack with one at a time, but you can switch between the three at the push of a button. This has several uses. Each sword you acquire in the game has a &#8220;secret art&#8221; that consumes &#8220;soul power&#8221;. This is essentially a special attack, specific to that sword. There is a surprising variety in the secret arts including creating phantoms of yourself, shooting ground waves, spinning around rapidly in the air, and performing elemental slashes&#8230; and that&#8217;s just the tip of the iceberg!</p>
<div id="attachment_3607" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3607" title="Review: Muramasa the Demon Blade (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/09/muramasa-the-demon-blade-review-wii-2.jpg" alt="&quot;Got a pesky Tengu problem? Call Momohime!&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Got a pesky Tengu problem? Call Momohime!&quot;</p></div>
<p>Besides secret arts, each sword has its own attack power. Most swords even have a bonus effect such as &#8220;no poison&#8221;. They&#8217;re also divided into two categories: blades and long blades. The regular blades allow you to perform numerous quick slashes while the long blades will cause each attack to be a slow, but powerful swing.</p>
<p>The swords&#8217; individual abilities are not the only reason to switch between them, however. Every time you block an enemy&#8217;s attack, it will consume some of your soul power (just like using secret arts). If your soul power is completely depleted, your sword will break. Thankfully, all swords will heal themselves and regain their soul power when they&#8217;re sheathed. As an added bonus, switching swords will periodically cause you to perform &#8220;Quick Draw&#8221;, an attack that damages all the enemies on screen.</p>
<p>When you boot up the game, it will ask you which character you want to play as. The two characters have their own independent stories, and progress for both is stored in a single save slot. Though they both have the same move set, Momohime&#8217;s attacks are much faster while Kisuke&#8217;s are slower and stronger. Interestingly, the game&#8217;s difficulty setting can be adjusted at any time from the pause menu.</p>
<p>The map structure gives off a &#8220;Metroidvania Light&#8221; vibe in that, while set up in a much simpler manner than either Metroid or Castlevania, every level is still connected in one giant map. Rather than special abilities granting access to the next areas, each blade gained from a boss allows you to break barriers of a specific color.</p>
<p>Speaking of bosses, Muramasa&#8217;s are a blast to fight. Each one is visual masterpiece. On top of that, each boss fight has a distinctly different feel. I was always excited to see what the next boss would be like.</p>
<p>Beating bosses is actually one of two ways to obtain new blades. The game also lets your forge them. The forging menu is set up as a giant branching tree. In order to unlock a blade, you must have all the ones that connect to it above. Because the blades from bosses can&#8217;t be forged, much of what is unlocked depends on which bosses have been defeated. Once a blade is unlocked, you must spend &#8220;spirit&#8221; (obtained from eating recovery items) and &#8220;souls&#8221; (obtained from defeating enemies and collecting them on the map). No other materials are necessary for forging.</p>
<div id="attachment_3609" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3609" title="Muramasa: The Demon Blade Review (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/09/muramasa-the-demon-blade-review-wii-3.jpg" alt="&quot;While fighting giant centipedes, I managed to get a 650+ hit combo.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;While fighting giant centipedes, I managed to get a 650+ hit combo.&quot;</p></div>
<p>You will, however, need materials for cooking. When not engaged in battle, you can use the recipes and ingredients you find and buy to make food. Some of the recipes are for food that must be eaten immediately while others let you make recovery items that can be used in battle. Even cooking looks beautiful in Murasama. Each dish has a completely unique and detailed animation to go along with it that looks so good that I regret how many times I played the game on an empty stomach.</p>
<p>The music in Muramasa is also great. Though most of it consists of traditional Japanese instruments (much like Okami&#8217;s soundtrack), it&#8217;s also occasionally spiced up with rocking guitar or electronica. The mix of styles gives it a unique sound. Quite possibly my favorite touch is that when a battle is initiated, other instruments are dynamically layered onto the existing song rather than abruptly switching to &#8220;battle music&#8221;. This makes the transition in and out of battles even more seamless and satisfying.</p>
<p>One of my only real complaints with Muramasa is how often assets are reused for different areas. Fortunately, they&#8217;re so breath taking that seeing them again isn&#8217;t too big of a deal, and usually they will add different lighting effects to make it less noticeable when it does happen.</p>
<p>Each character&#8217;s story takes roughly 8-10 hours to beat. Though it is the same overall map, Kisuke starts on the far west while Momohime starts on the far east. The characters have entirely different stories, bosses, and blades. Also, each boss has their own unique section of the map leading up to them.</p>
<p>Fortunately, the game doesn&#8217;t stop there. After clearing both stories, you will be able to access new ares and fight many optional bosses. You will also be able to share blades between the two characters, unlocking even more forging options where the characters&#8217; trees overlap. Only by using blades obtained after your first play-through will you be able to obtain the other endings.</p>
<p>&#8220;Muramasa: The Demon Blade&#8221; is not a game to be ignored. Not only is it one of the most beautiful games I&#8217;ve ever seen, it&#8217;s also an extremely fun game that proves that 2D gameplay still has what it takes to compete with the 3D HD franchises of modern day. Its fast pace and fantastic execution keep it constantly entertaining, and places it as one of the best experiences available on the Wii to date.</p>
<p><em>This review is based on a copy of Muramasa: The Demon Blade provided to us by Ignition Entertainment.</em></p>
]]></content:encoded>
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		<title>Barrel Roll! Episode #31 &#8211; &#8220;Captain Caveman and the Teen Angels&#8221;</title>
		<link>http://www.wingdamage.com/barrel-roll-episode-31-captain-caveman-and-the-teen-angels/</link>
		<comments>http://www.wingdamage.com/barrel-roll-episode-31-captain-caveman-and-the-teen-angels/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 12:00:10 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Barrel Roll!]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Contra ReBirth]]></category>
		<category><![CDATA[disgaea]]></category>
		<category><![CDATA[Dragon Quest]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Metroid Metal]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[NIS]]></category>
		<category><![CDATA[PAX Giveaway]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Tetris DS]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=3530</guid>
		<description><![CDATA[Do you guys remember Captain Caveman? On a very special thirty-first episode of &#8220;Barrel Roll! A Video Game Podcast&#8221;, Wes asks that thought provoking question. Sadly, we are too busy talking about PAX Pox, our first PAX giveaway, and random gaming nonsense to pay it much attention. None of us have been playing as much [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3532" title="captain_caveman and the teen angels" src="http://www.wingdamage.com/wp-content/uploads/2009/09/captain_caveman.jpg" alt="captain_caveman and the teen angels" width="500" height="290" /></p>
<p>Do you guys remember Captain Caveman?</p>
<p>On a very special thirty-first episode of &#8220;Barrel Roll! A Video Game Podcast&#8221;, <a title="Insulin Funk" href="http://insulinfunk.net" target="_blank">Wes</a> asks that thought provoking question. Sadly, we are too busy talking about PAX Pox, our first <a title="PAX Giveaway #1 on Barrel Roll! Live TODAY @8pm (Pacific) " href="http://www.wingdamage.com/pax-giveaway-1-on-barrel-roll-live-today-8pm-pacific/" target="_self">PAX giveaway</a>, and random gaming nonsense to pay it much attention.</p>
<p><span id="more-3530"></span>None of us have been playing as much this week compared to normal, but <a title="Posts by Jesse" href="http://www.wingdamage.com/author/mainfinger/" target="_self">Jesse</a> did find time to start his play-through of the excellent 2D action/RPG: Muramasa, Wes has been obsessing over his iPhone games, and <a title="Posts by Jonah" href="http://www.wingdamage.com/author/spambot/" target="_self">Jonah</a>&#8230; well let&#8217;s just say his band of Hobbits is just getting off the ground.</p>
<p>We also see the return of &#8220;Let&#8217;s Play Together&#8221;, our segment that focuses on multiplayer games. Jesse and Jonah played co-op through the newly released <a title="Contra ReBirth Review (WiiWare)" href="http://www.wingdamage.com/review-contra-rebirth-wiiware/" target="_self">Contra: ReBirth</a> and give their thoughts on what it takes to be a manly Contra man.</p>
<p>In the news we discuss NIS&#8217;s decision to release discounted version of their PSP games on the Playstation Network (for a limited time), the possibility of a new HD 2D Sonic the Hedgehog game actually being good, and a whole lot more. There is even a brief Mega Man News Roundup.</p>
<p>We also take a little bit of time to reminisce about our favorite console, <a href="http://www.wingdamage.com/tag/sega-dreamcast/">The Dreamcast</a>, in honor of our big Dreamcast retrospective day.</p>
<p>All this an a whole lot more on the latest episode.</p>
<p><a href="http://recordings.talkshoe.com/TC-39776/TS-268363.mp3">Download</a></p>
<p><a href="http://recordings.talkshoe.com/rss39776.xml">RSS</a></p>
<p><a href="itpc://recordings.talkshoe.com/rss39776.xml">iTunes</a></p>
<p>Show Links:<br />
Outro Music – “Fortuna (Star Fox)” by <a href="http://theoneups.com/">The OneUps</a></p>
<p><a title="Sonic Returns in New 2D HD Game" href="http://kotaku.com/5355153/sonic-returns-in-new-2d-hd-game" target="_blank">2D, HD Sonic</a><br />
<a title="Reading Rainbow" href="http://pbskids.org/readingrainbow/" target="_blank">Reading Rainbow</a><br />
<a title="Metroid Metal" href="http://www.metroidmetal.com/" target="_blank">Metroid Metal</a></p>
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