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	<title>WingDamage.com &#187; music</title>
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	<link>http://www.wingdamage.com</link>
	<description>Gaming News, Reviews, &#38; Editorials</description>
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		<title>Random and K-Murdock Releasing Forever Famicom on June 1st</title>
		<link>http://www.wingdamage.com/random-and-k-murdock-releasing-forever-famicom-on-june-1st/</link>
		<comments>http://www.wingdamage.com/random-and-k-murdock-releasing-forever-famicom-on-june-1st/#comments</comments>
		<pubDate>Wed, 26 May 2010 12:00:26 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[DuckTales]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Forever Famicom]]></category>
		<category><![CDATA[hip hop]]></category>
		<category><![CDATA[K-Murdock]]></category>
		<category><![CDATA[Little Nemo]]></category>
		<category><![CDATA[megaran]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nerdcore]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Random Beats]]></category>
		<category><![CDATA[rap]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Star Fox]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=7058</guid>
		<description><![CDATA[Looking for some dope rhymes and phat beats laid over the top of classic NES and SNES themes? Look no further, for Random (aka Mega Ran) and K-Murdock have been working on just that! The result of their efforts, Forever Famicom, is dropping to the public on June 1st. Can&#8217;t wait a week? You&#8217;re in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://megaran.com/2010/05/forever-famicom-previews-and-preorders/" target="_blank"><img class="alignnone size-full wp-image-7059" title="Random and K-Murdock Release Forever Famicom" src="http://www.wingdamage.com/wp-content/uploads/2010/05/random-aka-mega-ran-releases-forever-famicom.jpg" alt="Random and K-Murdock Release Forever Famicom" width="500" height="290" /></a></p>
<p>Looking for some dope rhymes and phat beats laid over the top of classic NES and SNES themes? Look no further, for Random (aka <a title="Music Review: Mega Ran 9" href="http://www.wingdamage.com/music-review-mega-ran-9/">Mega Ran</a>) and K-Murdock have been working on just that! The result of their efforts, <em><a title="Forever Famicom" href="http://megaran.com/2010/05/forever-famicom-previews-and-preorders/">Forever Famicom</a></em>, is dropping to the public on June 1st.</p>
<p>Can&#8217;t wait a week? You&#8217;re in luck. The album is being released early in digital form to members of the Mega Ran message board who pre-order the album. You can join up and place your order <a title="Preorder Forever Famicom" href="http://randomhiphop.proboards.com/index.cgi?board=exclusive&amp;action=display&amp;thread=1108&amp;page=1" target="_blank">here</a>.</p>
<p>On Random&#8217;s official site, you can <a title="Forever Famicom Previews and Preorders" href="http://megaran.com/2010/05/forever-famicom-previews-and-preorders/" target="_blank">check out preview clips of all 14 tracks</a>. The music samples lots of memorable tunes from games such as <em>Earthbound</em>, <a title="Star Fox: Past, Present, and Future" href="http://www.wingdamage.com/star-fox-past-present-and-future/"><em>Star Fox</em></a>, <em>Little Nemo</em>, <a title="FOG Review: DuckTales (NES)" href="http://www.wingdamage.com/fog-review-ducktales-nes/"><em>Ducktales</em></a>, and much more. If you enjoy nerdcore and videogame music, don&#8217;t miss it. And be sure to check out the full version of Dream Master (<em>Little Nemo</em>) embedded after the break.</p>
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		<title>Shatter Soundtrack by Module on Sale for $1 Until Christmas</title>
		<link>http://www.wingdamage.com/shatter-soundtrack-by-module-on-sale-for-1-until-christmas/</link>
		<comments>http://www.wingdamage.com/shatter-soundtrack-by-module-on-sale-for-1-until-christmas/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 03:24:46 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Shatter]]></category>
		<category><![CDATA[Shatter Official Videogame Sountrack]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=5037</guid>
		<description><![CDATA[One of my favorite soundtracks this year was Shatter by an artist I was completely unfamiliar with at the time named Module. Each song is a strange mix of mellow electronica with very sparing guitar. Many of the tracks are minimal, but also evolving. It&#8217;s an extremely relaxing album to listen to and it has [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5038" title="Shatter Official Videogame Soundtrack by Module on Sale for $1 Until Christmas" src="http://www.wingdamage.com/wp-content/uploads/2009/12/shatter-soundtrack-for-1-dollar.jpg" alt="Shatter Soundtrack by Module on Sale for $1 Until Christmas" width="500" height="348" /></p>
<p>One of my favorite soundtracks this year was <em><a title="Shatter" href="http://www.wingdamage.com/tag/shatter/">Shatter</a> </em>by an artist I was completely unfamiliar with at the time named <a title="Module" href="http://module.bandcamp.com/" target="_blank">Module</a>. Each song is a strange mix of mellow electronica with very sparing guitar. Many of the tracks are minimal, but also evolving. It&#8217;s an extremely relaxing album to listen to and it has made its rotation in my car and at work more times than I care to remember.</p>
<p>From today until Christmas, you can buy the entire <a title="Shatter Official Videogame Sountrack" href="http://sidhe.bandcamp.com/" target="_blank"><em>Shatter Official Videogame Soundtrack</em></a> for the low price of $1. Since it is through BandCamp, you&#8217;re free to choose whatever format you like. In fact, you can even stream the entire album before purchasing if you don&#8217;t want to be too hasty with that dollar. When I purchased it, I paid more money than the game itself costs with no regrets. So what are you waiting for? <a title="Shatter Official Videogame Sountrack" href="http://sidhe.bandcamp.com/" target="_blank">Go check it out</a>!</p>
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		<title>The Mega Man Network Presents: The Mega Man Battle Network Remix Project</title>
		<link>http://www.wingdamage.com/the-mega-man-network-presents-the-mega-man-battle-network-remix-project/</link>
		<comments>http://www.wingdamage.com/the-mega-man-network-presents-the-mega-man-battle-network-remix-project/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 21:25:04 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[arrange album]]></category>
		<category><![CDATA[BN Remix]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Battle Network]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[remix]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4548</guid>
		<description><![CDATA[In the ever growing video game remix scene, one game&#8217;s soundtrack remains virtually untouched. Even Overclocked ReMix, the biggest vg remix community on the internet, doesn&#8217;t have a single arrangement from the highly underrated soundtrack of Mega Man Battle Network. The Mega Man Network is making a point to change that. For the first time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bnproject.themmnetwork.com/" target="_blank"><img class="alignnone size-full wp-image-4551" title="The Mega Man Network Presents: The Mega Man Battle Network Remix Project" src="http://www.wingdamage.com/wp-content/uploads/2009/11/the-mega-man-network-presents-the-mega-man-battle-network-remix-project.jpg" alt="The Mega Man Network Presents: The Mega Man Battle Network Remix Project" width="500" height="290" /></a></p>
<p>In the ever growing video game remix scene, one game&#8217;s soundtrack remains virtually untouched. Even <a title="Overclocked Remix" href="http://www.wingdamage.com/tag/overclocked-remix/">Overclocked ReMix</a>, the biggest vg remix community on the internet, doesn&#8217;t have a single arrangement from the highly underrated soundtrack of Mega Man Battle Network.</p>
<p><a title="Announcing a TMMN music project: BN Remix!" href="http://www.themmnetwork.com/2009/11/12/announcing-a-tmmn-music-project-bn-remix/" target="_blank">The Mega Man Network</a> is making a point to change that. For the first time ever, TMMN is banding together to create an <a title="Mega Man Battle Network Remix" href="http://bnproject.themmnetwork.com/" target="_blank">original remix album</a> for the fans. The album will be completely free to download.</p>
<p>Right now, you can visit the <a title="Mega Man Battle Network Remix" href="http://bnproject.themmnetwork.com/" target="_blank">project&#8217;s homepage</a> and listen to three different samples, including one from yours truly. You can also check out info about all the people involved and keep up to date on the news page. And don&#8217;t forget to <a title="Mega Man Battle Network Remix" href="http://www.themmnetwork.com/2009/11/12/announcing-a-tmmn-music-project-bn-remix/" target="_blank">show your support on TMMN</a>.</p>
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		<title>Review: DJ Hero (Xbox 360, PS3, Wii)</title>
		<link>http://www.wingdamage.com/review-dj-hero-xbox-360-ps3-wii/</link>
		<comments>http://www.wingdamage.com/review-dj-hero-xbox-360-ps3-wii/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 12:00:01 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[DJ Hero]]></category>
		<category><![CDATA[FreeStyleGames]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music games]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rhythm game]]></category>
		<category><![CDATA[rhythm games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4458</guid>
		<description><![CDATA[Rhythm games have really been saturating the market lately. It seems like every other month, there&#8217;s a new Guitar Hero or Rock Band game coming out. When DJ Hero was first announced (along with two other DJ games from competing companies), my initial reaction was a sigh of dismay at the thought of more peripherals [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4460" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4460" title="Review: DJ Hero (Xbox 360, PS3, Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/dj-hero-review-x360-ps3-wii.jpg" alt="&quot;The real DJ Hero was inside you all along.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;The real DJ Hero was inside you all along.&quot;</p></div>
<p>Rhythm games have really been saturating the market lately. It seems like every other month, there&#8217;s a new <em>Guitar Hero </em>or <em><a title="Review: The Beatles Rock Band (XBox 360, PS3, Wii)" href="http://www.wingdamage.com/review-the-beatles-rock-band-xbox-360-ps3-wii/">Rock Band</a></em> game coming out. When <a title="DJ Hero" href="http://www.wingdamage.com/tag/dj-hero/"><em>DJ Hero</em></a> was first announced (<a title="Dj Hero vs Scratch: The Ultimate DJ vs Armin van Buuren – In The Mix " href="http://www.sidequesting.com/2009/05/okay-djs-fight/" target="_blank">along with two other DJ games from competing companies</a>), my initial reaction was a sigh of dismay at the thought of more peripherals strewn about homes. As more information trickled down, though, my interest was piqued. In a very short amount of time, my feelings of the then upcoming game turned from apathy to excitement.</p>
<p><span id="more-4458"></span>One of the strongest points of <em>DJ Hero </em>is that its gameplay revolves around more than just glorified button presses. The controller is divided into two distinct sections, the <a title="Mixer" href="http://en.wikipedia.org/wiki/DJ_mixer" target="_blank">mixer</a> and turntable. These two sections can be arranged in a variety of ways to suit what is most comfortable to you.</p>
<p>The turntable itself is freely movable. It doesn&#8217;t lock into any positions and can spin endlessly. On it are three buttons: green, red, and blue. Though there are button presses similar to the guitar based rhythm games, this is only one aspect of the gameplay. Three &#8220;streams&#8221; come down toward the bottom of the screen corresponding with each button. The far sides represent two different songs that your are mixing together while the center stream represents a <a title="Sampler" href="http://en.wikipedia.org/wiki/Sampler_%28musical_instrument%29" target="_blank">sampler</a> as well as cued clips of the two songs (depending on the situation).</p>
<p>In addition to being pressed, you will often need to hold down the green or blue button and move the record back and forth to simulate <a title="Scratching" href="http://en.wikipedia.org/wiki/Scratching" target="_blank">scratching</a>. On the medium difficulty (and below), scratching sections only require a very lenient back and forth motion for the duration of the on-screen prompt. But, as you play the hard and expert modes, things will get much more complicated; requiring specific directions and timing with your scratches.</p>
<p>The most important aspect of the mixer is the crossfader. This has three positions. Move it to the left or right and only one song will play while the middle position enables both songs to play over the top of each other. On the harder difficulties, you will occasionally need to perform &#8220;crossfader spikes&#8221;. This involves quickly flicking the crossfader back and forth to cut out tiny sections of the song. I found crossfader spikes to be one of the most difficult aspects of the game.</p>
<p>Certain sections of the song glow. Performing every command successfully in these sections fills a bar that can be used to turn on &#8220;Euphoria&#8221;. This temporarily controls your crossfader automatically as well as increasing your score multiplier. Get enough consecutive hits and you will be awarded a &#8220;rewind&#8221;.</p>
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<p>Giving the record a good 360 degree (or more) spin will initiate your rewind (no button presses necessary!). Rewinding increases your multiplier while allowing you to get additional points for the notes you already hit. It can also be handy for fixing mistakes in glowing sections. Performing a rewind feels great on the controller, but unfortunately it ruins the flow of the music more often then not since you are, in fact, rewinding the song.</p>
<p>There are a couple ways <em>DJ Hero </em>lets you add your own touches to the song. Occasionally, there are sections that allow you to turn the effects dial on the mixer. Aside from racking up score, you can perform some nifty cutoff effects that actually fit the song really well if you know what you&#8217;re doing. There are also &#8220;freestyle&#8221; sections where you can hit the red sampler button as much as you want for a short time.</p>
<p>You might have noticed that most of these gameplay mechanics involve two songs. The entire soundtrack (save for a few songs) consists of  &#8220;<a title="Mashups" href="http://en.wikipedia.org/wiki/Mashup_%28music%29" target="_blank">mashups</a>&#8220;. Before you cringe, you should know that these mixes were all made by legendary DJs including <a title="DJ Shadow" href="http://en.wikipedia.org/wiki/Dj_shadow" target="_blank">DJ Shadow</a>, <a title="DJ Jazzy Jeff" href="http://en.wikipedia.org/wiki/DJ_Jazzy_Jeff" target="_blank">DJ Jazzy Jeff</a>, and <a title="Daft Punk" href="http://en.wikipedia.org/wiki/Daft_punk" target="_blank">Daft Punk</a>.</p>
<p>The game features over 100 licensed songs mixed into 93 unique, never before heard mixes. Almost all of these mixes are excellent. Several of them managed to take two songs I didn&#8217;t even like and mix them into a mashup that I can&#8217;t get enough of. Each time I played <em>DJ Hero</em>, everybody in the room moved their bodies to the music in one way or another. The music is easily one of the game&#8217;s strongest aspects and, in the rhythm genre, that is a very important thing to get right.</p>
<p>There are a select few &#8220;DJ vs. Guitar&#8221; songs. You can play these with one player on the <em>DJ Hero </em>controller and another on a guitar controller. It&#8217;s a novel idea, but unfortunately those few mixes feel much less interesting than the rest of the game.</p>
<div id="attachment_4471" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4471" title="DJ Hero Review (X360, Wii, PS3)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/dj-hero-review-x360-ps3-wii-2.jpg" alt="&quot;While playing as DJ Jazzy Jeff, I was always on the lookout for Uncle Phil.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;While playing as DJ Jazzy Jeff, I was always on the lookout for Uncle Phil.&quot;</p></div>
<p>While there is no character creator, there is a good variety of both real and fictitious DJs to play with (including the three mentioned above). Most have a few costumes to choose from as well as headphones. You can also choose from a wide variety of decks, each with lots of additional design variations.</p>
<p>Once you&#8217;ve got your character all set, you can choose a sampler pack for the freestyle sections. Unfortunately, most of these packs were difficult to use in the song without sounding out of place, but there were at least three packs that I was able to have fit with most songs. There are also a variety of unlockable stages, but like the characters, this is purely aesthetic.</p>
<p>The better you perform on songs, the more stars you&#8217;ll earn. Rather than using them as currency, it&#8217;s your total star count that will determine what is unlocked. I really enjoyed the absence of a store. Unlocking things automatically allowed me to spend more time enjoying playing songs instead of deciding what to buy. The whole experience feels very streamlined and well thought out.</p>
<p><em>DJ Hero </em>is a very fun and competent rhythm game that manages to feel completely different than the sea of other game&#8217;s currently releasing in the genre. Unlike the band based rhythm games, you won&#8217;t be able to jump in with a group of four people. <em>DJ Hero</em> does not have the party game appeal of <em>Guitar Hero </em>and <em>Rock Band</em>. The maximum number of players for both local and online multiplayer is two, and with the $120 price tag only coming with one controller, <em>DJ Hero </em>seems to be geared more toward a singleplayer experience.</p>
<p>There&#8217;s also a problem with familiarity to the average player. While everybody knows the basics of how a guitar works, DJ equipment is more of a mystery to many people, and as a result, <em>DJ Hero</em>&#8216;s learning curve is a bit steeper.</p>
<p><em>DJ Hero </em>is definitely not for everyone. If you have any interest in it from seeing the game in action and hearing its music, you will probably fall in love with it. The quality of the game is undeniable. But if don&#8217;t like the concept of playing an arcade simulation of DJing in the first place, playing it probably won&#8217;t change your mind.</p>
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		<title>Another OCR Album Already? Castlevania: Sonata of the Damned Released!</title>
		<link>http://www.wingdamage.com/another-ocr-album-already-castlevania-sonata-of-the-damned-released/</link>
		<comments>http://www.wingdamage.com/another-ocr-album-already-castlevania-sonata-of-the-damned-released/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 02:29:52 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[arrange album]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[fan projects]]></category>
		<category><![CDATA[Joshua Morse]]></category>
		<category><![CDATA[Michiru Yamane]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[OverClocked ReMix]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4410</guid>
		<description><![CDATA[Less than two weeks after the release of Humans + Gears: Xenogears ReMixed, OverClocked ReMix has already released another album. While previous albums featured a variety of artists,  Castlevania: Sonata of the Damned shatters the tradition by only having a single artist: OCRemix veteran, Joshua Morse. Also setting it apart, Sonata of the Damned focuses [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4412" class="wp-caption alignnone" style="width: 510px"><a href="http://sotd.ocremix.org/" target="_blank"><img class="size-full wp-image-4412 " title="Another OverClocked ReMix Album Already? Castlevania: Sonata of the Damned Released!" src="http://www.wingdamage.com/wp-content/uploads/2009/11/castlevania-sonata-of-the-damned-overclocked-remix.jpg" alt="&quot;An OverClocked ReMix solo album by Joshua Morse&quot;" width="500" height="290" /></a><p class="wp-caption-text">&quot;An OverClocked ReMix solo album by Joshua Morse&quot;</p></div>
<p>Less than two weeks after the release of <a title="Humans + Gears: Xenogears ReMixed" href="http://www.wingdamage.com/go-download-humans-gears-xenogears-remixed/"><em>Humans + Gears: Xenogears ReMixed</em></a>, <a title="OverClocked ReMix" href="http://www.wingdamage.com/tag/overclocked-remix/">OverClocked ReMix</a> has already released another album. While previous albums featured a variety of artists,  <a title="Castlevania: Sonata of the Damned" href="http://sotd.ocremix.org/" target="_blank"><em>Castlevania: Sonata of the Damned</em></a> shatters the tradition by only having a single artist: OCRemix veteran, <a title="Joshua Morse on OverClocked ReMix" href="http://ocremix.org/artist/4553/joshua-morse" target="_blank">Joshua Morse</a>.</p>
<p>Also setting it apart, <em>Sonata of the Damned </em>focuses on the <a title="Castlevania" href="http://www.wingdamage.com/tag/castlevania/"><em>Castlevania</em></a> series as a whole rather than a single game. This includes tracks from both before and after <a title="Michiru Yamane" href="http://www.wingdamage.com/tag/michiru-yamane/">Michiru Yamane</a> took the &#8220;driver&#8217;s seat&#8221; in the franchise&#8217;s music. You&#8217;ll hear songs from games as old as the first <a title="Nintendo Entertainment System" href="http://www.wingdamage.com/tag/nes/">NES</a> entry all the way to the recent <em>Castlevania: Order of Ecclesia</em>.</p>
<p><span id="more-4410"></span>The album itself is only a bit over half an hour (spanning seven tracks), but what little is there is top notch. Each track is full of funky fresh energy that you&#8217;ll want to listen to again and again.</p>
<p><em>Castlevania </em>is one of the most remixed videogame franchises out there, but Joshua Morse justifies additional coverage by both the quality and originality of his arrangements as well as a few unique choices of source material.</p>
<p>Like all OverClocked ReMix albums, Castlevania: Sonata of the Damned can be downloaded free of charge on the album&#8217;s <a title="Castlevania: Sonata of the Damned" href="http://sotd.ocremix.org/" target="_blank">homepage</a>. Let&#8217;s face it, you just can&#8217;t ever have enough Castlevania remixes. <a title="Best Videogame Soundtracks" href="http://www.wingdamage.com/best-videogame-soundtracks/">The series has such great music</a>. So hop on over to the site and show Mr. Morse some love by <a title="Castlevania: Sonata of the Damned" href="http://sotd.ocremix.org/" target="_blank">downloading his album</a> and spreading the word about it.</p>
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		<title>Go Download Humans + Gears: Xenogears ReMixed</title>
		<link>http://www.wingdamage.com/go-download-humans-gears-xenogears-remixed/</link>
		<comments>http://www.wingdamage.com/go-download-humans-gears-xenogears-remixed/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 05:28:59 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[arrange album]]></category>
		<category><![CDATA[fan projects]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[OverClocked ReMix]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[Xenogears]]></category>
		<category><![CDATA[Yasunori Mitsuda]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4383</guid>
		<description><![CDATA[The folks at OverClocked ReMix are at it again. Fans from the OCR community have once again banded together, this time bringing us Humans + Gears: Xenogears ReMixed, an album that pays tribute to one of Yasunori Mitsuda&#8217;s less appreciated soundtracks, Xenogears. Interestingly, the album is broken up into two distinctly themed discs. Songs on [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4384" class="wp-caption alignnone" style="width: 510px"><a href="http://xenogears.ocremix.org/" target="_blank"><img class="size-full wp-image-4384 " title="Download Humans + Gears: Xenogears ReMixed - An OverClocked ReMix Album" src="http://www.wingdamage.com/wp-content/uploads/2009/10/humans-and-gears-xenogears-remixed-an-overclocked-remix-album.jpg" alt="&quot;An OverClocked ReMix Album&quot;" width="500" height="290" /></a><p class="wp-caption-text">&quot;An OverClocked ReMix Album&quot;</p></div>
<p>The folks at <a title="OverClocked ReMix" href="http://www.wingdamage.com/tag/overclocked-remix/" target="_self">OverClocked ReMix</a> are at it again. Fans from the OCR community have once again banded together, this time bringing us <a title="Humans + Gears: Xenogears ReMixed" href="http://xenogears.ocremix.org/" target="_blank"><em>Humans + Gears: Xenogears ReMixed</em></a>, an album that pays tribute to one of <a title="Yasunori Mitsuda" href="http://www.wingdamage.com/tag/yasunori-mitsuda/">Yasunori Mitsuda&#8217;s</a> less appreciated soundtracks, <em>Xenogears</em>.</p>
<p>Interestingly, the album is broken up into two distinctly themed discs. Songs on the &#8220;Humans&#8221; disc contain a variety of acoustic instruments (and patches emulating them) including guitars and string ensembles. By stark contrast, the &#8220;Gears&#8221; disc is mostly made up of electronica.</p>
<p><span id="more-4383"></span>Dividing the music in this way makes each disc feel like its own coherent, self-contained album. The idea is well executed for the most part and allows each half to have its own respective flow that wouldn&#8217;t otherwise be possible.</p>
<p>Like all OverClocked ReMix albums, <em>Humans + Gears: Xenogears ReMixed</em> can be downloaded for free on the album&#8217;s <a title="Humans + Gears: Xenogears ReMixed" href="http://xenogears.ocremix.org/" target="_blank">homepage</a>. What are you waiting for? <a title="Humans + Gears: Xenogears ReMixed" href="http://xenogears.ocremix.org/" target="_blank">Go download it</a>!</p>
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		<title>The Lovely Ladies of Videogame Music</title>
		<link>http://www.wingdamage.com/the-lovely-ladies-of-videogame-music/</link>
		<comments>http://www.wingdamage.com/the-lovely-ladies-of-videogame-music/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 12:00:04 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Akari Kaida]]></category>
		<category><![CDATA[Ayako Saso]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[Crystal Chronicles]]></category>
		<category><![CDATA[f-zero gx]]></category>
		<category><![CDATA[Kingdom Hearts]]></category>
		<category><![CDATA[Kumi Tanioka]]></category>
		<category><![CDATA[Michiru Yamane]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Okami]]></category>
		<category><![CDATA[Street Fighter II]]></category>
		<category><![CDATA[yoko shimomura]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4158</guid>
		<description><![CDATA[It&#8217;s no secret that I am obsessed with videogame music. I even remix it in my spare time. Working a desk job, I end up listening to soundtracks throughout large portions of the day, and I enjoy sharing music with others who might otherwise not hear the songs I love so much. But there are [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4171" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4171" title="The Lovely Ladies of Videogame Music" src="http://www.wingdamage.com/wp-content/uploads/2009/10/the-lovely-ladies-of-videogame-music.jpg" alt="Pictured Above: Michiru Yamane" width="500" height="290" /><p class="wp-caption-text">Pictured Above: Michiru Yamane</p></div>
<p>It&#8217;s no secret that I <a title="Soundtrack Review: Wangan Midnight Maximum Tune 3 (ps2 import) " href="http://www.wingdamage.com/soundtrack-review-wangan-midnight-maximum-tune-3-ps2-import/">am</a> <a title="Best Videogame Soundtracks " href="http://www.wingdamage.com/best-videogame-soundtracks/">obsessed</a> <a title="Music Review: Mega Ran 9 " href="http://www.wingdamage.com/music-review-mega-ran-9/">with</a> <a title="Music Review: Final Fantasy IV: Echoes of Betrayal, Light of Redemption " href="http://www.wingdamage.com/music-review-final-fantasy-iv-echoes-of-betrayal-light-of-redemption/">videogame</a> <a title="Music Review: CHRONOTORIOUS " href="http://www.wingdamage.com/music-review-chronotorious/">music</a>. I even <a title="Mode7 by Main Finger Released (for FREE Download!)" href="http://www.wingdamage.com/mode7-by-main-finger-released-for-free-download/">remix</a> it in my spare time. Working a desk job, I end up listening to soundtracks throughout large portions of the day, and I enjoy sharing music with others who might otherwise not hear the songs I love so much. But there are far too many fantastic composers for me to cover in a single article. So to remedy this, I&#8217;m going to focus on my one true love&#8230; the ladies!</p>
<p><span id="more-4158"></span></p>
<h3>Michiru Yamane</h3>
<p>An obvious choice to highlight is Michiru Yamane. Though the first <a title="Castlevania" href="http://www.wingdamage.com/tag/castlevania/">Castlevania</a> title she scored was <em>Castlevania: Bloodlines</em>, it wasn&#8217;t until <em>Symphony of the Night </em>that she became known as a crucial element to the franchise itself. You just can&#8217;t have a modern Castlevania game without her music.</p>
<p>Michiru is a talented pianist who takes her inspiration from composers such as <a title="Ravel" href="http://en.wikipedia.org/wiki/Maurice_Ravel">Ravel</a> and <a title="Bach" href="http://en.wikipedia.org/wiki/Bach" target="_blank">Bach</a>. These classical influences are very apparent in her work. Her ability to seamlessly change <a title="Time Signatures" href="http://en.wikipedia.org/wiki/Time_signature" target="_blank">time signatures</a> so many times within a single song while maintaining a perfect sense of flow never ceases to astound me.</p>
<h3>Kumi Tanioka</h3>
<p>I was first introduced to the works of Kumi Tanioka through <em>Final Fantasy: Crystal Chronicles</em>. The <a title="World Music" href="http://en.wikipedia.org/wiki/World_music" target="_blank">world music</a> styles throughout the game reminded me of Yasunori Mitsuda&#8217;s ever famous <em>Chrono Cross</em>, one of my favorite soundtracks of all time. Needless to say, it clicked with me.</p>
<p>But before <a title="Crystal Chronicles" href="http://www.wingdamage.com/tag/crystal-chronicles/"><em>Crystal Chronicles</em></a>, Kumi made some very notable contributions to <em>Final Fantasy XI</em>. Years later, she performed in <em>The Star Onions</em> with <a title="Tsuyoshi Sekito" href="http://en.wikipedia.org/wiki/Tsuyoshi_Sekito" target="_blank">Tsuyoshi Sekito</a> of <a title="The Black Mages" href="http://www.dogearrecords.com/tbm3_eg/index.htm" target="_blank">The Black Mages</a> (among other musicians) on the game&#8217;s widely diverse arrange album, <a title="Music from the Other Side of Vana'diel" href="http://vgmdb.net/album/258" target="_blank"><em>Music from the Other Side of Vana&#8217;diel</em></a>.</p>
<h3>Yoko Shimomura</h3>
<p>It&#8217;s hard to even know where to begin with Yoko Shimomura. Her discography is huge and full of hits. In her early career, she composed nearly all of the <a title="Street Fighter II" href="http://www.wingdamage.com/tag/street-fighter-ii/"><em>Street Fighter II</em></a> soundtrack and even performed arrangements of the songs from it and other games in Capcom&#8217;s in-house jazz band, <a title="Alph Lyla" href="http://en.wikipedia.org/wiki/Alph_Lyra" target="_blank">Alph Lyla</a>.</p>
<p>As time went on, she has focused more on RPGs than anything else. By the time she worked on the Mana (<em>Seiken Densetsu</em>) and <em><a title="Kingdom Hearts" href="http://www.wingdamage.com/tag/kingdom-hearts/">Kingdom Hearts</a> </em>series&#8217;, her style had become very established, often featuring rapidly sweeping piano accompanied by choir and string ensembles. In fact, her style became so recognizable that I was able to guess that the <a title="Tetris A - Super Smash Bros. Brawl" href="http://www.youtube.com/watch?v=tapzwyMgziE" target="_blank">Smash Bros. Brawl rendition of Tetris A</a> was arranged by her without looking it up.</p>
<h3>Akari Kaida</h3>
<p>Akari Kaida spent most of her career working for Capcom. Her jazz piano roots show forth in her score for <em>Breath of Fire III</em>.  What I like about Akari though, is her versatility. The very underrated soundtrack to the original <em>Mega Man Battle Network</em> is among my favorite scores on the Game Boy Advance platform. The combination of <a title="Mega Man Battle Network Main Theme" href="http://www.youtube.com/watch?v=ZocM0ZCnH5Q" target="_blank">chip tune sounds and electronica infused beats</a> mesh together perfectly.</p>
<p>But the variety doesn&#8217;t stop there! Akari also worked on the <em>Okami </em>soundtrack which was made in the vein of traditional Japanese music from ancient times. The music in <em>Okami </em>was beautiful, perfectly complimenting its breath-taking visual style.</p>
<h3>Ayako Saso</h3>
<p>Finally, we have Ayako Saso. While trying to dig up all the arrange albums Yasunori Mitsuda worked on, I unexpectedly found that my favorite track on each of them ended up being Ayako&#8217;s. Thanks to that unusual discovery, I had found a new artist to follow.</p>
<p>Though she started learning piano at an early age, she later studied the <a title="Electone" href="http://www.youtube.com/watch?v=cHr7PmHyY-o" target="_blank">Electone</a>, even winning Yamaha&#8217;s Electone Festival contest before finally joining Namco and working on titles such as <em>Ridge Racer 2</em>. What draws me to Ayako is the hybrid style of rock and electronica that she often uses. Her <a title="Chun Li Remix by Ayako Saso" href="http://www.youtube.com/watch?v=8KGSP9PERxU" target="_blank">Chun Li remix</a> on the <em>Street Fighter Tribute Album</em> is a perfect example of this.</p>
<p>Despite all that, what actually gives me the most respect for Ayako is her arrangement of &#8220;Big Blue&#8221; found on the second disc of the <em>F-Zero GX-AX Original Soundtrack</em>. I&#8217;m a big fan of the <a title="F-Zero" href="http://www.wingdamage.com/tag/f-zero/">F-Zero</a> franchise, but as much as I love &#8220;Big Blue&#8221;, the theme is sadly done to death. Each remix I heard, while adequate, had the same &#8220;paint by numbers&#8221; arrangement. Ayako took the overdone theme and created one of the best videogame remixes ever made. <a title="Big Blue by Ayako Saso" href="http://www.youtube.com/watch?v=29_6lxV2vFE" target="_blank">Give it a listen</a>, you won&#8217;t regret it.</p>
<p>This isn&#8217;t a comprehensive list of every female videogame composer of note, but it does contain some of my personal favorites. I hope this article introduces more people to the fantastic music they made over the years. Did I miss somebody you&#8217;re especially fond of? Feel free to comment below and let us know who!</p>
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		<title>Music Review: Protomen Act II &#8211; The Father of Death</title>
		<link>http://www.wingdamage.com/music-review-protomen-act-ii-the-father-of-death/</link>
		<comments>http://www.wingdamage.com/music-review-protomen-act-ii-the-father-of-death/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 12:00:33 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dr. Light]]></category>
		<category><![CDATA[Dr. Wiley]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music review]]></category>
		<category><![CDATA[Proto Man]]></category>
		<category><![CDATA[Protomen]]></category>
		<category><![CDATA[rock opera]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[The Protomen]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=3757</guid>
		<description><![CDATA[When I was first told of &#8220;The Protomen&#8221;, I was skeptical. The band&#8217;s first album was described to me as a rock opera based on the classic Mega Man series. Though I am a huge Mega Man fan, I just couldn&#8217;t see something like this actually being executed well. To my surprise, I loved it. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.protomen.com/" target="_blank"><img class="alignnone size-full wp-image-3759" title="Protomen Act 2: The Father of Death Music Review" src="http://www.wingdamage.com/wp-content/uploads/2009/09/protomen-act-2-the-father-of-death-music-review.jpg" alt="Protomen Act 2: The Father of Death Music Review" width="500" height="290" /></a></p>
<p>When I was first told of &#8220;The Protomen&#8221;, I was skeptical. The band&#8217;s first album was described to me as a rock opera based on the classic <a title="Tags marked with Mega Man" href="http://www.wingdamage.com/tag/mega-man/">Mega Man</a> series. Though <a title="The Mega Man Network posts by mainfinger" href="http://www.themmnetwork.com/author/mainfinger/" target="_blank">I am a huge Mega Man fan</a>, I just couldn&#8217;t see something like this actually being executed well. To my surprise, I loved it. In fact, I was so fond of it that I feared their next album wouldn&#8217;t be able to live up to it.</p>
<p><span id="more-3757"></span>Fortunately, my fears were dashed to pieces. Not only did the album turn out great, it actually surpasses the quality of the first! The album is approximately twice as long as the previous one (which isn&#8217;t hard to do), sounds much more &#8220;refined&#8221;, and kicks the &#8220;epic level&#8221; up a notch or two.</p>
<p>Though the title says &#8220;Act II&#8221;, this album&#8217;s story is actually a prequel. The last album focused on the origins of Proto Man and Mega Man, taking place in an <a title="Orwellian" href="http://en.wikipedia.org/wiki/Orwellian" target="_blank">Orwellian</a>-style city under the control of Dr. Albert Wily and &#8220;the watchful eyes&#8221; of his robots. The Father of Death takes a step back and gives us a glimpse of how the city got the way it is.</p>
<p>It starts with Dr. Thomas Light recounting the death of his father who worked himself to death in the mines to provide for his family. In an effort to prevent this situation from ever having to be repeated, Light is determined to build robots, with the help of Wily, to perform such dangerous jobs in the place of humans.</p>
<p>While Light wanders the streets, wondering whether he made the right decision, Emily Stanton (his &#8220;beloved&#8221;) walks into his apartment only to find Wily going through Light&#8217;s belongings. After she rejects him, he has her killed by one of the newly created robots. He then frames Dr. Light for the murder and takes control of the quickly developing city under the guise of making it a better place.</p>
<p>One of the great things about The Protomen&#8217;s storytelling is how they use different genres of music to perfectly fit the events unfolding. The first half of the album feels reminiscent of a &#8220;<a title="Spaghetti Western" href="http://en.wikipedia.org/wiki/Spaghetti_Western" target="_blank">Spaghetti Western</a>&#8221; film. As the old mining town steadily grows into Dr. Wily&#8217;s own personal metropolis, the music shifts from the western vibe it originally had to that of eighties synth rock.</p>
<p>Dividing the two halves is the instrumental &#8220;How the World Fell Under Darkness&#8221;; a song with a heavy string focus that seamlessly transitions itself into synthesizer <a title="Synth Pads" href="http://en.wikipedia.org/wiki/Synth_pad" target="_blank">pads</a>. You can actually feel the time lapse of what must be decades from the way it plays out. Though this isolated moment is my favorite transition of all, the whole album moves brilliantly from track to track. This album would lose a lot of its appeal played out of order despite the individual songs&#8217; strengths.</p>
<p>We may be moving to the digital age when it comes to distribution for music, but this album should really be purchased as a physical CD. Along with the fantastic cover art (partially featured above) is a booklet that contains not only the lyrics, but an expansion of the story. There are extra paragraphs of narration in both the vocal and instrumental tracks that help to flesh out the whole experience even further.</p>
<p>I must make it abundantly clear that you don&#8217;t even have to know what Mega Man is to love this album. The music is completely original (not remixes of songs from the series) and the story is the band&#8217;s own unique take on an origin story that&#8217;s never really been told in the first place. You can find the album on <a title="Protomen" href="http://www.protomen.com/" target="_blank">protomen.com</a> for ten bucks.</p>
<p>Skip going to see the next crappy movie that comes out in theaters and buy this album with the money instead. Then bask in the glory of your wise decision.</p>
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		<title>Music Review: Final Fantasy IV: Echoes of Betrayal, Light of Redemption</title>
		<link>http://www.wingdamage.com/music-review-final-fantasy-iv-echoes-of-betrayal-light-of-redemption/</link>
		<comments>http://www.wingdamage.com/music-review-final-fantasy-iv-echoes-of-betrayal-light-of-redemption/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 12:00:29 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arrange album]]></category>
		<category><![CDATA[fan projects]]></category>
		<category><![CDATA[FF4]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy IV Echoes of Betrayal]]></category>
		<category><![CDATA[Light of Redemption]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[OverClocked ReMix]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=2727</guid>
		<description><![CDATA[Over the years, the community for fan remixes of videogame music has not only grown substantially, but has also been putting out higher quality work than ever before. It is becoming increasingly common for fan projects to have the impressive polish of professionally produced albums. I first started feeling really strongly about the quality of [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2728" class="wp-caption alignnone" style="width: 510px"><a href="http://ff4.ocremix.org/" target="_blank"><img class="size-full wp-image-2728" title="Final Fantasy 4 - Echoes of Betrayal, Light of Redemption" src="http://www.wingdamage.com/wp-content/uploads/2009/07/Final-Fantasy-IV-Echoes-of-Betrayal-Light-of-Redemption.jpg" alt="&quot;Arranged by fans, for fans&quot;" width="500" height="290" /></a><p class="wp-caption-text">&quot;An OverClocked ReMix Album&quot;</p></div>
<p>Over the years, the community for fan remixes of videogame music has not only grown substantially, but has also been putting out higher quality work than ever before. It is becoming increasingly common for fan projects to have the impressive polish of professionally produced albums.</p>
<p>I first started feeling really strongly about the quality of the <a title="OverClocked ReMix Albums" href="http://www.ocremix.org/albums/" target="_blank">albums released by OverClocked Remix</a> when &#8220;<a title="Final Fantasy VII: Voices of the Lifestream" href="http://ff7.ocremix.org/" target="_blank">Final Fantasy VII: Voices of the Lifestream</a>&#8221; was released. That is not to say that the albums before were lacking in quality. After all, when the very first album, &#8220;<a title="Super Metroid: Relix of the Chozo" href="http://smproject.ocremix.org/" target="_blank">Relics of the Chozo: A Super Metroid Musical Collaboration</a>&#8220;, came out, I basically wore out the ogg files from playing them so much.</p>
<p>Voices of the Lifestream, however, seemed to take the idea of fan made arrange albums to a whole new level of professionalism that just hadn&#8217;t been seen yet. &#8220;<a title="Final Fantasy IV: Echoes of Betrayal, Light of Redemption" href="http://ff4.ocremix.org/" target="_blank">Final Fantasy IV: Echoes of Betrayal, Light of Redemption</a>&#8221; is no exception to the trend of increased quality.</p>
<p><span id="more-2727"></span>The album is comprised of four discs. The first three are listed as &#8220;acts&#8221; while the fourth disc is made up of bonus tracks. There is a pdf file in the <a title="Final Fantasy IV: Echoes of Betrayal, Light of Redemption" href="http://bt.ocremix.org/torrents/Final_Fantasy_IV_-_Echoes_of_Betrayal_Light_of_Redemption.torrent" target="_blank">torrent</a> that gives a break down of each point in the game&#8217;s story with each song on the album corresponding to a scene in the act. It&#8217;s an interesting way to both give the album context to those not familiar with the original game, as well as provide an extra helping of nostalgia to those who loved it.</p>
<p>The whole experience spans over forty-six songs (not including the bonus tracks), over thirty different artists, and lasts over two-hundred minutes. In other words, strap in for a lengthy, but satisfying, musical adventure!</p>
<p>Because so many different artists worked together on this album, there is a huge range of musical styles covered. With everything from orchestral, rock, trance, and even drum &amp; bass, there&#8217;s bound to be something for everybody here.</p>
<p>My personal favorite track is &#8220;<a title="Survival Instinct by Audix" href="http://www.blueblue.fr/mirrors/ff4/files/MP3/Act%202%20-%20Strife/2-14%20Survival%20Instinct%20(Battle%202)%20%5BAudix%5D.mp3">Survival Instinct</a>&#8220;, <a title="Audix ReMixer Profile on OverClocked ReMix" href="http://www.ocremix.org/artist/4748/audix" target="_blank">Audix</a>&#8216;s take on Final Fantasy IV&#8217;s &#8220;Battle 2&#8243;. It reminds me of <a title="Pendulum Australian-British Drum and Bass" href="http://en.wikipedia.org/wiki/Pendulum_(band)" target="_blank">Pendulum</a>, a drum &amp; bass group that has quickly become one of my favorite artists in the past few years.</p>
<p>Like the thirteen OCR albums before it, Final Fantasy IV: Echoes of Betrayal, Light of Redemption is available for download absolutely free. You can find the official site <a title="Final Fantasy IV: Echoes of Betrayal, Light of Redemption" href="http://ff4.ocremix.org" target="_blank">here</a>. Watch the embedded teaser below, download the album, and spread the word to the rest of the world about this wonderful gem.</p>
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		<title>Barrel Roll! Episode 23 &#8211; &#8220;Sued by the Ghost of James Brown&#8221;</title>
		<link>http://www.wingdamage.com/barrel-roll-episode-23-sued-by-the-ghost-of-james-brown/</link>
		<comments>http://www.wingdamage.com/barrel-roll-episode-23-sued-by-the-ghost-of-james-brown/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 12:00:23 +0000</pubDate>
		<dc:creator>Jonah Gregory</dc:creator>
				<category><![CDATA[Barrel Roll!]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[BAMF]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Mario Circuit]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Star Force 3: Red Joker]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Mustin]]></category>
		<category><![CDATA[oneups]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[the oneups]]></category>
		<category><![CDATA[Valkyria Chronicles 2]]></category>
		<category><![CDATA[videogame remixes]]></category>
		<category><![CDATA[Wario]]></category>
		<category><![CDATA[WarioWare: Touched]]></category>
		<category><![CDATA[Wipeout HD]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=2662</guid>
		<description><![CDATA[On a very special twenty-third episode of Barrel Roll! &#8211; A Video Game Podcast, we are joined by special guest Mustin from the amazing video game music related band, The OneUps. As per usual, we have a discussion revolving around the games we have been playing. Jesse has now committed to &#8220;Mega Man Star Force [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2663" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-2663" title="Chrono Trigger Barrel Roll Gaming Podcast Mustin The Oneups " src="http://www.wingdamage.com/wp-content/uploads/2009/07/ChronoTrigger.jpg" alt="&quot;My Mom Helped Me&quot;" width="500" height="375" /><p class="wp-caption-text">&quot;My Mom Helped Me&quot;</p></div>
<p>On a very special twenty-third episode of Barrel Roll! &#8211; A Video Game Podcast, we are joined by special guest <a href="http://mustin.net/">Mustin</a> from the amazing video game music related band, <a href="http://theoneups.com/">The OneUps</a>.</p>
<p>As per usual, we have a discussion revolving around the games we have been playing. Jesse has now committed to &#8220;Mega Man Star Force 3: Red Joker&#8221;, and tells us his trials and tribulations revolving around his Brother Band. Mustin has gone back to &#8220;Final Fantasy VI Advance&#8221;, in a quest to unlock that version&#8217;s extra content, while Jonah has been busy bustin&#8217; Ghosts.</p>
<p><span id="more-2662"></span>We then have an in-depth interview with Mustin, where he shares all the various projects he is working on, how they got started, their influences&#8230; you know, the usual interview stuff. We have a fun time talking music and video games.</p>
<p>Mustin was also kind enough to share two brand new songs with us that we played on the live feed, and you can now hear again in this edited version of the cast. The first is &#8220;Mario Circuit&#8221; from The OneUps upcoming Mario Kart album, while the second is from CHRONOTORIOUS and is titled &#8220;BAMF&#8221;.</p>
<p>In the news we discuss the final piece of Fallout 3 DLC, Mothership Zeta, Doc Louis&#8217;s Punch-Out!!, Valkyria Chronicles 2, Dragon Quest IX DLC quests, Wipeout HD: Fury and much more.</p>
<p>Finally, in &#8220;Let&#8217;s Talk About Stuff&#8221;, we talk even more about video game music and why it is awesome.</p>
<p><a href="http://recordings.talkshoe.com/TC-39776/TS-247747.mp3">Download</a></p>
<p><a href="http://recordings.talkshoe.com/rss39776.xml">RSS</a></p>
<p><a href="itpc://recordings.talkshoe.com/rss39776.xml">iTunes</a></p>
<p>Show Links:<br />
<a href="http://theoneups.com/">The OneUps</a><br />
<a href="http://mustin.net/">Mustin.net</a><br />
<a href="http://ff4.ocremix.org/">Final Fantasy IV: Echoes of Betrayal, Light of Redemption</a><br />
<a href="http://www.ustream.tv/recorded/1839509">The Video Feed</a> (note: I forgot to hit the record button until a few minutes in)</p>
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