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Posts Tagged ‘NES’


Vampire Variations Album Pays Tribute to 25 Years of Castlevania

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Vampire Variations: A Musical Tribute to Castlevania2011 will be forever known as the year every game ever had its 25th anniversary. To celebrate the incredibly dense history of Castlevania (which I’m pretty sure consists of 1.2 hojillion games), a group of talented fans have put together a remix album to celebrate the occasion.

Vampire Variations reinvents the soundtrack of the NES classic while taking a few additional elements from throughout the series. Listen to only half the album and you’ll get the wrong ending! Divided into two distinct musical acts, the album covers everything from “Rock and Orchestral to Jazz and Electronic”.

But don’t worry. Unlike Dracula’s castle, you won’t have to do anything fancy to unlock the inverted second act of this album. Just grab a whip and adventure into the album’s official site. Of course, if you’re too scared to walk in blind (and who can blame you?), you can prepare yourself with the teaser trailer below.

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Superlative Nintendo Entertainment System

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Superlatives are interesting things. Even though most reduce down to simply “better” or “best”, countless hundreds have become mainstays of the English lexicon. Just pick up any thesaurus and take a look. Seriously, try it. Oh, and when you’re done, look up the word “lexicon”. You know what it means? Thesaurus. I know, right? It’s all so meta. So meta in fact, it’s beyond meta. Fun fact: Meta comes from a Greek root meaning “beyond”. What does all this have to do with the Super Nintendo you ask? You’ve got some nerve mister.

One day, way back in the summer of 1986, my friend Franklin called me and said he had just got something called a “Nine Ten Doetainment Sister” for his birthday and that he wanted me to come over and “play it”. I had no idea what he was talking about. I assumed Franklin was high (again) and was seeing ‘skin spiders’ (again). But you know Franklin, what a nut. Anyway, I didn’t really have any friends and I was intrigued at this whole ‘Doetainment Sisters’ idea. So over I went. Once there, I discovered two things: 1) Franklins’ parents had actually got him a “Nintendo Entertainment System” for his birthday and, 2) Franklin wasn’t high at all. He was drunk. Very, very drunk. Seriously kids, stay in school.

That summer Franklin and I played his NES (a term I just invented just now) until school started. I remember it well. There were so many games. My favorite? It was a tie. Between all of them. I found it to be an amazing toy game system. It was better than an Odyssey, taped to the back of a ColecoVision, stapled to an Atari 2600. But as often happens, time passed and Franklin and his NES (mostly the latter) grew apart. Little did I know at the time, but the best was yet to come.

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What Metroid Did Right

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It is a hard thing for me to admit, but the original Metroid is a tough game to go back to. While the graphics and controls hold up well, its insane difficulty and incredibly tedious health replenishment make it a frustrating ride. But I’m not here to focus on the few bad things. I want to talk about the things it did amazingly right.

The 8-bit era was a time when many developers were unsure how to make games for the home market. Looking through the NES library, you’ll find a huge selection of the games, particularly the early ones, are ports of arcade classics. The quarter munching arcade mentality was so ingrained in developers that even some of the best entries on the NES still have that feeling that they are after your allowance.

Let’s look at what set Metroid apart from the pack.

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FOG Review: Mega Man 5 (NES)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

As the resident Mega Man fan here, you… oh wait, I guess Jesse is here too. As the resident other Mega Man fan here, you might think I love the series all over and I think it can do no wrong. I mean, I do maintain a Mega Man fansite and try to shill for it at every opportunity I get. But the truth is I’m pretty discerning in what I see as quality in games, and Mega Man 5 is an interesting case. While it was the first Mega Man game I ever owned and I do have fond memories of playing it, I’ve come to determine it’s one of the weakest games in the series.

It’s by no means a terrible game; it was derived from a tried and true formula and had the benefit of a few years of experience and fine tuning. It’s probably still one of the better NES games out there. But Mega Man 5 is also where the series really starts to run out of steam. If Mega Man 2 was lightning in a bottle, Mega Man 5 was a bottle opener. Had I not been 10 when I played this game, my perspective of the whole franchise might be wildly skewed from what it is today.

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FOG Review: Metal Storm (NES)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

By 1991, games on the NES were already starting to be overlooked. The onset of fancy new 16-bit game consoles like the Sega Genesis stole a lot of their thunder. Heck, the Super NES launch was right around the corner!

Even games that were critically successful would often fall to the wayside. Sadly, Metal Storm suffered this fate. It didn’t help that it was also published by Irem, the people that brought us Deadly Towers, the game popular satirist Seanbaby refers to as “the worst Nintendo Game of all time”.

The good news is Metal Storm is no Deadly Towers. It’s an action platformer where you control a mech that must navigate some very tricky levels.

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Random and K-Murdock Releasing Forever Famicom on June 1st

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Random and K-Murdock Release Forever Famicom

Looking for some dope rhymes and phat beats laid over the top of classic NES and SNES themes? Look no further, for Random (aka Mega Ran) and K-Murdock have been working on just that! The result of their efforts, Forever Famicom, is dropping to the public on June 1st.

Can’t wait a week? You’re in luck. The album is being released early in digital form to members of the Mega Ran message board who pre-order the album. You can join up and place your order here.

On Random’s official site, you can check out preview clips of all 14 tracks. The music samples lots of memorable tunes from games such as Earthbound, Star Fox, Little Nemo, Ducktales, and much more. If you enjoy nerdcore and videogame music, don’t miss it. And be sure to check out the full version of Dream Master (Little Nemo) embedded after the break.

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FOG Review: BurgerTime

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

BurgerTime is the kind of game that sounds ridiculous on paper, looks ridiculous on your screen, but is somehow completely addictive.

In an era where most games involved shooting aliens or ripping off Pac-Man, BurgerTime is about Hamburger construction.

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FOG Review: R.C. Pro-Am (NES)

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rc-pro-am-title

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

A lot of racing games came out for the NES, from Excitebike to Rad Racer and everything in-between. There was a surprisingly wide variety of them.

In 1988, Rare threw their hat into the racing ring (OK, that one got away from me) with R.C. Pro-Am, a racing game that revolved around remote controlled cars.

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Our Memories are Dirty Liars

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"Actual Game Graphics (as seen by my memories)"

"Actual Game Graphics (as seen by my memories)"

As the internet makes everyone’s voices heard more and more, whether it be through comment systems, forums, or social media sites, it’s interesting to see the different patterns that develop. One I’ve taken note of in the last couple of years is the inaccuracies of our memories. Yes, I say “our” because I’ve fallen into this same trap from time to time just like everyone has.

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FOG Review: Solstice: The Quest for the Staff of Demnos (NES)

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solstice-cover

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

At some point when I was hanging out with Dave at his place of employment, Gamer Time, someone traded in a game for the NES that I had never heard of, Solstice: The Quest for the Staff of Demnos. Having grown up with the system, it always fascinates me to find games that I completely missed as a kid.

The cover art, posted as the header for this review, gave us a good laugh. It also had the box and manual intact, which pushed my decision to buy the game over the top.

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