WingDamage - An Editorial Gaming Blog

An Editorial Gaming Blog

Posts Tagged ‘Nintendo’


The Thrill of the Hunt: Thoughts on being a Monster Hunter

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The Thrill of the Hunt: Thoughts on being a Monster Hunter

Much like Dragon Quest, the Monster Hunter series is one of the biggest names in gaming in Japan and almost unheard of in North America. Most people over here just don’t “get it”, and many of them don’t want to put forth the effort required in order to really understand what the game is all about. After all, even with more accessible entries in the series such as Monster Hunter Tri, there is still a very steep learning curve to overcome.

Originally I wanted to write a review of Monster Hunter Tri in order to spread the word. However, after over 100 hours of playing the game, I still haven’t experienced all it has to offer. I’ve come to realize, it’s not a traditional review that’s going to spark interest. My hopes are that by sharing the reasons that the series is so engaging (many of which are not immediately obvious to the new player), it will help more people realize the joys that can be found from becoming a Monster Hunter.
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Review: Sin & Punishment: Star Successor (Wii)

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Review Sin & Punishment: Star Successor (Wii)

Sin & Punishment: Star Successor is often referred to as a “dream sequel”. The original Sin & Punishment never made it to America in cartridge form, though it was later released on the Wii’s virtual console. It’s been a full decade since the release of the last game. Now in 2010, not only is there a sequel, it’s actually released outside of Japan.

For those not in the know, Sin & Punishment is a third-person rail shooter. In other words, it has more in common with Star Fox than House of the Dead. Quite possibly the best way to describe it is to take a Bullet-Hell SHMUP, combine it with a Run ‘n Gun game such as Contra, then put that in a 3D space.

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FOG Review: Donkey Kong Country (SNES)

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Donkey Kong Country Review (SNES)

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Back in the glory days, when companies would send out VHS tapes to promote their games, there was Donkey Kong Country. Rare took the series from its arcade roots and transformed it into a platformer, boasting revolutionary 3D graphics without the need for additional hardware.

The premise is simple. The Kremlings, a group of reptilian creatures, have stolen Donkey Kong’s giant banana hoard. With the help of his friend, Diddy, they must go through each stage, defeat a boss, and get more bananas back.

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Anticipated Wii Games of Q3 2010

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Anticipated Wii Games of Q3 2010

Ok, so Metroid: Other M didn’t come out last quarter. Is anybody really that surprised it got delayed? Fortunately, we get it in the third quarter (we hope) along with a slew of other promising titles. Head past the break for our full list of anticipated Wii games for Q3 2010.

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How Did We Do? E3 2010 Prediction Results

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E3 is finally over. Lots of exciting announcements were made as well as some not so exciting ones, WingDamage actually had somebody providing coverage this year, and people made fools of themselves dancing in front of cameras from the future. But what of our predictions? Did any of them come true?

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Impressions from E3 2010 – Part 3

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With E3 having come and gone now, I do miss it a little. By all means, it was no walk in the park. Driving around busy downtown LA looking for parking, wading through crowds of gamers, and sitting in lines for upwards of an hour just to try a game for ten minutes; it’s a lot of work. And yet somehow I feel like I came back too soon. Sure, it was fun to try out a lot of cool games before they release, but there was also an energy in the air that I miss being a part of.

At any rate, I must give sincere thanks to Capcom, especially Joveth “jgonzo” Gonzales. Due to my large involvement with The Mega Man Network, and promoting Mega Man in general, they offered me a pass as a way of saying thanks for the support. I am very humbled to know how much they appreciate the work I do, which has never struck me as anything incredible. Still, it’s unfortunate that none of Capcom’s announcements pertained to Mega Man… but I’m thankful all the same! Above is me on Capcom*Unity’s E3 stream with jgonzo and Noah, another Capcom fan. Sadly, I don’t recall what was said to make jgonzo produce such an awful expression.

Also deserving of thanks is my good pal Cheston, who accompanied me and helped out with some of the expenses, and more of the driving around. He also acted as our eyes as assistant media coordinator and took many of the photos we’ve used here in our reports. Cheston is getting married next month, so this may have been our last big adventure. But who knows! Couldn’t have done it without you, man. Congrats on tying the knot.

Finally, I guess I should thank the WingDamage crew for giving me a podium to express my experiences, since they wouldn’t really fit on TMMN. But having gotten to know Jesse and Jonah… yeah, I dunno. They’re sketchy to me. Anyway, enough sentimental crap. To close things up, I’m taking a look at Hard Corps: Uprising, The Legend of Zelda: Skyward Sword, Metroid: Other M, Dead Rising 2, and Marvel vs Capcom 3.

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Impressions from E3 2010 – Part 2

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Hands-On Impressions from E3 2010 – Part 2

As I mentioned yesterday, finding out when and where to eat at E3 is important business. While there is food on site, like at the Convention Center’s Galaxy Cafe, it’s just so-so and fairly overpriced. “Either eat on a budget or pay for a decent meal,” is my motto. But what’s the best way to go?

On day one, after exploring the grounds a bit, my friend and I left the Convention Center and found our way to Lucky Strike Lanes & Lounge. They offered an $8 lunch special that included a round of bowling (yes, there are lanes on the site). That atmosphere was very laid back and comfortable, and the cheeseburger and fries were very satisfying. Sadly, we had no time for bowling. A fine meal, but a little pricey and time consuming.

For day two we decided to go totally budget. Unfortunately, there isn’t any fast food around the Convention Center, but we were still in luck. To promote the game Homefront, an upcoming FPS about North Korea taking over the US in the future, THQ subsidized a traveling food vendor to sell themed food items, like Korean BBQ tacos and kimchi quesadillas (clever, if not controversial). The food was pretty good for its simplicity, and two tacos and a quesadilla cost a mere $4.

But the best way to go is eating for free, though this may take investigation and connections. When we finally found Activision’s area (which was separate from the two main halls) and saw a presentation for Call of Duty: Black Ops, we realized they were serving free pizza. It was awful, but shoot, it was free. A little later we got free beef and cheddar sandwiches from Capcom, as we were invited to their swanky special event on site. I should also mention that there are plenty of people in and near the Convention Center who will give away free energy drinks, so keep your eyes peeled for them.

Boy, all this talk is making me hungry. Let’s get on with some games. Today I’m here to give impressions on NBA Jam, Bionic Commando ReArmed 2, Okamiden, Ghost Trick and Sengoku Basara: Samurai Heroes. And yeah, that’s me and Charles Martinet up top! Woohoo!

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Impressions from E3 2010 – Part 1

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Hands-On Impressions from E3 2010

E3 is one of those events where you’re really obligated to have a plan. There is so much to see and you only have twenty-one hours to see it. While this may seem like a lot of time, the most sought after exhibits will often have at least an hour’s wait.

Do you tackle those big attractions first, or do you go after the smaller games in hopes the lines will break off later? Do you go after the games you’re interested in first, or the games you know are major attractions? Do you eat the crappy, overpriced food at the event for lunch, or do you leave to get better food but take up more time?

Regardless of what you decide, any semblance of a plan tends to go out the window on the first day, when you finally arrive and just breathe in all that’s happening. On my first day, it was all about getting a feel for things and finding out where everything was. Aside from checking out the 3DS, which was one of the top things I wanted to do, I didn’t really try any games. The first day was also the shortest.  But after I got my bearings, the second and third days became all about playing games.

Head past the break to read about Sonic the Hedgehog 4: Episode 1, Batman: The Brave and the Bold: The Videogame, Castlevania: Harmony of Despair, Kirby’s Epic Yarn, and Donkey Kong Country Returns.

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Hands-On Impressions: Nintendo 3DS

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Hands-On Impressions: Nintendo 3DS E3 2010

My first day at E3 was essentially all about getting my feet wet.  I didn’t line up to play games so much as I explored the premises and got a good idea what was around.  It’s been a pretty lively event, and one that only got busier as the day wore on.  But one thing I did manage to take a stab at, the one thing I was prepared to do when I knew I was going to E3, was trying out Nintendo’s 3DS.

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Review: Super Mario Galaxy 2 (Wii)

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Review: Super Mario Galaxy 2 (Wii)

First I was pissed off, I was agonized. Kept thinking how much fun you were, but at 97 stars I died. But I spent so many nights thinking how you did me wrong, and I grew strong. I learned how to carry on. And now you’re back from outer space. I just walked in to find you here with that sad look upon your face. I should have changed that stupid lock. I should have made you leave your key. If I’d known for just one second you’d be back here with Yoshi.

Super Mario Galaxy, and really 3D Mario in general, is one of those weird games for me. While I’ve been a big Mario fan from my scrappy youth, Super Mario 64 just didn’t gel with me. It was fun, but awkward. And for every one thing about it I came to like, there was something else that wanted to prevent me from fully enjoying the game.

Apparently, Nintendo seems to feel there are a lot of people like me out there since, with Super Mario Galaxy, they’ve strived to pull in their Wii Sports and New Super Mario Bros.-loving expanded audience. They’ve done this by throwing in 2D oriented stage segments, by making spherical levels that are hard to get lost on, by making the camera better, and by making the controls simpler.

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