Posts Tagged ‘PC’
Review: Star Wars: The Force Unleashed: Ultimate Sith Edition (Xbox 360, PC, PS3)
Star Wars: The Force Unleashed is one of those titles that I missed the first time around. I think a lot of it had to do with being burned out on Star Wars in general. There has certainly been an over-saturation of the franchise leading up to, and ever since, the prequel movies.
However, I am a long time fan of the original trilogy, as well as many of the “expanded universe” novels. It was always my plan to go back to The Force Unleashed and the Ultimate Sith Edition was the perfect excuse to do so.
Review: Sonic & SEGA All-Stars Racing (Xbox 360, Wii, PS3, PC, DS)
“Kart Racers” as a genre have a bad rap. Back when Nintendo had success with the original Mario Kart, everyone wanted a piece of that hot, mascot racing action. The sad thing is that nearly every one of these attempts have failed. From Star Wars: Super Bombad Racing to M&M’s Kart Racing, most entries in the genre have been groan inducing.
Because of this, my hopes were pretty low for Sonic & SEGA All-Stars Racing, but the addition of some very nostalgic Dreamcast characters drew me in. The first time I saw a screen-shot of Ryo Hazuki on his motorcycle, I knew I’d be playing this game one way or the other.
Why the PC Will Always Play 2nd Fiddle (For Me)
Most of the time, the Wingdamage offices are filled with sunshine, lollipops. But today I stand in defiance of that harmony. I read spambot’s article and I find myself at the opposite end of the spectrum. Like the Pink and Orange hungry hungry hippos, we are staring at each other across a chasm of differences.
The PC will never replace the console for me. As much as I enjoy services like Steam, GOG, and Gametap the PC is always my second choice for gaming.
The Death And Return of PC Gaming (For Me)
Growing up playing games exclusively on consoles, the world of PC Gaming was a complete mystery to me for a long time. I would see boxes for these strange and unknowable products at my local Walden Software, but had no idea what strange and wondrous treasures might lay inside.
As I got older and time marched on into the early 90’s, more classes at school started having computers in them. I was fascinated by them, probably because we didn’t have one at home. In junior high and high school, I would take every computer class I could get my grubby scheduling sheet on.
Sometimes in these classes, when we were really lucky, the computers would even have games on them.
Review: Mass Effect 2 (Xbox 360, PC)
Last May, I finally got around to finishing the original Mass Effect. This was mostly so I could do a write-up on the game for WingDamage.
Boy, am I ever glad I did. As I mentioned in that review, I was very interested to see how things were going to shake out in the sequel. Bioware had mentioned that you would be able to transfer your save file from the original game into Mass Effect 2. What I thought that meant was that your character would look the same and maybe a few key decisions would carry over. The reality blew my mind.
Review: Machinarium (PC)
Games can grip you for many reasons; good stories and characters, interesting gameplay, or a fun setting to name just a few. With their independent title, Machinarium, Amanita Design has combined a point and click adventure game with traditional puzzles and an entertaining story of lost love and robots.
Review: Left 4 Dead 2 (Xbox 360, PC)
When Valve first announced a sequel to their popular co-op FPS, Left 4 Dead, their was an uprising in the Steam community. Gamers were crying fowl, saying that Valve had broken their promises and their hearts.
Why isn’t this DLC? You PROMISED! They cried.
Some even started a boycott group on Steam that is currently over 30,000 strong. Never mind that the first random group member I clicked on has logged over fifty hours in Left 4 Dead 2, and the second random person I clicked on had over two-hundred hours in the main game and over eighty in the authoring tools (used for modding).
Review: Small Worlds (PC)
Small Worlds is a browser based casual platformer that was created for the Jay is Games “Casual Gameplay Design Competition #6″. While it can be finished in just a few minutes, it is one that has stuck with me for days.
You are alone on what appears to be some sort of science fiction base. The base appears to have sustained heavy damage and it’s up to you to restore power to one escape pod. You do so by traveling into different worlds where missing pieces of the station have been lost.
Review: Tales of Monkey Island: The Siege of Spinner Cay (PC)

“Can I have that bucket?”
“Why?”
“Because it’s there.”
“Tales of Monkey Island: The Siege of Spinner Cay”, the second episode in Telltales new Monkey Island episodic series, picks up immediately where the first game left off. While most Telltale episodic games can be played out of order without leaving the player completely lost, this is not the case with Tales. These episodes are written along the lines of old movie serials.
Review: Blueberry Garden (PC)

“Blueberry Garden” was developed by Erik Svedang with music by Daduk. The game was the winner of the Independent Games Festival 2009 Seumas McNally Grand Prize. This places it in such lofty company as “Crayon Physics Deluxe,” “Aquaria,” and “Darwinia.” So what is Blueberry Garden and what makes it so unique and fun?








2009: A Space Year in Review
The WingDamage Staff Picks Their Favorite Games of 2009
Anticipated Games of Q1 2010