WingDamage - An Editorial Gaming Blog

Gaming News, Reviews, & Editorials

Posts Tagged ‘Point and Click’


FOG Review: Indiana Jones and the Fate of Atlantis (PC)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

In 1992, when adventure games still reigned supreme with PC gaming nerds, LucasArts released one of their most beloved titles, Indiana Jones and the Fate of Atlantis. It had everything a fan of both the adventure genre and the Indiana Jones movies could want.

You get to play as Indiana, traveling the world, fighting Nazis and solving the mystery of a lost civilization. What more could a fan ask for?

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Review: Scarlett and the Spark of Life: Episode 1 (iPhone)

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As a device, the iPhone’s touch screen lends itself well to many games that would normally use mouse clicks for interaction. It is sort of a no-brainer that many adventure games are being brought over to the device. Largely, these are ports of older, “classic” games in the genre.

While it’s nice to be able to whip out The Secret of Monkey Island whenever you want, I was curious when we were finally going to see some new games in the genre show up on the iDevices.

Launching Pad Games thought the same thing, which leads us to a completely original iPhone Adventure Game, specifically designed for iPhone, Scarlett and the Spark of Life: Episode 1.

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Review: Machinarium (PC)

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machinarium-box

Games can grip you for many reasons; good stories and characters, interesting gameplay, or a fun setting to name just a few. With their independent title, Machinarium, Amanita Design has combined a point and click adventure game with traditional puzzles and an entertaining story of lost love and robots.

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MixnMojo.com Secret History Illustrations

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Mixnmojo art by Colin Panetta

Hey WingerDamagees. (Is there a good phrase for the readers of this site yet?) This is MrColinP, taking a quick reprieve from my temporary Wing Damage exile to let you know about a series of LucasArts themed illustrations that I just completed for the great LucasArts and post-LucasArts centered news site MixnMojo.com. It’s been a dang eventful and joyous few months for MixnMojo and the fans of what they cover, what with the new Monkey Islands, the imminent arrival of Brutal Legend, the comparatively quiet release of A Vampyre Story and the just previewed DeathSpank.

MixnMojo is running a series of retrospectives on each of the classic LucasArts adventure games and were nice enough to let me do illustrations for three of them. Three of the best ones, actually. Links below the break.

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Review: Tales of Monkey Island: The Siege of Spinner Cay (PC)

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tales-of-monkey-island-the-siege-of-spinner-cay

“Can I have that bucket?”

“Why?”

“Because it’s there.”

“Tales of Monkey Island: The Siege of Spinner Cay”, the second episode in Telltales new Monkey Island episodic series, picks up immediately where the first game left off. While most Telltale episodic games can be played out of order without leaving the player completely lost, this is not the case with Tales. These episodes are written along the lines of old movie serials.

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Review: The Secret of Monkey Island: Special Edition (Xbox 360, PC)

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secret of Monkey Island Special edition review wingdamage.com

As I mentioned in my review of “Tales of Monkey Island: Launch of the Screaming Narwhal“, I am new to the whole Monkey Island franchise. Not to say I’m new to adventure games, I just somehow missed this series the first time around.

It was great to be able to catch up on a game that I’ve been wanting to play for several years. I also wanted to be able to be able to compare both the original and Special Edition, so I played through both versions. The original on PC and SE on the Xbox 360.

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Review: Tales of Monkey Island: Launch of the Screaming Narwhal (PC)

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"Here There Be Monkeys"

"Here There Be Monkeys"

Can I first start by saying, seeing the Lucasarts logo at the front of an adventure game again really gave me a warm fuzzy feeling? Because it did.

Now it is time to come clean. While I love Lucasarts’ classic adventure games, pirates, and comedies, I have never actually played a Monkey Island game. This gave me a unique perspective going in to the new “Tales of Monkey Island: Launch of the Screaming Narwhal”, the first in a new episodic series from Telltale games.

In a way I’m glad, as the game did not have to live up to some high bar it’s predecessors have set for many gamers. I have played several of the Telltale adventure games already, so there is the second bar, another high one, that I’m sure many will be judging this game by.

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2 Player Review: Ben There, Dan That (PC)

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"Not Shy About Their Love"

"Not Shy About Their Love"

2 Player Reviews” is a series of articles in which two members of the Wing Damage staff separately review a game, so as to give our readers multiple perspectives on the subject matter.

Player 1 – Jonah “spambot” Gregory

One of the bigger disappointments in gaming over the last several years, for me, has been the lack of new and creative adventure games. They are finally starting to get a small comeback through the efforts of companies like Telltale Games, but for some of us, they never really went anywhere.

The independent gaming scene has seen adventure games flourish. Many fan projects have been started, and many have died, never to be finished. I find it even more exciting when an original IP comes along that can give you not only an entertaining game, but a big dose of nostalgia to boot. Enter Zombie-Cow Studios, home of “Ben There, Dan That“.

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