Posts Tagged ‘project natal’
How Did We Do? E3 2010 Prediction Results

E3 is finally over. Lots of exciting announcements were made as well as some not so exciting ones, WingDamage actually had somebody providing coverage this year, and people made fools of themselves dancing in front of cameras from the future. But what of our predictions? Did any of them come true?
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E3 2010 Predictions

This years Electronic Entertainment Expo (E3) is just around the corner! Just like last year, we here at WingDamage are going to throw down some predictions. Will we make total fools of ourselves? Will we make people suspicious that we have psychic powers? Only time will tell!
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Effective Use of Motion Controls

Three years after the launch of the Nintendo Wii, I think most of us are able to admit that motion controls are not a fad that will disappear overnight. Nintendo has had incredible success with their system and now Microsoft and Sony both have motion-based peripherals on the horizon for 2010.
But motion-based gameplay is tricky business. Much like the strange features of the DS (two screens, microphone, touch screen, etc.), it has taken time for developers to learn how to develop different kinds of games that make use of these strange and exciting new input devices.
Game Idea: Project Natal Dance Battle

One of the purest joys in life is watching terrible dancers try to dance. Horrible rhythm, weird contortions, the gasps for breath, even the overly passionate closed eyes (as though the music is causing physical pain). I love it all. I could watch it for as long as they have it on.
That is why I think the following game idea is so amazing.







