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	<title>WingDamage.com &#187; Resident Evil</title>
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		<title>How Did We Do? E3 2010 Prediction Results</title>
		<link>http://www.wingdamage.com/how-did-we-do-e3-2010-prediction-results/</link>
		<comments>http://www.wingdamage.com/how-did-we-do-e3-2010-prediction-results/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 19:00:24 +0000</pubDate>
		<dc:creator>The Wing Damage Staff</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Electronic Entertainment Expo]]></category>
		<category><![CDATA[f-zero]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Marvel Vs Capcom 3]]></category>
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		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Predictions]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=7491</guid>
		<description><![CDATA[E3 is finally over. Lots of exciting announcements were made as well as some not so exciting ones, WingDamage actually had somebody providing coverage this year, and people made fools of themselves dancing in front of cameras from the future. But what of our predictions? Did any of them come true? Jesse &#8220;Main Finger&#8221; Gregory [...]]]></description>
			<content:encoded><![CDATA[<p><img title="E3 2010 Predictions" src="http://www.wingdamage.com/wp-content/uploads/2009/05/e3expo.jpg" alt="" width="500" height="290" /></p>
<p>E3 is finally over. Lots of exciting announcements were made as well as some not so exciting ones, WingDamage actually <a title="E3 2010" href="http://www.wingdamage.com/tag/e3-2010/">had somebody providing coverage this year</a>, and people made fools of themselves dancing in front of cameras from the future. But what of our predictions? Did any of them come true?</p>
<h3><img title="More..." src="http://www.wingdamage.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-7491"></span>Jesse &#8220;Main  Finger&#8221; Gregory</h3>
<p><strong>What will really happen:</strong><br />
<a title="3DS" href="http://www.wingdamage.com/tag/3ds/">3DS</a> shown alongside  some games making use  of the new tech. Will be playable on show floor.</p>
<p><span style="color: #800000;">The 3DS was indeed playable on the show floor. In fact, <a title="Posts by Adam" href="http://www.wingdamage.com/author/heatman/">Adam</a> got some <a title="Hands-On Impressions: Nintendo 3DS " href="http://www.wingdamage.com/hands-on-impressions-nintendo-3ds/">hands-on time</a> with it himself! While most of what was shown consisted of tech demoes, there were a few playable games such as <em>Star Fox 64 3D</em>.</span></p>
<p>3DSWare Shop will be revealed as well as video  streaming or  downloading and publication reading features. Music  streaming and other  DSi features will all be included, too.</p>
<p><span style="color: #800000;">Online features were not discussed in detail. However, 3D movies were shown on the system with great results.</span></p>
<p><em>Zelda Wii </em>will be shown, but won&#8217;t be playable on the show  floor afterall.</p>
<p><span style="color: #800000;">Actually, it was playable just like they said it would be. But it did get delayed to 2011 unsurprisingly.</span></p>
<p>New  <a title="F-Zero" href="http://www.wingdamage.com/tag/f-zero/"><em>F-Zero</em></a> game  to commemorate 20th anniversary of series</p>
<p><span style="color: #800000;">While many other Nintendo franchises received a glorious return to form, <em>F-Zero</em> was completely absent from E3.</span></p>
<p>Some sort of  Vitality Sensor related software</p>
<p><span style="color: #800000;">The Vitality Sensor wasn&#8217;t even mentioned.</span></p>
<p><a title="Nintendo" href="http://www.wingdamage.com/tag/nintendo/">Nintendo</a> manages  to not show a new  Wii peripheral (crazy, I know)</p>
<p><span style="color: #800000;">It&#8217;s true!</span></p>
<p>New Wii Motion+ Software besides <em> Zelda Wii</em></p>
<p><span style="color: #800000;">Not much, but <em>Conduit 2 </em>and <em>Fling Smash </em>will both use Wii Motion +.</span></p>
<p><em>WiiParty </em>will make people ignore anything good coming  out  of the Nintendo conference in favor of making fun of another  minigame  collection</p>
<p><span style="color: #800000;">While <em>WiiParty </em>was shown, Nintendo showed so many titles people wanted to see that it actually satisfied the majority and people were able to put their cynicism aside.</span></p>
<p><a title="Capcom" href="http://www.wingdamage.com/tag/capcom/">Capcom</a> announces  sequel to a major franchise handled  by a Western developer: <em>Resident  Evil 6</em>, includes moving and shooting at  the same time</p>
<p><span style="color: #800000;">Capcom did announce a new <em>RE</em> game, <em>Resident Evil: Revelations</em>, but details on who is working on it are unknown.<br />
</span></p>
<p>PSP <em><a title="Resident Evil" href="http://www.wingdamage.com/tag/resident-evil/">Resident Evil</a> </em>spinoff shown</p>
<p><span style="color: #800000;">The PSP <em>Resident Evil </em>still hasn&#8217;t been seen mentioned since E3 2009.</span></p>
<p><em><a title="Marvel vs Capcom 3" href="http://www.wingdamage.com/tag/marvel-vs-capcom-3/">Marvel vs  Capcom 3</a> </em>playable on Show Floor</p>
<p><span style="color: #800000;">Indeed it was. In fact, Adam got some hands-on time with it.</span></p>
<p>Actual gameplay of <em>The Last Guardian </em>shown</p>
<p><span style="color: #800000;">Sadly, no. Maybe at TGS?</span></p>
<p>Lots of <a title="Project Natal" href="http://www.wingdamage.com/tag/project-natal/">Natal</a> and <a title="Playstation Move" href="http://www.wingdamage.com/tag/playstation-move/">Move</a> info, including actual retail software from third party developers (but  probably nothing groundbreaking)</p>
<p><span style="color: #800000;">Multiple dancing games (yay?), and <em>Children of Eden</em>. Some others, too.</span></p>
<p><em><a title="Halo: Reach" href="http://www.wingdamage.com/tag/halo-reach/">Halo:  Reach</a> </em>campaign  shown off</p>
<p><span style="color: #800000;">Yup, and it includes space dogfights.</span></p>
<p>First glimpse of <em>Metal Gear Rising</em></p>
<p><span style="color: #800000;">A trailer showcased the game&#8217;s focus on being able to &#8220;cut anything&#8221;.</span></p>
<p><strong>Wishful  thinking:</strong><br />
OMG <a title="Mega Man Legends 3" href="http://www.wingdamage.com/tag/mega-man-legends-3/"><em>MEGA MAN  LEGENDS 3</em></a>!!!1!!</p>
<p><span style="color: #800000;">Keep dreaming!</span></p>
<p>Capcom&#8217;s new Western  Developed sequel is <em>Strider</em></p>
<p><span style="color: #800000;">Nope.</span></p>
<p>Treasure to work on next <em><a title="Star Fox" href="http://www.wingdamage.com/tag/star-fox/">Star Fox</a> </em>game</p>
<p><span style="color: #800000;">No, sir.</span></p>
<p>New <em> Zone of the Enders </em>finally official</p>
<p><span style="color: #800000;">You wish.</span></p>
<h3>Jonah &#8220;spambot&#8221; Gregory</h3>
<p>Nintendo will show off several cool looking, core games, including <em> Pikmin 3</em>. The internet will say they are shocked to see a  non-casual  game on the Wii and that the graphics look good, to which  they will  quickly add &#8220;For a Wii game&#8221; so as to maintain their &#8220;street  cred&#8221;.</p>
<p><span style="color: #800000;"><em>Pikmin 3</em> was not shown. Many cool looking, core games where shown, though, and many people were genuinely surprised and impressed.</span></p>
<p>Sony  &amp; Microsoft will try to convince us that motion gaming is  going to  revolutionize the industry (again); especially because of  (wait for it)  new 3D technology that they will both introduce at the  show. They will  try to play it up, but it will be either impracticable  for home use or  technologically underwhelming.</p>
<p><span style="color: #800000;">Sony &amp; Microsoft did have a huge emphasis on motion gaming. However, only Sony made a big push for 3D which, after Nintendo&#8217;s glasses-less 3D, was met with a lukewarm response.</span></p>
<p>The most talked about game at the  show will once again be something  creative and interesting from a 3rd  party or indie developer that no  one has ever heard of; probably  involving cute characters and a concept  that, when you try to explain it  to your peers, makes you sound like a  crazy person.</p>
<p><span style="color: #800000;">While they may not be the &#8220;most talked about&#8221;, Rock of Ages and Journey certainly fit the bill as games by independent developers with unique premises and some definite buzz surrounding them.</span></p>
<p><strong>Stuff I Want to See Announced</strong></p>
<p><em>Borderlands 2</em>. Addition of character creation, addition of  armor loot that shows on character models. Guns that shoot guns that  shoot armor onto your allies?</p>
<p><span style="color: #800000;">Sorry!</span></p>
<p><em>Pac-Man CE 2: Pac-Harder</em>. They already said there is some new  big surprise in store for <em>Pac-Man</em>. I want another game as amazing as <em> Pac-Man CE</em>.</p>
<p><span style="color: #800000;">Actually, <em>Pac-Man Championship Edition DX</em> is coming this fall. Looks like you got your wish.</span></p>
<p><em>Mass Effect 3</em>. We all know it&#8217;s coming. A tease from Bioware  would not be unexpected, nor unwelcome.</p>
<p><span style="color: #800000;">All in due time.</span></p>
<p>PSN Download service for PS2 games. It seems inevitable because of  the lack of backwards compatibility, but Sony has still never done  anything with it. Now is the time, Sony.</p>
<p><span style="color: #800000;">Just Dreamcast downloads for now.</span></p>
<h3>Dave &#8220;shaolinjesus&#8221; Corvin</h3>
<p>Riding off the success of <em><a title="Red Dead Redemption" href="http://www.wingdamage.com/tag/red-dead-redemption/">Red Dead  Redemption</a>, </em>Rockstar will announce <em>GTA  5</em>. When asked  about the setting and story for the game, Sam Houser,  President of  Rockstar, mumbles something about stealing cars and goes  back to  swimming in a pile of money, Scrooge McDuck style.</p>
<p><span style="color: #800000;">It will probably still happen, but at a later date.</span></p>
<p>In a  move that surprises exactly no one, Capcom will announce <em>Super  Street  Fighter 4 Tournament Edition.</em></p>
<p><span style="color: #800000;">Close! <em>Super Street Fighter IV 3DS</em> was revealed, adding yet another system the game can be found on that isn&#8217;t the Wii.</span></p>
<p>Following in <em>Killzone 3</em>&#8216;s footsteps, a  3D <em>Resistance 3 </em>will  be announced featuring 16-player co-op.</p>
<p><span style="color: #800000;">No-go for now.</span></p>
<p>In  an effort to compete with Apple, Nintendo&#8217;s 3Ds will pack some   unexpected power. The system will be twice as powerful as an N64  with a   much larger hard drive.</p>
<p><span style="color: #800000;">The 3DS did pack quite a punch. While we don&#8217;t have details on the internal storage, the graphics look stunning.</span></p>
<p>EA announces a new freakin&#8217; <em>Burnout</em>.  Sadly, it won&#8217;t be  developed by Criterion since they are busy working on  the new <em>Need  for Speed </em>game.</p>
<p><span style="color: #800000;">Nope.</span></p>
<p>With the <a title="OnLive" href="http://www.wingdamage.com/tag/onlive/">OnLive</a> gaming  service  launching during the show I expect a full on <a title="Rex  Ryan" href="http://leibrockk.files.wordpress.com/2009/12/large_rex-ryan514.jpg">Rex  Ryan</a> style media blitz.</p>
<p><span style="color: #800000;">OnLive was definitely there, but the appearance didn&#8217;t garner much attention.</span></p>
<p><strong>Wishful Thinking:</strong><br />
In a move that  brings tears to the eyes of gamers everywhere, Capcom  and Nintendo  partner up to bring the world <em>Capcom vs Nintendo</em>.</p>
<p><span style="color: #800000;">Someday&#8230; someday&#8230;</span></p>
<p>Nintendo  realizes there is a dump truck full of cash to be made and  decides to  make <em>New Super Mario Bros. 2</em>.</p>
<p><span style="color: #800000;">The made <em>New Super Donkey Kong Contrio Bros.</em> instead.</span></p>
<p>Fans of Giant Mechs and EXPLOSIONS  rejoice as Microsoft announces <em>Mechassault  3</em>.</p>
<p><span style="color: #800000;">Negatory.</span></p>
<p><strong>Probably won&#8217;t  happen, but:</strong><br />
Microsoft brings back some of their forgotten franchises: <em> Bloodwake</em>,  <em>Quantum Redshift</em>, and <em>Blinx</em>. Voodoo Vince is seen crying  in a  corner.</p>
<p><span style="color: #800000;">They&#8217;ll stay forgotten for now.</span></p>
<p style="text-align: center;">&#8212;&#8212;&#8211;</p>
<p>Well, it looks like we did manage to get some things right. We also got a lot of things wrong, though. Better luck next year, I guess!</p>
]]></content:encoded>
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		<title>E3 2010 Predictions</title>
		<link>http://www.wingdamage.com/e3-2010-predictions/</link>
		<comments>http://www.wingdamage.com/e3-2010-predictions/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 12:00:47 +0000</pubDate>
		<dc:creator>The Wing Damage Staff</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Electronic Entertainment Expo]]></category>
		<category><![CDATA[f-zero]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Marvel Vs Capcom 3]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Predictions]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=7146</guid>
		<description><![CDATA[This years Electronic Entertainment Expo (E3) is just around the corner! Just like last year, we here at WingDamage are going to throw down some predictions. Will we make total fools of ourselves? Will we make people suspicious that we have psychic powers? Only time will tell! Jesse &#8220;Main Finger&#8221; Gregory What will really happen: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="E3 2010 Predictions" src="http://www.wingdamage.com/wp-content/uploads/2009/05/e3expo.jpg" alt="" width="500" height="290" /></p>
<p>This years Electronic Entertainment Expo (E3) is just around the corner! Just like last year, we here at WingDamage are going to throw down some predictions. Will we make total fools of ourselves? Will we make people suspicious that we have psychic powers? Only time will tell!</p>
<h3><span id="more-7146"></span>Jesse &#8220;Main Finger&#8221; Gregory</h3>
<p><strong>What will really happen:</strong><br />
<a title="3DS" href="http://www.wingdamage.com/tag/3ds/">3DS</a> shown alongside some games making use  of the new tech. Will be playable on show floor.</p>
<p>3DSWare Shop will be revealed as well as video  streaming or downloading and publication reading features. Music  streaming and other DSi features will all be included, too.</p>
<p><em>Zelda Wii </em>will be shown, but won&#8217;t be playable on the show floor afterall.</p>
<p>New  <a title="F-Zero" href="http://www.wingdamage.com/tag/f-zero/"><em>F-Zero</em></a> game to commemorate 20th anniversary of series</p>
<p>Some sort of  Vitality Sensor related software</p>
<p><a title="Nintendo" href="http://www.wingdamage.com/tag/nintendo/">Nintendo</a> manages to not show a new  Wii peripheral (crazy, I know)</p>
<p>New Wii Motion+ Software besides <em> Zelda Wii</em></p>
<p><em></em><em>WiiParty </em>will make people ignore anything good coming out  of the Nintendo conference in favor of making fun of another minigame  collection</p>
<p><a title="Capcom" href="http://www.wingdamage.com/tag/capcom/">Capcom</a> announces sequel to a major franchise handled  by a Western developer: <em>Resident Evil 6</em>, includes moving and shooting at  the same time</p>
<p>PSP <em><a title="Resident Evil" href="http://www.wingdamage.com/tag/resident-evil/">Resident Evil</a> </em>spinoff shown</p>
<p><em><a title="Marvel vs Capcom 3" href="http://www.wingdamage.com/tag/marvel-vs-capcom-3/">Marvel vs Capcom 3</a> </em>playable on Show Floor</p>
<p>Actual gameplay of <em>The Last Guardian </em>shown</p>
<p>Lots of <a title="Project Natal" href="http://www.wingdamage.com/tag/project-natal/">Natal</a> and <a title="Playstation Move" href="http://www.wingdamage.com/tag/playstation-move/">Move</a> info, including actual retail software from third party developers (but probably nothing groundbreaking)</p>
<p><em><a title="Halo: Reach" href="http://www.wingdamage.com/tag/halo-reach/">Halo:  Reach</a> </em>campaign shown off</p>
<p>First glimpse of <em>Metal Gear Rising</em></p>
<p><strong>Wishful  thinking:</strong><br />
OMG <a title="Mega Man Legends 3" href="http://www.wingdamage.com/tag/mega-man-legends-3/"><em>MEGA MAN LEGENDS 3</em></a>!!!1!!</p>
<p>Capcom&#8217;s new Western  Developed sequel is <em>Strider</em></p>
<p><em></em>Treasure to work on next <em><a title="Star Fox" href="http://www.wingdamage.com/tag/star-fox/">Star Fox</a> </em>game</p>
<p>New <em> Zone of the Enders </em>finally official</p>
<h3>Jonah &#8220;spambot&#8221; Gregory</h3>
<p>Nintendo will show off several cool looking, core games, including <em> Pikmin 3</em>. The internet will say they are shocked to see a non-casual  game on the Wii and that the graphics look good, to which they will  quickly add &#8220;For a Wii game&#8221; so as to maintain their &#8220;street cred&#8221;.</p>
<p>Sony  &amp; Microsoft will try to convince us that motion gaming is going to  revolutionize the industry (again); especially because of (wait for it)  new 3D technology that they will both introduce at the show. They will  try to play it up, but it will be either impracticable for home use or  technologically underwhelming.</p>
<p>The most talked about game at the  show will once again be something creative and interesting from a 3rd  party or indie developer that no one has ever heard of; probably  involving cute characters and a concept that, when you try to explain it  to your peers, makes you sound like a crazy person.</p>
<p><strong>Stuff I Want to See Announced</strong></p>
<p><em>Borderlands 2</em>. Addition of character creation, addition of armor loot that shows on character models. Guns that shoot guns that shoot armor onto your allies?</p>
<p><em>Pac-Man CE 2: Pac-Harder</em>. They already said there is some new big surprise in store for Pac-Man. I want another game as amazing as Pac-Man CE.</p>
<p><em>Mass Effect 3</em>. We all know it&#8217;s coming. A tease from Bioware would not be unexpected, nor unwelcome.</p>
<p>PSN Download service for PS2 games. It seems inevitable because of the lack of backwards compatibility, but Sony has still never done anything with it. Now is the time, Sony.</p>
<h3>Dave &#8220;shaolinjesus&#8221; Corvin</h3>
<p>Riding off the success of <em><a title="Red Dead Redemption" href="http://www.wingdamage.com/tag/red-dead-redemption/">Red Dead Redemption</a>, </em>Rockstar will announce <em>GTA  5</em>. When asked about the setting and story for the game, Sam Houser,  President of Rockstar, mumbles something about stealing cars and goes  back to swimming in a pile of money, Scrooge McDuck style.</p>
<p>In a  move that surprises exactly no one, Capcom will announce <em>Super Street  Fighter 4 Tournament Edition.</em></p>
<p>Following in <em>Killzone 3</em>&#8216;s footsteps, a  3D <em>Resistance 3 </em>will be announced featuring 16-player co-op.</p>
<p>In  an effort to compete with Apple, Nintendo&#8217;s 3Ds will pack some  unexpected power. The system will be twice as powerful as an N64  with a  much larger hard drive.</p>
<p>EA announces a new freakin&#8217; <em>Burnout</em>.  Sadly, it won&#8217;t be developed by Criterion since they are busy working on  the new <em>Need for Speed </em>game.</p>
<p>With the <a title="OnLive" href="http://www.wingdamage.com/tag/onlive/">OnLive</a> gaming service  launching during the show I expect a full on <a title="Rex Ryan" href="http://leibrockk.files.wordpress.com/2009/12/large_rex-ryan514.jpg">Rex Ryan</a> style media blitz.</p>
<p><strong>Wishful Thinking:</strong><br />
In a move that  brings tears to the eyes of gamers everywhere, Capcom and Nintendo  partner up to bring the world <em>Capcom vs Nintendo</em>.</p>
<p>Nintendo  realizes there is a dump truck full of cash to be made and decides to  make <em>New Super Mario Bros. 2</em>.</p>
<p>Fans of Giant Mechs and EXPLOSIONS  rejoice as Microsoft announces <em>Mechassault 3</em>.</p>
<p><strong>Probably won&#8217;t  happen, but:</strong><br />
Microsoft brings back some of their forgotten franchises: <em> Bloodwake</em>, <em>Quantum Redshift</em>, and <em>Blinx</em>. Voodoo Vince is seen crying in a  corner.</p>
]]></content:encoded>
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		<title>Giveaway: Win a Copy of Resident Evil: The Darkside Chronicles (Wii)!</title>
		<link>http://www.wingdamage.com/giveaway-win-a-copy-of-resident-evil-the-darkside-chronicles-wii/</link>
		<comments>http://www.wingdamage.com/giveaway-win-a-copy-of-resident-evil-the-darkside-chronicles-wii/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 05:08:06 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Site News]]></category>
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		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil: Darkside Chronicles]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Don&#8217;t you just hate it when you don&#8217;t have a copy of Capcom&#8217;s new Wii exclusive rail-shooter, Resident Evil: The Darkside Chronicles? We here at WingDamage empathize with your oddly specific predicament. How? We&#8217;re giving away a free copy of the game to one lucky reader. Simply follow the rules below and let us know [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4683" title="Giveaway: Resident Evil: The Darkside Chronicles (Wii)!" src="http://www.wingdamage.com/wp-content/uploads/2009/11/resident-evil-the-darkside-chronicles-wii-giveaway.jpg" alt="Giveaway: Resident Evil: The Darkside Chronicles (Wii)!" width="500" height="290" /></p>
<p>Don&#8217;t you just hate it when you don&#8217;t have a copy of Capcom&#8217;s new Wii exclusive rail-shooter, <a title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" href="http://www.wingdamage.com/2-player-review-resident-evil-the-darkside-chronicles-wii/"><em>Resident Evil: The Darkside Chronicles</em></a>? We here at WingDamage empathize with your oddly specific predicament. How? We&#8217;re giving away a free copy of the game to one lucky reader. Simply follow the rules below and let us know what your favorite zombie movie is and a winner could be you!</p>
<p><span id="more-4682"></span></p>
<h3>Contest Rules:</h3>
<p><strong>1.</strong> Leave a comment below and <strong>tell us what your favorite zombie movie is</strong><br />
<strong> 2.</strong> Limit <strong>one entry</strong> per person<strong><br />
3. </strong>All entries must be made by <strong>legal U.S. residents<br />
4.</strong> Entries must be accepted by <strong>5:00pm PST on Friday, November 27th</strong>. We will then randomly select one winner</p>
<p>Good luck! And don’t forget to <a title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" href="http://www.wingdamage.com/2-player-review-resident-evil-the-darkside-chronicles-wii/">check out our review!</a></p>
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		<title>2 Player Review: Resident Evil: The Darkside Chronicles (Wii)</title>
		<link>http://www.wingdamage.com/2-player-review-resident-evil-the-darkside-chronicles-wii/</link>
		<comments>http://www.wingdamage.com/2-player-review-resident-evil-the-darkside-chronicles-wii/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:00:28 +0000</pubDate>
		<dc:creator>Jesse Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2 Player Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[rail shooter]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil: Darkside Chronicles]]></category>
		<category><![CDATA[Resident Evil: The Umbrella Chronicles]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=4571</guid>
		<description><![CDATA[“2 Player Reviews” is a series of articles in which two members of the Wing Damage staff separately review a game, so as to give our readers multiple perspectives on the subject matter. Player 1 &#8211; Jesse &#8220;Main Finger&#8221; Gregory Resident Evil: The Darkside Chronicles is Capcom&#8217;s latest Wii exclusive rail-shooter and the follow up [...]]]></description>
			<content:encoded><![CDATA[<p><em> </em></p>
<div id="attachment_4592" class="wp-caption alignnone" style="width: 510px"><em><em><img class="size-full wp-image-4592" title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/resident-evil-the-darkside-chronicles-review-wii.jpg" alt="&quot;Like Umbrella Chronicles, only better.&quot;" width="500" height="290" /></em></em><p class="wp-caption-text">&quot;Like Umbrella Chronicles, only better.&quot;</p></div>
<p><em>“<a title="2 Player Reviews" href="http://www.wingdamage.com/tag/2-player-reviews/">2 Player Reviews</a>” is a series of articles in which two members of the Wing Damage staff separately review a game, so as to give our readers multiple perspectives on the subject matter.</em></p>
<h3>Player 1 &#8211; Jesse &#8220;Main Finger&#8221; Gregory</h3>
<p><em>Resident Evil: The Darkside Chronicles </em>is <a title="Capcom" href="http://www.wingdamage.com/tag/capcom/">Capcom&#8217;s</a> latest Wii exclusive rail-shooter and the follow up to 2007&#8242;s <em>Umbrella Chronicles</em>. You and a friend (or artificial intelligence in single player) will each take on the role of one of the <em>Resident Evil</em> franchise&#8217;s established characters as you set out to unload rounds into zombies and other strange creatures.</p>
<p><em>The Darkside Chronicles </em>features approximately twenty stages spread out over three scenarios: Memory of a Lost City (<em>Resident Evil 2</em>), Game of Oblivion (Resident Evil Code: Veronica), and Operation Javier. The game begins and ends with Operation Javier which, unlike the other scenarios, is an original story (starring Leon Kennedy and Jack Krauser) not based on an existing game.</p>
<p><span id="more-4571"></span>What&#8217;s interesting about the layout of the scenarios is how they relate to one another. Operation Javier is treated as the &#8220;present time&#8221;. After finishing the first stage, Leon begins to reflect on the events of <em>Resident Evil 2</em> which you will then play to completion before revisiting Operation Javier. After another stage, the Veronica virus comes into play, triggering the flashback to <em>Code: Veronica</em>.</p>
<p>It&#8217;s not until both flashbacks are completed that Operation Javier really starts to progress. I really enjoyed this method of tying the two old stories in with the new one. It is a much more interesting approach then simply presenting you with three random scenarios.</p>
<p>While I don&#8217;t generally find rail-shooters a particularly immersive genre, <em>The Darkside Chronicles </em>definitely took suspension of disbelief up a notch with its camera. The entire game uses a &#8220;<a title="Shaky Cam" href="http://en.wikipedia.org/wiki/Shaky_camera" target="_blank">shaky cam</a>&#8221; approach. While it takes a bit of getting use to, it definitely sucked me into the game more than the average rail-shooter.</p>
<div id="attachment_4593" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4593" title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/resident-evil-the-darkside-chronicles-review-wii-3.jpg" alt="&quot;Sometimes one player will leave the first person view to perform an action temporarily.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Sometimes one player will leave the first person view to perform an action temporarily.&quot;</p></div>
<p>The graphics are yet another example showcasing that Wii games can look great when developers put forth the effort. While I did noticed some minor dips in framerate here and there (mainly in outdoor sections), I was very impressed with the visuals. Some of the <a title="Nintendo Wii: Capcom Now Believe Resident Evil 5 Is Possible On Wii" href="http://sickr.wordpress.com/2009/11/14/nintendo-wii-capcom-now-believe-resident-evil-5-is-possible-on-wii/" target="_blank">lighting effects in Operation Javier</a> were especially noteworthy.</p>
<p>While there are three difficulty settings, the game also features dynamic difficulty scaling. Throughout my entire experience with the game, the difficulty felt like it was steadily increasing in a very logical manner rather than spiking unexpectedly. Checkpoints were reasonably placed as well.</p>
<p>I was very happy to see zombies go down in about as many shots as I expected them to. After all, abnormally resilient zombies were one of my pet peeves with <em>Umbrella Chronicles</em>. <a title="Quick Time Events" href="http://en.wikipedia.org/wiki/Quick_Time_Events" target="_blank">Quick Time Events</a> have also been greatly improved on since the last game. Failing a QTE always resulted in a loss of health and never an instant death. Also, they only require button presses. Since the &#8220;waggle&#8221; QTEs of <em>Umbrella Chronicles </em>were more awkward to react to, I was very happy to see their absence in <em>Darkside Chronicles</em>.</p>
<p>Another big step up from the last game is the soundtrack. Many of the songs featured throughout the game are actual orchestra recordings performed by the Tokyo Chamber Music Association accompanied by a chorus of thirty people. The music really enhances the mood, especially in intense sections.</p>
<p>As you progress through the game, you will acquire more weapons. Each of these weapons can be upgraded with money found in the levels. There are a ridiculous amount of secrets in each stage, mostly found by shooting seemingly unimportant objects. This, in combination with a few alternate paths and online leaderboards, adds a little bit of replay value to a genre that is often devoid of it. However, unless you happen to be a die hard Resident Evil fan, going back to unlock every extra will most likely have little appeal.</p>
<p>Overall, <em>Resident Evil: The Darkside Chronicles </em>is a very enjoyable rail-shooter. It definitely has a slow start, but once it gets going it is a lot of fun, especially in co-op. The game can be beaten in about six or seven hours, but you can spend more time trying to unlock everything if that is your cup of tea. If you liked <em>Umbrella Chronicles</em>, you will probably like <em>Darkside Chronicles </em>even more. It&#8217;s enjoyable regardless of whether or not you like the <em>Resident Evil </em>franchise. But if you don&#8217;t care for rail-shooters, this probably won&#8217;t change your mind.</p>
<div id="attachment_4595" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4595" title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/resident-evil-the-darkside-chronicles-review-wii-4.jpg" alt="&quot;The game has plenty of huge boss fights.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;The game has plenty of huge boss fights.&quot;</p></div>
<h3>Player 2 &#8211; Jonah &#8220;spambot&#8221; Gregory</h3>
<p>I have always enjoyed arcade rail shooters. When done well, they can be a very tight and atmospheric experience. It used to be a hassle to try and get the sort of experience a game like Time Crisis II would provide on your home consoles. You needed light guns to play, so most games in the genre had to come with their own, making these generally shorter arcade experiences very pricey to play at home. Worst of all, since they are best played with a friend, you had to fork over even more money to get a second lightgun. Thankfully, there are those out there that have realized the wiimote is perfect for this situation.</p>
<p><em>Resident Evil: The Darkside Chronicles </em>takes the arcade rail shooter and brings a touch of the more epic home console games in the <em>Resident Evil </em>series. You and a friend (either a real friend or an AI team member) enter the stories of <em>Resident Evil 2</em>, <em>Resident Evil Code: Veronica, </em>and an all new story that stars Leon Kennedy pre-<em>Resident Evil 4</em>. You battle your way through hordes of zombies, creepy crawlies, and incredibly strange creatures all in a first person perspective with a shaky cam designed to emulate realistic head movements.</p>
<p><em>Darkside Chronicles </em>is a followup to <em>Resident Evil: The Umbrella Chronicles</em>, also for the Nintendo Wii. There have been a lot of improvements over the previous game that made it a more accessible experience. In <em>Umbrella Chronicles</em>, all the enemies seemed to take forever to kill. Traditionally in games and movies, zombies die quickly from headshots, but here they still took round after round without falling. <em>DC </em>has fixed this problem. The zombies start very easy to kill, but as the story progresses and the virus causing all the craziness evolves, the enemies very gradually get harder to defeat.</p>
<p>They have also included scaling difficulty in <em>Darkside Chronicles</em>. The better you are doing, the harder the game becomes. When <a title="Posts by Jesse" href="http://www.wingdamage.com/author/mainfinger/">Jesse</a> and I first started, we thought the normal setting was a little too easy, but by the end it had ramped up enough that we were glad to have done our initial playthrough on that setting. If you are brand new to light gun shooters, there is even an easy mode with a lock on feature.</p>
<div id="attachment_4596" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-4596" title="2 Player Review: Resident Evil: The Darkside Chronicles (Wii)" src="http://www.wingdamage.com/wp-content/uploads/2009/11/resident-evil-the-darkside-chronicles-review-wii-2.jpg" alt="&quot;After the campaign, there are additional unlockable extras like costumes and Tofu Mode.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;After the campaign, there are additional unlockable extras like costumes and Tofu Mode.&quot;</p></div>
<p>The story also feels more coherent this time around. I have never played more than a few minutes of the old Playstation and <a href="http://www.wingdamage.com/tag/dreamcast/">Dreamcast</a> era <em>Resident Evil </em>games and <em>DC </em>did a good job of filling in all the missing pieces of the story. The pacing is a little disjointed in a few spots. The beginning takes some time to get going, but after the first level it stays fast paced throughout most of the game. There are a few slower moments scattered throughout, but like any horror movie, those are there to lull you into a false sense of security.</p>
<p>All characters have a pistol with unlimited ammo and a knife that you swing by holding down the &#8220;A&#8221; button while moving the wiimote, but you will also find a shotgun, rocket launcher, grenades, a grenade launcher, a bowgun and a machine gun. All of these have a limited amount of ammo, which is shared between you and your partner (if you are playing with another human player). In our playthrough, we found it useful to split up who was using what weapons because of this. You can even reassign weapons at any point just by hitting the &#8220;C&#8221; button. All the weapons (besides the knife) are upgradable with money you find hidden throughout each level and based on the score you get after completing each level. Even by the end, we didn&#8217;t have a single weapon completely maxed out, which encourages completionists to play through multiple times.</p>
<p>Since this is a rail shooter and not a survival horror game, there is a different feel about the weapons. Normally, you would desperately be conserving ammo in a <em>Resident Evil</em> game, but here you are encouraged to shoot everything you see to find as much money as you can, as well as hidden unlockables. It gives the game a very shooting gallery feel as you spend part of the time shooting monsters and the other part shooting everything in sight just to see how it reacts. Thanks to the inclusion of the Havok engine, most objects will move or explode from being shot.</p>
<p>The shaky cam took some getting used to. It is there to give the game a sense of you being in the thick of the action, but at times I felt it was a little over the top and distracting. I could see people that had trouble with movies like <a title="Cloverfield" href="http://www.imdb.com/title/tt1060277/" target="_blank">Cloverfield</a> might start to get dizzy while playing this. I got used to it after a few levels, but wanted to throw that warning out there.</p>
<p><em>Resident Evil: The Darkside Chronicles </em>is about a seven hour game for a single play-through, not including other game modes which you can unlock from completing the campaign. For a rail shooter, that is a very beefy experience. <em>DC </em>is also a good example to show that Wii games can look good if a developer puts the effort into it. If you are looking for a fun co-op game for the Wii or are already a <em>Resident Evil </em>fan, I recommend checking this one out.</p>
<p><em>This review is based on a copy of Resident Evil: The Darkside Chronicles provided to us by Capcom.</em></p>
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