WingDamage - An Editorial Gaming Blog

An Editorial Gaming Blog

Posts Tagged ‘rpg’


For the Love of Loot

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Looking for treasure. Just like the Goonies.

"Looking for treasure... just like the Goonies."

In any given RPG, the wooden sword and cardboard shield you start with aren’t going to be the ones you keep forever. Usually you get rid of them by the time you hit your first town. But when you buy that new set of gear and equip it, only to find your character has only changed in numbers and not in appearance, it is a bit of a letdown.

If you are talking about old school sprite based games, I will concede that it was more trouble than it was probably worth to put visible loot into a game. Re-drawing that many sprites would be time consuming and prohibitively costly. Where 3D character models are involved, there aren’t a lot of excuses left when you are dealing with stat driven games and RPG mechanics.

There is nothing quite as addictive to me as a progressive, well thought out loot system that is reflected on your character.

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Review: Final Fantasy XIII (PS3, Xbox 360) with Battle Explanation Video

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"How does it hold up to the hype?"

"How does it hold up to the hype?"

Final Fantasy XIII has been a long time coming. To give you a little perspective, the game started its initial development on the PS2. Here we are in 2010, about three and a half years into the PS3′s lifespan, and the game has finally dropped. With teaser videos shown as early as they were, the game has been anticipated for so long that its release onto store shelves seems almost awkward.

The first thing you’ll notice upon booting up FFXIII is that it is an extremely pretty game. While some argue that there are more technically impressive looking games (have gamers really become this joyless?), FFXIII stands above most thanks to its superb art direction. Every enemy, character, and environment looks beautiful. Colors are vibrant, designs are ornate, and everything is a real treat to look at.

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Review: Bioshock 2 (Xbox 360, PS3, PC)

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"Bomberman Act Zero 2: The Bombinating"

"Bomberman Act Zero 2: The Bombinating"

There was a lot of fuss made when it was announced Bioshock was getting a sequel. As a game, it is very self-contained. The atmosphere and story made it great, but also seemed to have wrapped everything up nicely. What could you even do with a sequel that wouldn’t ruin what the original game accomplished?

I am happy to say that I have returned to Rapture in Bioshock 2 and came away liking their dark, dystopian world even more.

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Review: Mass Effect 2 (Xbox 360, PC)

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mass-effect2-cover

Last May, I finally got around to finishing the original Mass Effect. This was mostly so I could do a write-up on the game for WingDamage.

Boy, am I ever glad I did. As I mentioned in that review, I was very interested to see how things were going to shake out in the sequel. Bioware had mentioned that you would be able to transfer your save file from the original game into Mass Effect 2. What I thought that meant was that your character would look the same and maybe a few key decisions would carry over. The reality blew my mind.

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Giveaway: Win a Copy of Nostalgia (DS)!

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cover art nostalgia review ds wingdamage.com

Broke again? Just plain don’t like paying for things? You’re in luck! We’re giving away a free copy of Nostalgia, a steam-punk RPG with heavy “old school” inspirations. You’ll be able to take a rag-tag group of kids on an exciting adventure. Airships, monsters, mustaches; Nostalgia’s got them all! Follow the contest rules below and you can too.

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Review: Nostalgia (DS)

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cover art nostalgia review ds wingdamage.com

From the re-makes of Dragon Quest and Final Fantasy to the more obscure Shiren the Wanderer, the DS has become one of the best places to find old-school RPGs. Nostalgia is no exception to this trend. Matrix Software even did the programming and 3D graphics for the Final Fantasy III & IV remakes before their work on Nostalgia.

Nostalgia is set in a Steam Punk version of Earth, complete with giant airships and an adventuring based economy. It is clear right from the outset that this is a throwback to a time when not every RPG focused on a character whose main motivation was angst.

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Hands-On Impressions: Sands of Destruction (DS)

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"A new JRPG developed by a dream team."

"A new JRPG developed by a dream team."

Sands of Destruction is a JRPG that has been very high on my watch list for awhile now. The reason for this is the people involved with the game. My personal favorite composer, Yasunori Mitsuda (Chrono Trigger, Xenogears), is responsible for the soundtrack, Masato Kato (Chrono Trigger, Final Fantasy VII, Xenogears) is the game’s scenario writer, and Kunihiko Tanaka (Xenogears) is the character designer. Each of these people have several renowned JRPGs already under their belt, so it’s needless to say that the game is created by a dream team.

Unfortunately, a short demo in a crowded and noisy room is a terrible way to experience an RPG. To make matters worse, I only had a single party member when I jumped into the demo which appeared to be close to the beginning of the game. In spite of this, I gathered what info I could in my short time with it.

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Barrel Roll! Episode #28 – “Nerding it Up”

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dungeons and dragons and warcraft

On a very special episode of “Barrel Roll! A Video Game Podcast”, we are joined by special guest Randall Johnson… er.. Smith… Portman… Guy. You know, from the JPAG.

In What We’ve Been Playing, Randall kicks us off with “Battlefield: 1943″ and also super nerdy D&D talk. We talk about the second episode of “Tales of Monkey Island”, Jonah is in the Beta of “Champions Online”, while Jesse talks “Fire Emblem: Path of Radiance” with a focus on the games’ story and has also finally finished “Final Fantasy: Crystal Chronicles: Echoes of Time”. Brittany gives her thoughts on “Tomb Raider: Underworld” while Wesley reports on the iPhone game “Hysteria Project”, the original “Half life” and the XBLA hit “Shadow complex”. We also all give our takes on the “Batman: Arkham Asylum” Demo.

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Review: Final Fantasy X (PS2)

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Final_Fantasy_X_Logo

You might say I’m a little late to the party, having just now finished a game I started when it first came out in December 2001. I would say, “No, you are!” in a childish manner and then run away. As it turns out, I have a very bad habit of starting games, getting really far in the them, but never getting around to finishing them.

Around the time I got my PS3, I decided to pick up “Final Fantasy X” again. I debated starting over, but the last time I had done that, I found that I was only a few plot points from the end, and this save file was even farther than that one had been.

So how does the game hold up by today’s standards?

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Review: Super Robot Taisen OG Saga: Endless Frontier (DS)

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Sometimes I am very surprised when certain games make it outside of Japan. Sure, we live in an age where what will get localized is on the rise and what must be imported is steadily decreasing in comparison to times past (thanks to companies like Atlus and XSEED), but sometimes the choice of which games make it over still surprises me. What I mean to say is, Super Robot Taisen OG Saga: Endless Frontier (or Sir Togsef as I like to call it) is VERY Japanese. In fact, there are even cross-over characters in it from the Japan-only Namco x Capcom.

Though a spin off of the Super Robot Wars series (most of which DID stay in Japan), the game makes several large departures from its predecessors. First off, rather than focusing on giant mechs like Gundams and Veritechs, the characters you control consist of people and people-sized androids. The second key difference is that the game is a JRPG rather than an SRPG.

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