Posts Tagged ‘Sega’
Review: Valkyria Chronicles: “Challenge of the Edy Detachment” DLC (PS3)

"Because there's always room for more Valkyria Chronicles."
It’s hard to believe it has been almost a full year since the last Valkyria Chronicles DLC was released. By this point, I had almost forgotten that more was on the way. But when it finally came, I was eager as ever to return to my “Game of the Year” of 2008.
The “Challenge of the Edy Detachment” DLC pack will cost five of your earth dollars and contains six new skirmish battles. Unlike the last DLC involving Edy, you will not be locked into using a specific set of characters. Instead, you’re free to select your own characters from your squad, complete with the levels and equipment set you left them at last time.
Review: Sonic & SEGA All-Stars Racing (Xbox 360, Wii, PS3, PC, DS)
“Kart Racers” as a genre have a bad rap. Back when Nintendo had success with the original Mario Kart, everyone wanted a piece of that hot, mascot racing action. The sad thing is that nearly every one of these attempts have failed. From Star Wars: Super Bombad Racing to M&M’s Kart Racing, most entries in the genre have been groan inducing.
Because of this, my hopes were pretty low for Sonic & SEGA All-Stars Racing, but the addition of some very nostalgic Dreamcast characters drew me in. The first time I saw a screen-shot of Ryo Hazuki on his motorcycle, I knew I’d be playing this game one way or the other.
Review: Bayonetta (Xbox 360, PS3)

At first glance, Bayonetta seems like it has the perfect formula for the best action game ever. It’s got a sexy, badass protagonist, over-the-top combat, and to top it off, its creative director is Hideki Kamiya, the man behind the original Devil May Cry. All of these components have come together to make something truly special.
The Sad Demise of the Dreamcast

The Sega Dreamcast was the greatest system that never really had a chance. When most systems die after a year and a half, it is because they are terrible systems with horrendous game libraries (see 32x, Atari Jaguar). The Dreamcast had arguably the greatest first 18 months of any console in history. The unfortunate thing is those 18 months were all we got.
Why did the Dreamcast die?
Remembering the Dreamcast: Thoughts from Around the Internet

This day isn’t about us. It is about a mutual love and respect for Sega’s final and greatest console, The Dreamcast.
On that note, I asked around within the gaming communities I am a part of to see what others remember about the console. Come along with me and enjoy “Thoughts from Around the Internet”.
Review: Ecco the Dolphin: Defender of the Future (Dreamcast)

There are few games as unique and downright strange as the original “Ecco the Dolphin”. It was really hard, it had a very eerie atmosphere and most of all, it had an insanely weird story. “Ecco the Dolphin: Defender of the Future”, the fourth and final title in the Ecco series, manages to retain all of the difficulty and eeriness of the original series and makes a perfect transition from 2d to 3d.
Review: Dynamite Cop (Dreamcast)

A luxury cruise liner has been taken over by “modern day” pirates, and it is up to three heroes and their monkey to save the day in the Dreamcast beat-em-up, “Dynamite Cop”.
I have decided that I do not like that one line description, as it gives the impression that this game makes sense. Oddly enough, the nonsensical nature is what makes the game so much fun.
Review: NBA 2K1 (Dreamcast)

Before the 2K series, most video basketball games devolved into dunk contests. Things like defense, post play, and offensive sets were relegated to the bench to sit next to old Clippers players with blown out ACL’s. Before the 2K series, games were completely unrealistic.
A typical game consisted of running straight down the court at the hoop and dunking or launching a 3 from another county. For people who don’t know anything about actual basketball this was fine, but for those of us who understood the difference between a motion and a triangle offense it was physically painful. The 2K series was the first to understand there was more to basketball than dunks and 3-pointers. (more…)
Sega Dreamcast: The Unboxening

"It's Thinking!"
Our very own Lucas Janke never had a Dreamcast when it was first around. After having been at Gamer Time for a while, his co-workers finally convinced him to pick one up. Sadly, before he ever had a chance to try it out, his house burned down taking his game collection down with it.
Shortly after that, he found one at a garage sale on the cheap. Not just someone’s old gaming console. No, this one was brand new in the box. He has been waiting to open it, so we are very happy to be able to bring you the unboxing of a brand new Dreamcast on the console’s ten year anniversary.
See all the pics after the break.
Hands-On Impressions: Sands of Destruction (DS)

"A new JRPG developed by a dream team."
Sands of Destruction is a JRPG that has been very high on my watch list for awhile now. The reason for this is the people involved with the game. My personal favorite composer, Yasunori Mitsuda (Chrono Trigger, Xenogears), is responsible for the soundtrack, Masato Kato (Chrono Trigger, Final Fantasy VII, Xenogears) is the game’s scenario writer, and Kunihiko Tanaka (Xenogears) is the character designer. Each of these people have several renowned JRPGs already under their belt, so it’s needless to say that the game is created by a dream team.
Unfortunately, a short demo in a crowded and noisy room is a terrible way to experience an RPG. To make matters worse, I only had a single party member when I jumped into the demo which appeared to be close to the beginning of the game. In spite of this, I gathered what info I could in my short time with it.

2009: A Space Year in Review
The WingDamage Staff Picks Their Favorite Games of 2009
Anticipated Games of Q1 2010