Posts Tagged ‘Star Fox 64’
Review: Star Fox 64 3D (3DS)
With a site named “WingDamage” and a podcast called “Barrel Roll!” it shouldn’t come as any surprise that many here on the site grew up adoring the first couple of Star Fox games. As I’ve written about in the past, the series really hasn’t been able to find a clear direction that works after Star Fox 64. Each game after that point has been a mess of ideas that fail to satisfy the way the core, rail shooting gameplay of the originals did.
Perhaps it’s because of this lack of confidence in the future of Star Fox that I was so eager to revisit the glory days of its past. Star Fox 64 3D may be a remake of a fourteen year old game, but it’s also a remake of the best the series has to offer by a large margin, and one of the greatest gems you’ll find in a genre that barely exists anymore.
E3 2011: The Wrap-Up
Unless you’re part of a huge media outlet, and you get a schedule of what you’re going to see, what interviews you’re going to have and when and so forth, managing E3 can be pretty daunting. This is the third time I’ve gone, but only the first time I’ve felt like I had my head above the water’s surface. And even then there is stuff I regret not checking out more deeply, not checking out at all, or not even realizing was there until after the fact. They really ought to add at least one more day, especially since a whole day’s worth of time ends up being eaten up waiting in line. Heaven help you if new hardware is unveiled that you want to see.
Anyway, to wrap up my coverage, I have a few more games I didn’t get enough from to warrant independent articles, but still wanted to give my two cents on.
Star Fox: Past, Present, and Future

"What have I become?"
I’m a big fan of Star Fox. The name of this site, “WingDamage”, and our podcast, “Barrel Roll!“, are both references to the series. But when I say I’m a big fan of the franchise, what I really mean to say is that I’m a big fan of about two and a half of its games.
Today, I’d like to take you down memory lane and discuss the high points, what went wrong, and what Nintendo could do to save the series.









