Posts Tagged ‘Taito’
Review: Space Invaders Infinity Gene (XBLA, PSN)

If you listen to the Barrel Roll! podcast, then you know I’m the type to knock down a cinematic, goppy, story-driven, fully orchestrated game in favor of a simple, arcade-style, jump-on-in style game. So it might surprise you to learn that, well… I’ve never much cared for Space Invaders! And this is true for the vast majority of shoot-em-ups.
I’ve just never had the interest and patience to develop skill in them, and outside of a handful of very simple shmups like B-Wings and Volley Fire, I’ve hardly given them the time of day. Of course, Space Invaders is the simplest of all shmups, but it’s so primordial. Being born in 1983, I am not a true child of the arcades – I got into gaming at the tail-end of the NES era. To really get into Space Invaders, I would need it to evolve.
Review: Power Blade (NES)

"NES Era Boxart, Will You Ever Learn?"
In Power Blade, Taito took elements from several popular franchises of the era and smooshed them all together to get a game that is, surprisingly, pretty good.
You play as Nova, the Chief Security Officer of Master Computer. Aliens have caused the Master Control Program to malfunction in an attempt to wipe out New Earth. It is up to you to track down the missing data tapes to restore the MCP to it’s full functionality, and save the world in the process.







