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Posts Tagged ‘Torchlight’


Barrel Roll! #124 – “Podcast Armageddon”

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When the world as we know it comes to an end, when alien invaders send their sinister robo-ants to take down all of humanity, when the giant mecha-daddy-long-legs-dropships show up to ruin your picnic, the Podcast Defense Force will be there. “Why don’t you go back home, to space?”

Our “Let’s Play Together” segment makes its triumphant return when Adam, Jesse and Jonah have all had their chance to play Earth Defense Force: Insect Armageddon. But before that, the guys talk Solatorobo: Red the Hunter and whether or not the character designs are enough of a turn off for Jonah to never want to play it. They also run down the laundry list of indie game tropes with Doc Clock: The Toasted Sandwich of Time and Jonah returns to the world of Torchlight in hopes of finally completing it before the sequel drops. Because he couldn’t get enough of the underground, he also spends some time with Delve Deeper! (but did he dig too greedily and too deep?)

As per usual, the new releases are discussed at the top of the show and some minor news points are dropped. All this and more on Barrel Roll! #124, “Podcast Armageddon”.

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Barrel Roll #107 – “Gotta Catch ‘em All (Again)”

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On this, the one-hundred and seventh episode of our beloved “Barrel Roll!” podshow, we once again try to be the very best. Yes, it’s that Pokémon time of year again.

But before that, the guys discuss the weeks newest releases, the news, and a few other games they’ve been playing: Goldeneye for the Wii for Jesse, Torchlight on XBLA for Adam, and Dragon Age 2 for Jonah.

So listen here for some hot steamy podcasting action. Also, Pokémon.

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For the Love of Loot

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Looking for treasure. Just like the Goonies.

"Looking for treasure... just like the Goonies."

In any given RPG, the wooden sword and cardboard shield you start with aren’t going to be the ones you keep forever. Usually you get rid of them by the time you hit your first town. But when you buy that new set of gear and equip it, only to find your character has only changed in numbers and not in appearance, it is a bit of a letdown.

If you are talking about old school sprite based games, I will concede that it was more trouble than it was probably worth to put visible loot into a game. Re-drawing that many sprites would be time consuming and prohibitively costly. Where 3D character models are involved, there aren’t a lot of excuses left when you are dealing with stat driven games and RPG mechanics.

There is nothing quite as addictive to me as a progressive, well thought out loot system that is reflected on your character.

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Jonah’s Top 10 Games of 2009

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"Archive Footage"

"Archive Footage"

2009 was a busy year for me. I had just started a new job, I launched WingDamage with my bro and suckered a few friends into writing for us. A ton of amazing games came out. Here I present to you my personal favorites. This is my top ten, and it doesn’t quite line up with the majority of other people’s that I have found online. That’s just fine with me.

Some releases, while I liked what I played, I just didn’t have enough time to get a good enough impressions to rank them one way or the other. That said, I give you my top ten games of the year.

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Barrel Roll! #39 – “Metal Gear Solid: Babies”

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metal-gear-solid-babies

On a very special thirty-ninth episode of “Barrel Roll! A Video Game Podcast”, we use our imaginations to transport to new and exciting worlds with the cast of Metal Gear Solid. We all learned a valuable lesson, that if you just close your eyes and make believe, you can be anywhere!

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Barrel Roll! #38 – “Mickey’s Bad Fur Day”

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"This Party's Over!"

"This party's over!"

On a very special episode of “Barrel Roll! A Video Game Podcast”, Mickey is here to kick ass and take names… and he’s all out of names! It’s up to the WingDamage crew to save the day once again.

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