Posts Tagged ‘video’
Super Metroid with Commentary by “The Internet” of 2010
If there’s one thing I hate about the digital age we live in, it’s that everybody complains too much. For whatever reason, people in comment threads, forums, and even videos feel the need to aggressively shove their cynicism down the throats of everyone in their digital vicinity.
What if all those comment threads were combined into the form of one person, and that person wouldn’t stop talking as you try to play a game? It might sounds something like the video above.
Review: Final Fantasy XIII (PS3, Xbox 360) with Battle Explanation Video

"How does it hold up to the hype?"
Final Fantasy XIII has been a long time coming. To give you a little perspective, the game started its initial development on the PS2. Here we are in 2010, about three and a half years into the PS3′s lifespan, and the game has finally dropped. With teaser videos shown as early as they were, the game has been anticipated for so long that its release onto store shelves seems almost awkward.
The first thing you’ll notice upon booting up FFXIII is that it is an extremely pretty game. While some argue that there are more technically impressive looking games (have gamers really become this joyless?), FFXIII stands above most thanks to its superb art direction. Every enemy, character, and environment looks beautiful. Colors are vibrant, designs are ornate, and everything is a real treat to look at.
Lost Planet 2 Multiplayer Beta Impressions and HD Gameplay Video
There are a few new things on the horizon for WingDamage. One of these is HD video. Above, you’ll find a montage of gameplay footage recorded from one of my play sessions of the Lost Planet 2 multiplayer beta. This video is a bit of a guinea pig for video capturing, editing, and processing, so expect quality to increase with future videos.
At the beginning, you can see the basis of the weapon customization system. There are five categories to customize. The weapons dropped on the stage from your point of view will be based on those selections. For example, you might see a short range weapon drop. Depending on your settings, this will give you either a shotgun or a revolver. It’s a really interesting system that I look forward to seeing expanded on in the full game.
See Zero Kick Ass in Tatsunoko vs. Capcom: Ultimate All Stars
We don’t normally post news on WingDamage, but this video was a little too tasty not to share. In the video above, we see the Mega Man X series version of Zero doing what he does best: kicking the collective asses of everyone in the general vicinity. Though he was revealed through a leak earlier, finally seeing him in action is a whole new batch of awesome.
Even being one of the people who paid way too much to import the Japanese version of this game back in December 2008, I would gladly pay full price again for these extra characters (and to a lesser extent, the added online multiplayer). While I was originally worried that this game would not sell well due to all the importers like myself, Capcom has proved their cleverness in how to bring the title over.
News Credit: IGN (via The Mega Man Network)
Aion: The Tower of Eternity – Initial Beta Impressions

"Not Forced Perspective, She's Just That Short"
“Aion: The Tower of Eternity” is the new MMORPG from NCsoft. The initial beta for US and Europe wrapped up last Sunday and both my wife and I were able to play it (the game has been out in Korea since November).
The premise is that there was a big ancient war that tore the world apart. There is now a dark half of the planet and light half, with a strange abyss in the middle where huge battles constantly break out. To make it clearer, imagine a ball ripped in half, with the inhabitants living on the inside part of the halves. The aesthetic is very cool, as it allows you to look up to see the the other part of the world way off in the distance.
But how was the game?







