WingDamage - An Editorial Gaming Blog

Gaming News, Reviews, & Editorials

Posts Tagged ‘virtual console’


Who Needs Mario When You Have Giant Robots in Space?

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Cybernator

Most gamers were introduced to the Super Nintendo through the latest adventures of a certain portly plumber, but for me things were a little different. I was too young to have a job when the system released, and I still had only experienced a fraction of the NES library anyway. But as time went on, focus increasingly shifted to the more Super of Nintendos on the market, and eventually a cheaper package was released sans-Super Mario World. It was after this that one of my older brothers surprised me with what I still consider to be the greatest video game system ever made.

A Super Nintendo, the very same one that is hooked up behind me right now, sat on my bed and I was beside myself with excitement. The cheaper model came with a mail-in voucher for Super Mario All-Stars, but what was I to play in the meantime? It turned out the other surprise my brother had in store was a copy of Cybernator, a game I had never heard of before.

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FOG Review: Super Mario Land (Game Boy)

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Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

When the Game Boy hit North America in 1989, it brought with it a new Mario game. The first Mario game that was portable (outside of Game & Watch devices, that is).

Originally, the Game Boy was going to be sold with Super Mario Land. But as the legend goes, Henk Rogers was able to convince Nintendo that packaging the system with Tetris, which he had the license to, would give their new handheld a wider appeal and sell to a larger demographic. With the wild success of the platform, you can’t really argue that he was wrong.

Still, Super Mario Land was available at launch in both Japan and North America. Even though it was a bit of a departure for the series, it sold incredibly well.

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The Game Boy Games I Crave for 3DS Virtual Console

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There is something about the launch of a new console that makes me ponder the past. Perhaps it is something to do with seeing how far technology has come that makes me look back at the games I loved in years past.

A console we’ve sadly neglected here on WingDamage, yet nevertheless had some really amazing games, is Nintendo’s original Game Boy. Granted the first model, with its blurry green and puke colored screen, was a tough one to enjoy games on (but we all did nonetheless). Its later iterations, the Game Boy Color, Super Game Boy, and subsequent Game Boy models that were still backwards compatible, let us have those experiences in a mercifully blur-free environment.

With the May release of the Virtual Console on the 3DS, we are hoping to get a good variety of titles from the Game Boy’s back catalog. Here are a few of the games I want, nay, crave to sink my teeth into once again.

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FOG Review: F-Zero (SNES)

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"Back when Captain Falcon was known more for his racing than his punching."

"Back when Captain Falcon was known more for his racing than his punching."

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

When the Super Nintendo released in North America, it launched with a mere five games. It may not seem like a lot, but these games were no slouches. The lineup consisted of Super Mario World, Pilotwings, Gradius III, Sim City, and F-Zero. Quite a strong launch, I’d say.

F-Zero in particular went on to have numerous sequels, as well as play a very influential role in the racing genre. But before all that, there was the original; a launch game for a system now two decades old.

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FOG Review: Dracula X: Rondo of Blood (TurboGrafx-16)

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castlevania-x-rhondo-of-blood

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

When Dracula X: Rondo of Blood first made it on the US Virtual Console, I remained casually interested. The early Castlevania franchise has simply never enthused. Yes, the music is always excellent, and the series art has always had the fun Gothic aesthetic, but I just found the whole classic Castlevania era fairly archaic.

Simon Belmont always felt stilted in his movement, almost gawky. Don’t even get me started on how gimped the throwing weapons were. I naturally presumed Rondo of Blood would simply be more of the three NES games I couldn’t get into.

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FOG Review: PokéMon Puzzle League (N64)

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"What's more logical than combining Tetrid Attack and PokeMon?"

"Panel de PokéMon!"

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Long before the sequel to Meteos was themed with Disney characters, a Japanese puzzle game named Panel de Pon came over to North America after being re-branded with characters from Super Mario World 2: Yoshi’s Island and renamed Tetris Attack. Jump four years ahead and we find the game now re-re-branded with a paint job of the ever popular PokéMon series.

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FOG Review: Bio Miracle Bokutte Upa (Famicom Disk System Import)

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"It's like Mario meets Dig Dug meets babies."

"It's like Mario meets Bubble Bobble meets babies."

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Bio Miracle Bokutte Upa is a 2D platformer where you control a baby named Upa who has been given a magic rattle. Upa must go through seven cheerfully themed worlds to get to a goat demon and rescue a treasure chest full of other babies. Yes, you read that correctly.

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FOG Review: Sin and Punishment (N64 Import)

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"Easily importable thanks to Virtual Console"

"Easily importable thanks to Virtual Console"

Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.

Sin and Punishment is a Treasure developed rail-shooter for the Nintendo 64. When it came out back in 2000, it was exclusive to Japan. Seven years later, it was released on the Wii’s Virtual Console service, finally making its first appearance in North America and Europe. Was it worth finally bringing over?

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