Posts Tagged ‘Wii U’
After a brief hiatus, the Barrel Roll podcast is back to their old tricks. Jesse, Jonah, Wes, and Adam Milecki return for an in depth discussion of the burgeoning panda genre and what it brings to the table.
Jonah finally dips into Tokyo Jungle to try out its panda-related DLC. Jesse fights pandas with increasingly elaborate costumes in Tekken Tag Tournament 2 Wii U Edition. Adam shares his experience with Hotline Miami… which might have a panda mask in it or something (maybe). And Wes travels into peoples’ memories (which might have pandas in them) while playing To the Moon.
All this and more on episode #169 of the Barrel Roll Podcast, “Panda Games Are Their Own Genre”.
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Traditionally, I find the kart racing genre as fun as I do frustrating. In the effort to embrace players of all skill levels, genre giants like the Mario Kart series go overboard with weapons, punishing players for being better at driving with unavoidable weapons of mass destruction.
Sonic & All-Stars Racing Transformed, on the other hand, continues its predecessor’s finely tuned weapon balance while vastly improving on the groundwork it laid two years prior. Between the core systems, track diversity, game modes, and great use of classic franchises, developer Sumo Digital has (barring a few technical issues) created what is quite possibly the best kart racer I have ever played.
UPDATE: The patch is live. I’ve tested it myself and the boost challenges now load with the proper checkpoints and the final Burning Rangers stage loads with water just like it should.
Original Post: A word of warning to owners (or would be owners) of Sonic & All-Stars Racing Transformed. The patch that released for the Wii U version of the game on launch day has a few nasty bugs. In addition to several reports from users, I’ve found many of these bugs in my own time with the game as I play it for review.
Boost challenges in the career mode load without checkpoints, making them impossible (and here I thought I was just terrible at them!). This particular bug can be temporarily bypassed by failing the course 3 times and choosing the “skip” option. You’ll then be able to continue on with the career mode, but not be able to get 100% completion.
Battle and party modes also have issues where players will fall endlessly until the match ends. Race modes, however, work just fine in the 13 hours I’ve spent with the game thus far; that is except a certain post-game event. After the credits roll and you make your way through an additional tier of challenges, you’ll find what’s quite possibly the ugliest glitch. The mirror version of the Burning Rangers track loads you into boat form with no water and a door in front of you that won’t open. Since you can’t fail that event under the circumstances, you can’t skip it either (thus bringing the rest of your post-game career progress to a halt).
Reports indicate that only the Wii U version is affected by these glitches. Developer Sumo Digital has stated that a new patch addressing these issues is awaiting certification by Nintendo right now.
On the much delayed one-hundred and sixty-fifth episode of Barrel Roll, Jesse and Jonah are joined by Adam to discuss all the stuff they played way back a few weeks ago at PAX Prime 2012. This includes such hot jams as Lost Planet 3, Rayman Legends, and The Wonderful 101. There is also a lot of talk about the Wii U, because that is what all the hip kids are talking about these days.
In our second segment, Jonah brings FTL: Faster than Light to the table. It’s a roguelike on a space ship and he thought it was pretty good. Adam and Jesse finally get a chance to chat about their New Super Mario Bros. 2 impressions. Adam also brings a strange rhythm game to mix titled HarmoKnight.
All this plus lots more on Barrel Roll #165, “PAX Prime 2012 Roundup”.
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The wait is over! We finally have details on the next Dragon Quest game and things have certainly gone an interesting direction. It’s titled Dragon Quest X Mezameshi Itsutsu no Shuzoku Online which already seems to have translations ranging from Andriasang’s The Five Awakening Races to 1up’s Rise of the Five Tribes.
The important word, though, is “online”. Dragon Quest X will evolve the ideas established in the previous game by allowing you to play with a customized character teamed up with several friends online. This includes cross-platform multiplayer between players on both the Wii and the freshly announced Wii U version. In addition to this, there will also be some kind of 3DS connectivity which seems to be in the brainstorming phase.
I think it’s safe to say that Wii U was the pearl of this year’s E3. It stood out tall among many of the offerings of other announcements, which came off as more conservative (including those from Nintendo as well). Not to mention I had to spend a good five hours in line just to play with the blasted thing. The Wii U represents the direction Nintendo intends to take its home entertainment. So what does it have to offer?