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	<title>WingDamage.com &#187; Wipeout</title>
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	<link>http://www.wingdamage.com</link>
	<description>An Editorial Gaming Blog</description>
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		<title>Review: Wipeout HD: Fury DLC (ps3)</title>
		<link>http://www.wingdamage.com/review-wipeout-hd-fury-dlc-ps3/</link>
		<comments>http://www.wingdamage.com/review-wipeout-hd-fury-dlc-ps3/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 12:00:26 +0000</pubDate>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[Studio Liverpool]]></category>
		<category><![CDATA[Wipeout]]></category>
		<category><![CDATA[Wipeout HD]]></category>
		<category><![CDATA[Wipeout HD: Fury]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=3169</guid>
		<description><![CDATA[Anybody who has kept up with our podcast knows that we here at WingDamage really enjoy Wipeout HD. Before the Fury pack was announced, Jonah and I often discussed how great it would be if Wipeout HD were to get DLC, especially if it included more tracks. Thankfully, Studio Liverpool had hidden mics listening to [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3170" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3170" title="Review: Wipeout HD: Fury DLC (ps3)" src="http://www.wingdamage.com/wp-content/uploads/2009/08/wipeout-hd-fury-dlc-review.jpg" alt="&quot;How awesome is Wipeout HD? So awesome!&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;How awesome is Wipeout HD? So awesome!&quot;</p></div>
<p>Anybody who has kept up with <a title="Barrel Roll Wing Damage Podcast" href="http://www.wingdamage.com/category/podcast/" target="_self">our podcast</a> knows that we here at WingDamage really enjoy <a title="Wipeout HD Review" href="http://www.wingdamage.com/review-wipeout-hd-ps3/" target="_self">Wipeout HD</a>. Before the Fury pack was announced, <a title="Posts by Jonah" href="http://www.wingdamage.com/author/spambot/" target="_self">Jonah</a> and I often discussed how great it would be if Wipeout HD were to get DLC, especially if it included more tracks. Thankfully, Studio Liverpool had hidden mics listening to our conversations and decided to grant our wishes at a ten dollar price point.</p>
<p>Though ten dollars might seem steep at first glance for a single DLC pack, a quick look at what Fury brings to the table will help put your mind at ease. The pack adds eight new tracks on top of the previous eight (not including reverse versions), thirteen new ship models, three new game modes, a new eighty-event campaign (the original campaign had eighty-seven events), revamped menus, and new trophies. This effectively doubles the content of what was originally a twenty-dollar game. To put it simply, you get a lot of bang for your buck.</p>
<p><span id="more-3169"></span></p>
<p>The three new game modes are a great addition to the game and could very well have been their own DLC pack. I&#8217;ll start with my favorite. In my discussions with <a title="Posts by Jonah" href="http://www.wingdamage.com/author/spambot/" target="_self">Jonah</a>, I often talked about how cool it would be if they somehow turned Zone Mode into a multiplayer mode. I didn&#8217;t have a good idea of how it should work, but I knew it needed to happen. Studio Liverpool created an incredible innovation in the racing genre with Zone Battle.</p>
<div id="attachment_3180" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3180" title="Wipeout HD Fury Review Zone Battle" src="http://www.wingdamage.com/wp-content/uploads/2009/08/wipeout-hd-fury-zone-battle-review.jpg" alt="&quot;Zone Battle is everything I've ever wanted in a game mode.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Zone Battle is everything I&#39;ve ever wanted in a game mode.&quot;</p></div>
<p>The original Zone Mode had players racing on a track by themselves for an infinite number of laps, constantly reaching faster speeds with each new &#8220;zone&#8221; until they finally died from crashing too much. It was brilliant, but lonely.</p>
<p>Zone Battle supports eight simultaneous players. The mode ends when one player reaches a set number of zones. There are no conventional weapons, only boost pads. Besides getting a slight boost, riding over them will fill up a bar. The more pads you run over, the more of the bar you will fill. Pushing &#8220;square&#8221; will use the bar to not only perform an additional boost, but skip zones allowing you to travel faster and be closer to your goal. You&#8217;ll skip more zones if your bar is more full.</p>
<p>It doesn&#8217;t end there, though. Using your boost will place a barrier behind you that causes devastating damage when hit. Fortunately, if a player passes through the barrier at the very start of a boost, they can pass through it unharmed. Hitting &#8220;circle&#8221; will use your bar to regain some of your health as well as generate a temporary shield.</p>
<p>If you die in this mode, you will simply be set back to a previous zone, thus making you slower and farther away from your target. This mode is fantastic. I&#8217;ve never played anything quite like it. Even though you are directly competing, your position on the track means absolutely nothing. The entire concept is quite mind bending in an absolutely positive way.</p>
<div id="attachment_3184" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3184" title="Review Wipeout HD Fury DLC Detonator" src="http://www.wingdamage.com/wp-content/uploads/2009/08/wipeout-hd-fury-detonator-review.jpg" alt="&quot;Detonator Mode is not nearly as exciting as this screen shot would have you believe.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Detonator Mode is not nearly as exciting as this screen shot would have you believe.&quot;</p></div>
<p>In an effort to not leave you on a downer, I will get my least favorite mode out of the way now. Detonator involves racing fourteen laps on a track while shooting as many targets as possible. You are equipped with a rapid fire cannon that reloads and has ricocheting bullets. Driving over pads will fill a bar that can be used to perform a shockwave attack. This is the only mode in Wipeout HD (regular or DLC) that I have voluntarily killed myself in after getting a gold medal. I found this mode extremely boring and was disappointed every time the new campaign forced me to play it.</p>
<p>The final mode is Eliminator. Despite normally not liking weapons in racing games, I actually enjoy Eliminator quite a bit. Though the mode&#8217;s purpose is to destroy your opponents, the mode still takes place on the game&#8217;s normal tracks. Hitting the &#8220;L1&#8243; button will allow you to perform an instant u-turn, though you will be at a stop. This makes following behind somebody nerve-wracking, since they could flip around and shoot you with missiles at any point (assuming they have them).</p>
<p>One of the things that makes this mode shine is that health is awarded only upon completing a lap. Absorbing weapons will only grant a temporary shield. This forces people to make sure they still make enough forward progress to live and also helps the mode to stay balanced. Points are awarded when you damage your opponent, but you&#8217;ll get the greatest amount if you get the kill. Unsurprisingly, dying will cause you to lose a portion of your points. The first player to reach the point quota wins.</p>
<div id="attachment_3188" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-3188" title="Review: Wipeout HD Fury DLC Elminiator (ps3)" src="http://www.wingdamage.com/wp-content/uploads/2009/08/wipeout-hd-fury-dlc-eliminator-review.jpg" alt="&quot;I was pleasantly surprised with how fun Eliminator turned out to be.&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;I was pleasantly surprised with how fun Eliminator turned out to be.&quot;</p></div>
<p>I was a little disappointed by the new ships. I was under the impression they would be thirteen completely new ships. Instead, they are thirteen new versions of the existing ships. The new models give all the ships much more complex shapes. They&#8217;re also much cleaner looking, making the old models look like &#8220;junkers&#8221; by comparison. They have some minor stat adjustments, too. They really do look nice, they just aren&#8217;t as much of a change as I thought they would be.</p>
<p>The tracks, though new to Wipeout HD, are actually taken from the PSP entries. Four of them are &#8220;Zone only&#8221; while the other four are available for all modes. The Zone tracks are more spacious since they&#8217;re designed for high speeds and honestly not that interesting. However, the other four tracks were a great addition and I&#8217;d love to see them port more tracks from their back catalog in the future.</p>
<p>All in all, if you liked Wipeout HD and want more content, there should be nothing holding you back from buying the Fury DLC. It is essentially a sequel in DLC form for half the price of the original product. I would love to see more companies handle DLC this way. For ten dollars, Fury is a steal hands down.</p>
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		<title>Review: Wipeout HD (PS3)</title>
		<link>http://www.wingdamage.com/review-wipeout-hd-ps3/</link>
		<comments>http://www.wingdamage.com/review-wipeout-hd-ps3/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 17:41:54 +0000</pubDate>
		<dc:creator>Jesse "Main Finger" Gregory</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[custom soundtracks]]></category>
		<category><![CDATA[f-zero]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[Wipeout]]></category>
		<category><![CDATA[Wipeout HD]]></category>

		<guid isPermaLink="false">http://www.wingdamage.com/?p=1038</guid>
		<description><![CDATA[It has basically become a running gag at this point that if anybody Jonah or myself come across mentions owning a PS3, we try to convince them to buy &#8220;Wipeout HD&#8221;. We feel we need to do everything in our power to get more people playing this game. Many people get scared off by a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1037" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-1037" title="Review: Wipeout HD (ps3)" src="http://www.wingdamage.com/wp-content/uploads/2009/03/wipeout-hd.jpg" alt="&quot;Is $20 really too much to ask for a solid, 1080p racing experience?&quot;" width="500" height="290" /><p class="wp-caption-text">&quot;Is $20 really too much to ask for a solid, 1080p racing experience?&quot;</p></div>
<p>It has basically become a running gag at this point that if anybody <a href="http://www.wingdamage.com/?tag=spambot">Jonah</a> or myself come across mentions owning a PS3, we try to convince them to buy &#8220;Wipeout HD&#8221;. We feel we need to do everything in our power to get more people playing this game. Many people get scared off by a $20 price tag on a downloadable game, but is it really worth less because it&#8217;s not on a disc?</p>
<p><span id="more-1038"></span>If you don&#8217;t already know, Wipeout HD is a futuristic racer available on the Playstation Network (PSN). I&#8217;ve always been an F-Zero man myself, as you can read about in <a title="Monster Games Next Wii Project and Why I Love F-Zero GX" href="http://www.wingdamage.com/monster-games-next-wii-project-and-why-i-love-f-zero-gx/">another article</a>. Even still, I&#8217;ve enjoyed Wipeout games from time to time, even if it was usually just a diversion for me in between F-Zero releases. After all, when the original Wipeout came out on Playstation, there was not yet a 3D F-Zero game.</p>
<p>After all these years, Wipeout never really clicked with me until Wipeout HD. I&#8217;ve always felt uncomfortable with the series&#8217; floaty style of turning, and I never understood why most futuristic racers felt the need to have weapons. My time with Wipeout HD has caused me to change from cursing the series for not being more like F-Zero, to celebrating its many differences that set it apart.</p>
<p>The tracks all have boost pads that behave exactly as you&#8217;d expect. There are also weapon pads. Driving over them will randomly give you an item from the game&#8217;s arsenal. Hitting your opponents with these weapons will not only slow them down, but also shave off some of their health bar. If a racer&#8217;s health is completely depleted, they are dead for the rest of the race. This can be a real blow in a tournament. Weapons have another function, though. If you are low on health, you can actually choose to absorb your weapon, instead of using it, to restore a portion of your health. Managing the choice of whether to use or absorb weapons makes for some interesting gameplay. Games like Mario Kart use weapons to the point where the actual racing becomes more of a joke. Luckily, I rarely get frustrated by the weapon use in this game.</p>
<p>The L2 and R2 buttons will allow you to air brake; a necessity for hairpin corners. An interesting (though a bit hard to use) feature is the side-shift. By pushing the L2 or R2 button twice in rapid succession, you can actually strafe your ship to the left or right a bit. This in combination with standard turning can lead to some complex maneuvers. Another cool feature is the &#8220;Barrel Roll&#8221;. No, not our <a title="Barrel Roll - A Wing Damage Podcast" href="http://www.wingdamage.com/tag/barrel-roll/">podcast</a>, it&#8217;s another maneuver! By hitting left, right, left (or vice versa) while in mid-air, you will do a barrel roll and gain a speed boost as soon as you hit the ground. Unfortunately, this will spend some of your health.  It&#8217;s a similar concept to F-Zero X and GX&#8217;s health-depleting boost mechanic, only with the requirement of being in mid-air.</p>
<p>My biggest complaint with Wipeout HD is that there are only 8 tracks (plus reverse versions of each). That doesn&#8217;t sound like a lot, but there are also 4 different speed classes that give each of these tracks a very different feel. Turning in Wipeout is an art. I would say this game has a moderately steep learning curve to really excel at it. The different speed classes make each one of these turns require a different kind of finesse to take. The reverse tracks don&#8217;t even feel the same at all. Unlike mirror versions, often found in games like Mario Kart, reverse versions are a drastically different experience, even requiring a few alterations to the track for it to even work.</p>
<p>The single player is divided into honeycomb-like groups of races of various kinds. Each one of these &#8220;honeycombs&#8221; contains Single Races, Tournament Races, Time Trials, Speed Laps, and Zone Mode races. Each of these is represented with a hexagon. Get at least a bronze and every hexagon around it will be unlocked to play. Get enough points overall and you&#8217;ll unlock the next &#8220;honeycomb&#8221;. This is one of the only racing games where I&#8217;ve found time trials to be addicting. Shaving a second off a record can be extremely satisfying.</p>
<p>Most of those modes are pretty self explanatory, so I will just mention the ones that might not be. Speed Lap is merely a challenge to a get as good of a time as possible on a single lap. Zone Mode is one of my favorites. Zone Mode starts out slow, but forces you to constantly be accelerating. The longer the race goes on, the faster you will get. You far exceed that of the highest class&#8217;s speed if your survive long enough. There are no weapons to absorb. You simply play until your health is depleted. Once it gets into the really high speeds it&#8217;s incredibly intense. You&#8217;re then graded on how far you got before you died.</p>
<p>The game has a very customizable online multiplayer. Queue&#8217;s of tracks can be setup for a tournament, you can adjust your speed class, and can even toggle off weapons if you so desire. Unfortunately, there doesn&#8217;t seem to be any support for voice chat at this time, but hopefully that will get patched in.</p>
<p>Custom soundtracks are supported. You can either use a folder or playlist. You also have the option for random or sequential selection and can even set it to pick up where it left off on a track in the next race. One of my favorite aspects about the custom soundtrack support is that you can toggle on real-time effects. For example, extra reverb is added when in a tunnel and a cut off filter comes on when you fly through the air. It really makes your music feel like it&#8217;s part of the game.</p>
<p>The graphics are simply beautiful. The game runs in 1080p and is a constant 60 frames per second. Even when playing online and local multiplayer, I have not had any frame rate issues. There are lots of little graphical touches that I find very impressive. One of my favorites is the time trial ghosts. There is actually a little hologram projector projecting the image of the car with the best time. It really adds to the immersion. I&#8217;m still holding out for a new F-Zero, but it&#8217;s literally impossible for it to look this good on the Wii as Wipeout HD does on the ps3.</p>
<p>Don&#8217;t let the twenty dollar price tag scare you away from this game. I&#8217;ve put more hours into it than some of the full, sixty dollar retail games I&#8217;ve bought. This is a very refined game and the more time I&#8217;ve put into it, the more I have enjoyed it. Buy it, love it, hop online and we&#8217;ll race all night.</p>
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