Posts Tagged ‘xbla’
As part of the Play For Japan campaign, Twisted Pixel has teamed up with Microsoft to auction off a Comic Jumper themed Xbox 360 with 100% of the sale going towards the Play For Japan fund and the American Red Cross.
This particular unit, which you can bid on right now, was part of Microsoft’s permanent collection of customized game hardware.
To sweeten the deal, it also comes with a token for every XBLA title published by Microsoft Game Studios that is still currently available.
For this review, please imagine me hunkered over, holding my back with one hand while propping myself up with a cane with the other. My trousers are held up with suspenders, my plaid shirt is tapered, and my face wears a constant scowl. Got all that in mind there? Ready? Ok, good. Ahem.
In MY day, games were hard as hell, and we liked ‘em that way! Didn’t need no too-tour-ree-alls, or yer fancy shmancy fast time situations or whatever ya have. Ya hit start at’n the title screen, ya played the game, and ya got yer keester whipped. And that was just fine! … … … AN’ ANOTHER THING! There ‘as no ten minute cuttin’ scenes or surround sound dij’tal Dolby an’ all that nonsense. Only had there 256 colors, at best, and we LOVED it! Why in my day, yadda yadda yadda… I think you get he point.
So many games these days are too complex, too stuffy, and frankly too easy. And I’m from the late NES era. Just imagine what the arcade era thinks! Ahh, but thankfully, before I really do turn into that old man and make my grandchild hate visiting me, there’s Super Meat Boy.
If you listen to the Barrel Roll! podcast, then you know I’m the type to knock down a cinematic, goppy, story-driven, fully orchestrated game in favor of a simple, arcade-style, jump-on-in style game. So it might surprise you to learn that, well… I’ve never much cared for Space Invaders! And this is true for the vast majority of shoot-em-ups.
I’ve just never had the interest and patience to develop skill in them, and outside of a handful of very simple shmups like B-Wings and Volley Fire, I’ve hardly given them the time of day. Of course, Space Invaders is the simplest of all shmups, but it’s so primordial. Being born in 1983, I am not a true child of the arcades – I got into gaming at the tail-end of the NES era. To really get into Space Invaders, I would need it to evolve.
When I first stepped into PAX, I was a bit overwhelmed by the sheer number of games that were playable. I decided to make my rounds and see what was there before waiting in any lines for demos. Then I saw that Bangai-O HD: Missile Fury was playable. I immediately abandoned my initial plan and darted over to D3′s booth to check it out.
Within about 2 seconds, I reached the Game Over screen.
When I first heard of Monday Night Combat, I awaited its release cautiously. I’m not saying that the game looked bad when it first came to my attention, but I wasn’t sure I could trust the folks at Uber Entertainment to deliver on such a bizarre concept.
As some one who has a difficult time playing a Call of Duty match type any more complicated then “SHOOT ALL THE DUDES”, I approached the supposed “Tower Defense Shooter” with cautious optimism.
Scott Pilgrim is having a bit of a media explosion at the moment. It’s gone from an independent comic (started in 2004) that I had only heard about in passing, to a franchise that the entire internet seems to be talking about (both positively and negatively) with a movie and a videogame released last week.
Scott Pilgrim vs. The World: The Game is an old-school brawler through and through. You and up to three local friends (sorry, no online multiplayer) play as either Scott, Ramona, Kim, or Stills and get to punching and kicking your way through each of the game’s stages.
“Friday Old Games” is a series of articles in which we review a game from the older generations of consoles, share why we picked it, and whether or not it holds up with time.
Back in 1992, id Software set the world (of PC gaming nerds) on fire by making the first in a new genre called “First Person Shooters”. The best part: Wolfenstein 3D was shareware, so it was not only legal, but encouraged that you give the first episode of the game to your friends.
I’m sure you’ve already heard the Puzzle Quest games described as “Bejewelled with hit points”. It is a pretty base statement, but not entirely untrue. Puzzle Quest 2 continues the tradition of adding role playing elements to a match-3 puzzle game, but this newest version does a few things that make it more enjoyable than its predecessors.
If you could put your ear to the tubes that make up this internet thing, you would hear thousands of people talking about digital distribution. There is no question that digital distribution is the future. You can already download your favorite songs, books, movies, and thousands of games. In the future, there might not even be discs or cartridges. Everything will just download out of the ether onto some crazy futuristic device.
I am a Steam weekend deal addict. My PSP memory sticks are full of PSP Minis and old PS1 games. I have so many Xbox Live Arcade, PSN, and Wii downloads that I am a little embarrassed. I have nothing against digital downloads, but it seems to me from looking into the muddy waters of the future that a war is coming between digital and physical goods. (more…)
When Mega Man 9 was revealed, it was a huge surprise. Going back to the visuals and gameplay of the NES era was a bold move. Generally, the response was positive. But with 9 already out, will Mega Man 10‘s continued use of the faux retro design feel as welcome?
Those who played the last entry will know what they’re getting into as far as the format goes. Eight new robot masters, new stages, and of course, new weapons. But there are a few new features this time around. Proto Man is available right from the start instead of being released as paid DLC. Those hungering for the charging and sliding abilities Mega Man left behind in his retro reboot might feel more at home with him.