The Sad Demise of the Dreamcast

The Sega Dreamcast was the greatest system that never really had a chance. When most systems die after a year and a half, it is because they are terrible systems with horrendous game libraries (see 32x, Atari Jaguar). The Dreamcast had arguably the greatest first 18 months of any console in history. The unfortunate thing is those 18 months were all we got.
Why did the Dreamcast die?
The Dreamcast faced three nearly insurmountable obstacles, any one of which would have been enough to derail most systems. The first obstacle was EA. Still bitter about the failure of the Sega Saturn and unsure of the Dreamcast’s potential, EA, the largest publisher at the time, decided not to release games for the Dreamcast.
This meant that some of the biggest franchises, such as Madden and Live, were not going to appear on the Dreamcast. Sega and 2K Sports did an awesome job of filling this gap with amazing sport games, but for many people Madden is football. No Madden meant lots and lots of people sticking with their PS1 and waiting on PS2.
The second obstacle was the hype for the PS2. When the Dreamcast was released on 9/9/99 most people were playing Playstations. Sony was the undisputed leader with no one else even close. For a generation of gamers, Playstation meant video games. Sony was in such control that everyone was anticipating the launch of the PS2. In fact, the hype generated by Sony for the PS2 was enough to convince people that the next generation did not start until Sony released the PS2. This perception caused a lot of people to consider the Dreamcast as competition for the PS1 instead of the PS2. Sony convinced people that the Dreamcast was a toy, and the PS2 was the future.
People always say that everything always comes down to the games, but if you were to compare the first year of Playstation 2 games versus the games that were out on the Dreamcast, the PS2 library doesn’t even come close. The PS2 launch really only had 3 games: Madden 2001, Timesplitters, and SSX. Compare that to: Soul Calibur, Power Stone, NFL 2K, NBA 2K, Skies of Arcadia, and dozens of others. Even with a superior library, the Dreamcast was still demolished by the perception that Sony had created.
The final obstacle was Sega itself. After much success with the Sega Genesis, Sega managed to dilute their brand name by releasing way too many systems. At one point you could go to the store and purchase: a Nomad, a 32X, a Sega CD, a Genesis, a Game Gear, and a Sega Saturn. Having so many systems confused retailers and consumers. By the time Sega got it right with the Dreamcast it was too late. People no longer trusted Sega consoles. They had been burned too many times before. The Dreamcast could have dispensed Nacho cheese and free Beer and people would have wondered if they would need 7 expansions and attachments to play all the games for it.
Any one of these obstacles would have been enough to derail a system. The poor Dreamcast faced all three. Is it any wonder the Dreamcast died?
Tags: 2K, console, Dreamcast, EA, Madden, NBA 2k, NFL2k, Power Stone, Sega, Sega Dreamcast, Sega Sports, Skies of Arcadia, Soul Calibur
This entry was posted on Wednesday, September 9th, 2009 at 7:00 pm and is filed under Articles. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


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September 10th, 2009 at 4:41 am
Michelle says:I’m not suprised that it died tbh, I remember getting one for Christmas not long after launch and no one I spoke to had even heard of a Dreamcast let alone played on one.
That said, it was the best Christmas ever, and that’s my prevailing memory of the Dreamcast, tons and tons of happy memories about a console that felt too brilliant for the market it was presented to.
September 28th, 2009 at 3:34 am
Grant Walker says:Also, it was really easy to burn games. I’m sure that didnt help sales either